Viewing 6 posts - 1 through 6 (of 6 total)
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  • #150328
    Anonymous
    Inactive

    Coming from viewtopic.php?f=8&t=327 is there a preview or light version that can be downloaded?

    Thanks

    #252513
    drafit
    Participant

    Hello,

    No, I’m sorry. We don’t have a free download or rules light version of Rotted Capes at this time.

    #252514
    Anonymous
    Inactive

    Well could you tell me in what ways is it “streamlined” compared to Arcanis RPG?

    Thanks.

    #252524
    Anonymous
    Inactive

    Well could you tell me in what ways is it “streamlined” compared to Arcanis RPG?

    Thanks.

    For sure…

    Skills got a major revamp, they are tighter and not as “black and white” allowing for more player/gm interpretation.

    Attributes & powers (think spells) all use the same table for determining power level/capabilities.

    For example, Strength of 8 gives you +4d10 and a power with rank 8 (lets say Elemental Blast) would deal d10 (Quickness).

    One table to rule them all \":P\"

    Also actions were simplified…. instead of a ton of different action speeds/weapon speeds/and maneuver modifiers, I broke all actions down to 4 action costs.

    In Rotted Capes, all actions fall within 4 different speed categories: Trivial, Simple, Complex, and Demanding actions. Trivial Actions cost 1 tick, Simple Actions 2, Complex Actions 4, and Demanding Actions cost 6 ticks. During your turn you may perform a Trivial Action, a Simple Action, and either a Complex or Demanding action, adding up all Speed costs. For example, you may perform a Trivial (1), Simple (2), and Complex Action (4) together as a Speed 7 action.

    You are not required to combine actions; for example, you may take only a Simple action and act again 2 Ticks later.

    A combat maneuver may bump you up to a slower action or add an action…. for example ALL attacks are complex actions. but double tap requires an additional simple action

    Combat is a little quicker as well, as well as deadly…

    I also re-imagined flaws. They now work in tandem with Plot Die (Fate points) and create a lot more player interaction.

    There were a LOT of lessons we took away from Arcanis when making Rotted…

    If/when we ever do a 2nd edition Arcanis RPG… expect to see some of those innovations to bleed back into the system (especially the way we do flaws and plot die!!!).

    #262157
    Anonymous
    Inactive

    Any update on these fast play rules release mentioned in the Rotted Capes site?

    And not the free part described in the header of this thread.

    #262163
    drafit
    Participant

    Hello,

    Nothing yet. We’ve had our hands full on other projects.

    Sorry.

Viewing 6 posts - 1 through 6 (of 6 total)
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