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- December 6, 2013 at 7:45 pm #252874AnonymousInactive
Maybe it is just me, but I personally think “Subtract 5 Sc” during the adventure is LESS bookkeeping than saying “Well, you rented a room in the Inn, had a warm meal, and two drinks, so adding all that up. . .” stuff that we’ve been getting recently.
Maybe that is just me.
December 9, 2013 at 8:24 am #252949AnonymousInactivemininin, if your players aren’t being challenged, then ultimately, its not a fault of the fate system or the module, but an oversight of the Chronicler .
Arcanis mods, particularly BIs have complex stat blocks in them, and its easy to overlook why or how the combat is supposed to be challenging, the only home game BI ive run is Joppa, but even then I took a significant number of Fate points from my players.
Your goal as a Chronicler is to figure out how to challenge players with the mod. We should probably start a discussion on just that topic, but when prepping you find an encounter that dosen’t seem challenging, post about it on the spoilers board, that’s what its there for.
It wasn’t meant to be a direct reflection on challenge more a comment upon how encounters that some groups find challenging can be a cake walk for others depending upon composition and approaches and as such how fate usage can vary between groups.
Fate usage does also depend upon what the players are willing to accept- are they happy to miss with that attack, to take the hit and full damage etc. Generally my players run with the premise of ‘let the dice fall where they may’ and accept it.
It would be good to have a challenge section to discuss such other side discussions. Although even with prep no plan survives contact with the enemy as some famous guy once said.
December 9, 2013 at 5:00 pm #252979AnonymousInactiveI have another take, that I posted in another thread:
Solve all the Fate Point issues at the same time. What are those issues, you ask? Things like: some GMs being more generous/stingy than others; players ‘banking’ them and/or ‘hesitant’ to spend them, players having X points but can only spend X/3 per module, etc.
For the shared campaign, the solution is simple: every adventure all characters start with a number of Fate Points equal to their Fate Score. Points do not accumulate or carry over. No bookkeeping… No worries about GMs giving too many or not enough…
Let private home games accumulate and carry over (or not, depending on the GM).
Like +1
I do agree with this. Nice and simple.
In the last BI of the crusade arc my players spent a grand total of 1 fate point. And that was to wipe some strain even though the combat actually finished the next tick. Most of the time they don’t need it or use it.
I’d like this too. In the case of double rounders you have twice your fate score or your fate score in each half. In the case of BIs three times your fate score. I know a BI is technically a double rounder, but we’re there for 12 hours and trying to be murdered and I think 3x is fair.
December 9, 2013 at 8:43 pm #252994AnonymousInactiveYeah, admittedly, I kind of like the idea, too. Less bookkeeping. And judges don’t have to stop and think about whether or not they’ve given out enough Fate points to their players. I’d vote for it.
Scott
December 9, 2013 at 8:53 pm #252996AnonymousInactiveI actually am in favor of this also, it makes things a lot easier in the long run, and fate cap has a lot more meaning.
I am also in favor of doing away with the “do the impossible” or in the very least limiting it to something a bit more managable
December 9, 2013 at 9:06 pm #252999AnonymousInactiveGranting fate points during an adventure for awesomeness could instead be you can spend one additional fate point during this adventure.
It also grants another option, -1 fate use for the rest of this adventure. Minor curses, bad karma (kicking puppies), and skill challenge effects.
December 9, 2013 at 10:08 pm #253005frootsnaxParticipantI’ve been quietly reading all these posts. I said a few things earlier and been quiet. But at this point I want to chime back in with 4 things I’ve taken away.
#1) Despite the assertion that there is a story reason for the current ruling, the player base is discontent with where things stand. I say this given the number of posts and views on this thread. I know, while I don’t totally hate it, I personally think the current Fate Bank is heavy handed and I am somewhat unhappy with it.
#2) Other options exist that could limit the ability of someone dumping 75 points of fate in a Delve. (I favor NEVER lifting the cap in adventures/BI/Delves)
#3) The assertion of the campaign that individual judges are exclusively in control of how many fate points to give out to players has proven to be a bad idea in practice. It would work well in a home game but not in a living campaign where players and judges have (legitimately) different ideas about how they want to play. Guidelines in modules or in the campaign guide would be helpful.
#4) Consensus has not been reached about how the player base thinks Fate should be handled.
Is there any way to build a poll (that works?) where the different ideas could be laid out and we could get a rough idea where the people in the forum stand?
December 24, 2013 at 7:16 am #254006AnonymousInactiveHenry and Pete, could we get some additional thoughts on this? I think we’ve had some good suggestions from the player base.
Not exactly unbiasedly, I still rather like my suggestion – everyone starts with Fate Points = Fate Score every adventure. Completely removes the cap, inconsistencies in GMs giving out points, book keeping…all go away.
I really like Devin’s suggestion that additional Fate Points can be given out for awesomeness at the table, above and beyond the Fate Score limit.
December 24, 2013 at 11:28 am #254009drafitParticipantJames,
This question should be answered by the Campaign Staff, not by Peter or me.
It’s the Holidays – let’s give them some time to get back and discuss this amongst themselves.
December 24, 2013 at 5:27 pm #254015AnonymousInactiveMy 2 copper
There should never be a need to have a fate cap.
Fate is a currency a play earns bas spends through out the adventure. As a judge I awarded fate for activities that make my game better, ie bringing a miniature that represents what your character looks like, brining the miniatures to be used in the game. Playing in character and interacting with other PCs or NPCs . 1 point participating in the post adventure review where the player talk with the judge giving suggestion on how to improve future games.
I even award a Non-combat, or a particular skill restricted bonus fate point required to be used in the adventure because of a funny side activity the character did
My goal as the judge is try to drain these fate points before the final end battle, as fate points are very few thing that the party can hold in reserve till the final battle. I a character chooses not to spend his fate and let it build that is his own poor fate management skills
Some judges use a die roll with a target number like 30, which personally builds fate points like nuts especially when there is a lot of combat, I have a strong feeling this is where some pools have built up a glut of fate points.
I think a big problem for fate point build up is a lack of guide lines to award them. Not even a mention of how many should be awarded on average per game.
December 24, 2013 at 6:56 pm #254022AnonymousInactiveMy general guidelines:
1) 1 Fate Point: Sitting down at a table, participating in the game, and helping to make it fun for all involved
2) 1 Fate Point: Roleplaying your character with other PC’s and with NPC’s as appropriate
3) 1 Fate Point: Playing up a flaw to your detriment, Going above and beyond to really stay true to your character even at another cost (assuming it’s not disruptive), etc.
4) 1 Fate Point: Anything particularly unique, special or extraordinary that a character did to really enhance the game.Most players get 2 Fate for normal play, some get 3-4 if they go above and beyond. I rarely award more than 4 per adventure unless there’s something truly awesome going on.
John
December 24, 2013 at 8:08 pm #254035AnonymousInactiveAnd those are decent guidelines, John and Pig, but those are your guidelines. I’ve had judges award 0 points, I’ve had judges award 10 (per person), I’ve had judges have a set number and award no more than that for a whole table. The thing is, we all do it differently and that’s part of the problem. If it isn’t consistent across tables, and certain groups keep getting the same judge from time to time, it’s hardly a fair and equitable system.
That’s why I proposed the idea of everyone sitting at a table starts with their Fate Score in points to spend per module (2x for a double, as was suggested by, I think, Devin). I also like Devin’s proposal that for awesomeness, additional points can be awarded for use in that module only.
December 24, 2013 at 8:21 pm #254038AnonymousInactiveIt isn’t against the rules to ask a Judge that didn’t aware any Fate “Could you let us know if there were things we did or didn’t do that did not earn us Fate? Also, what we can do differently next time for earning Fate Points?” With everything else Judges have going on, it’s possible they forgot or didn’t realize that folks spent so many. Open up a dialogue with your GM, they are people too

John
December 24, 2013 at 8:55 pm #254041AnonymousInactive*shrug* Sorry, I’m not going to customize my style of play to earn Fate Points on a judge-by-judge basis. That’s bad practice. It would be equally bad to metagame by saying “oh hey, Cody wrote this mod, make sure we do X or we don’t get full xp”.
It isn’t against the rules to ask a Judge that didn’t aware any Fate “Could you let us know if there were things we did or didn’t do that did not earn us Fate? Also, what we can do differently next time for earning Fate Points?” With everything else Judges have going on, it’s possible they forgot or didn’t realize that folks spent so many. Open up a dialogue with your GM, they are people too

John
December 24, 2013 at 9:09 pm #254046AnonymousInactive*shrug* Sorry, I’m not going to customize my style of play to earn Fate Points on a judge-by-judge basis. That’s bad practice. It would be equally bad to metagame by saying “oh hey, Cody wrote this mod, make sure we do X or we don’t get full xp”.
It isn’t against the rules to ask a Judge that didn’t aware any Fate “Could you let us know if there were things we did or didn’t do that did not earn us Fate? Also, what we can do differently next time for earning Fate Points?” With everything else Judges have going on, it’s possible they forgot or didn’t realize that folks spent so many. Open up a dialogue with your GM, they are people too

John
I think you missed the point…it’s not about modifying your style of play as much as it is a gentle reminder to the GM. I believe once it’s pointed out that a GM didn’t give any Fate Points in a nice way, that it would be rectified. If you play with a GM who doesn’t give out Fate Points for any games even after being asked about it, maybe you need to have someone else run.
John
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