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  • #150911
    Anonymous
    Inactive

    Ok. For casters I think it’s pretty much a given that their spell casting talent comes first and skills follow quickly behind. I’m curious if that’s the case, but more curious how non-casters think about advancements.

    Do you have any sort of pattern? What’s your thinking on when to take skills vs. Talents and Martial Techniques or even Defenses?

    I’ve found that in most of the non-caster write ups I do the front part of a tier ends up being loaded with more talents or new options with skills roughly in the middle. Still trying to sort out what makes the most sense.

    So, thoughts, suggestions?

    With a sweep of his hat,

    Paul

    #259262
    Anonymous
    Inactive

    For my current, I concentrated on talents and paths and am really feeling that lack of skill advancement. With only 9 advancements at T1, I’m skimping on the Martial Techniques as well, which again is starting to be a problem.

    Mostly due to a concept change to full caster by T2.2

    #259267
    Anonymous
    Inactive

    1. Creation/ any 1 talent/ any 2 maneuvers
    2. Path
    3. +2 all defenses
    4. +1 all skills
    5. Three + passive logic skills
    6. Archetype skills
    7. Any 2 talents
    8. Two Archetype talents
    9. +1 to two attributes
    10. +1 to 2 different attributes

    With a few exceptions, must of my characters, no matter the archetype. Order varies.

    #259270
    Anonymous
    Inactive

    Tier X.1 – Background or Path
    Tier X.2 – 2 Talents
    Tier X.3 – +1 to 2 Attributes
    Tier X.4 – 2 Skill Talents
    Tier X.5 – +1 all Trained Skills
    Tier X.6 – +2 all Defenses
    Tier X.7 – +1 to 3 +Lo Skills
    Tier X.8 – 1 Talent
    Tier X.9 – +1 to 2 Attributes
    Tier X.10 – +1 to 3 + Lo Skills

    Generally that order unless I need a requirement for a Path.

    John

    #259276
    Anonymous
    Inactive

    1. Creation/ any 1 talent/ any 2 maneuvers
    2. Path
    3. +2 all defenses
    4. +1 all skills
    5. Three + passive logic skills
    6. Archetype skills
    7. Any 2 talents
    8. Two Archetype talents
    9. +1 to two attributes
    10. +1 to 2 different attributes

    With a few exceptions, must of my characters, no matter the archetype. Order varies.

    So what would your general order be for non-casters? I would have to imagine for example that the “I Talent” option would get selected after the “Any 2 Talents” in general.

    With a sweep of his hat,

    Paul

    #259277
    frootsnax
    Participant

    I like hitting things so I front load the skills as much as possible. I don’t mind being hit and IME everything except the BIs/Delves is fairly survivable so the +2 to all defenses tends to be nearish the back.

    For Tukufu (Expert)I went:
    1.1 Creation
    1.2 Learn 2 Skills at 2 ranks each
    1.3 Advance 6 skills (1 rank each)
    1.3 Advance 6 skills (1 rank each)
    1.4 Path (Sword Sage Initiate)
    1.6 Advance ALL Skills 1 ranks
    1.7 +1 to any 2 attributes
    1.8 Any 2 Talents (needed 1.7 to qualify for Quick, otherwise would have done this earlier)
    1.9 +2 to ALL defenses
    1.10 +1 to 2 attributes

    2.1 Path (Sword Sage Master)
    2.2 Advance 6 skills

    #259279
    Anonymous
    Inactive

    Tier X.1 – Background or Path
    Tier X.2 – 2 Talents
    Tier X.3 – +1 to 2 Attributes
    Tier X.4 – 2 Skill Talents
    Tier X.5 – +1 all Trained Skills
    Tier X.6 – +2 all Defenses
    Tier X.7 – +1 to 3 +Lo Skills
    Tier X.8 – 1 Talent
    Tier X.9 – +1 to 2 Attributes
    Tier X.10 – +1 to 3 + Lo Skills

    Generally that order unless I need a requirement for a Path.

    John

    You’ve got the first 2 attributes earlier than Defenses. What helps prioritize those earlier and does it matter what the current numbers are? I would expect that if you’re not getting either a die bump or a passive bump that you’d be better off with the defense bonus first.

    With a sweep of his hat,

    Paul

    #259280
    Anonymous
    Inactive

    Generally I will prioritize the attribute boosts when they are taking me to a 5, 7, or 8. Since those are sometimes going to give me a point of defense also. If I’m about to get into a BI, I’ll take the defense bonus, but if I need to meet a requirement I’ll do the attribute first.

    John

    #259283
    Anonymous
    Inactive

    I like hitting things so I front load the skills as much as possible. I don’t mind being hit and IME everything except the BIs/Delves is fairly survivable so the +2 to all defenses tends to be nearish the back.

    For Tukufu (Expert)I went:
    1.1 Creation
    1.2 Learn 2 Skills at 2 ranks each
    1.3 Advance 6 skills (1 rank each)
    1.3 Advance 6 skills (1 rank each)
    1.4 Path (Sword Sage Initiate)
    1.6 Advance ALL Skills 1 ranks
    1.7 +1 to any 2 attributes
    1.8 Any 2 Talents (needed 1.7 to qualify for Quick, otherwise would have done this earlier)
    1.9 +2 to ALL defenses
    1.10 +1 to 2 attributes

    2.1 Path (Sword Sage Master)
    2.2 Advance 6 skills

    Eric,

    The 2 extra skills before ranking up makes sense. I also get where you’re coming from in terms of hitting vs. Defense. Over the weekend if I was missed more than 5 times total I’ll be shocked. Only in a tiny number of cases would that +2 have made a difference.

    I noticed that you didn’t take the “Any 2 Skill Talents” in Tier 1. Is that because you pretty much already had the ones you wanted and that’s the extra rank you add in for the higher tiers?

    Also, you mentioned advancing 6 skills at 2.2 rather than all skills. Am I correct in believing that these are the core skills and that you’re planning on adding 2 new skills in Tier 2 as well? Hence advancing the smaller set of skills twice and then making sure to add the additional skills before adding +1 to all?

    With a sweep of his hat,

    Paul

    #259294
    frootsnax
    Participant

    The 2 extra skills before ranking up makes sense. I also get where you’re coming from in terms of hitting vs. Defense. Over the weekend if I was missed more than 5 times total I’ll be shocked. Only in a tiny number of cases would that +2 have made a difference.

    I noticed that you didn’t take the “Any 2 Skill Talents” in Tier 1. Is that because you pretty much already had the ones you wanted and that’s the extra rank you add in for the higher tiers?

    Also, you mentioned advancing 6 skills at 2.2 rather than all skills. Am I correct in believing that these are the core skills and that you’re planning on adding 2 new skills in Tier 2 as well? Hence advancing the smaller set of skills twice and then making sure to add the additional skills before adding +1 to all?

    Correct I did not take Any 2 skill talents… one of the talents I did take was Quick which was a skill talent … but Skill talents IMO usually just aren’t as fundamental to the mechanics of a character as Combat talents are to a warrior or Adaptation talents are to a caster. All in all it has been my experience that you more or less get all the skills you want at the ranks you want as an Expert … but you really feel pinched for talents (if you wanted to make a Leadership of Loyal Companion build then the Any 2 Skill Talents would be much more useful to you then what I am doing with Tukufu). I may take Any 2 skill talents in Tier II … I do want Acrobatics, Daredevil and Wary eventually.

    Correct. I plan to gain another round of gaining 2 skills at 4 ranks each. =) Even Experts can’t be great at everything but walking out of Tier 2 with 5 ranks in Deceit and Linguistics will round out and complete Tukufu’s face and knowledge skills.

    #259297
    Anonymous
    Inactive

    … but you really feel pinched for talents (if you wanted to make a Leadership of Loyal Companion build then the Any 2 Skill Talents would be much more useful to you then what I am doing with Tukufu). I may take Any 2 skill talents in Tier II … I do want Acrobatics, Daredevil and Wary eventually.

    Tukufu seems to be a support build in combat. Have you considered picking up Exploit Weakiness which is a tiered skill talent? He could pull on his vast knowledge to find just the right way for his group to deal with the challenges they face.

    Just a thought.

    With a sweep of his hat,

    Paul

    #259334
    Anonymous
    Inactive

    I have a weird system. I base it on mod experiences. Am I getting hit more? Take+2 to Defenses Am I having trouble hitting opponents? Gain skill ranks Do I need more nifty tricks? Take talents. Yeah, I know generally what I am taking in the Tier, but I prefer to let story guide the order. I, personally, think organic growth likes that helps me stay in touch with the character as a living character with a changing history/story.

    #259350
    Anonymous
    Inactive

    When it comes to my non caster builds I like things that increase my passive abilities, like Defense, skills ranks, attribute increases. I’m less interested in active abilities like Talents.

    Being blinded and taking a -6 to attack roles don’t hurt as much if you have max ranks early on. While taking that new Martial Technique doesn’t mean much if you can’t hit with it.

    Of course there are always exceptions. Talents that are bit more passive in nature like Weapon Mastery or Wary are better in my eyes than adding +1 to an attribute that does not become 5, 7, 8 or increase my Fate Score.

    #259478
    Anonymous
    Inactive

    I have a weird system. I base it on mod experiences. Am I getting hit more? Take+2 to Defenses Am I having trouble hitting opponents? Gain skill ranks Do I need more nifty tricks? Take talents. Yeah, I know generally what I am taking in the Tier, but I prefer to let story guide the order. I, personally, think organic growth likes that helps me stay in touch with the character as a living character with a changing history/story.
    This is the general approach I take as well. It’s based on what I have and what I feel I need at the time. Plus other unusual circumstances like a particular adventure experience or if I, for example, know that I’m going to learn a new skill, I’ll want to try to do that before taking +1 to all known skills. But for me, it’s pretty organic.

    Scott

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