Makers of Award-winning Role Playing Games › Forums › Rotted Capes › Rotted Capes: Products › Free fast play set of rules?
- This topic has 5 replies, 5 voices, and was last updated 12 years, 1 month ago by drafit.
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- November 26, 2013 at 4:32 am #150328AnonymousInactive
Coming from viewtopic.php?f=8&t=327 is there a preview or light version that can be downloaded?
Thanks
November 26, 2013 at 4:53 am #252513drafitParticipantHello,
No, I’m sorry. We don’t have a free download or rules light version of Rotted Capes at this time.
November 26, 2013 at 5:05 am #252514AnonymousInactiveWell could you tell me in what ways is it “streamlined” compared to Arcanis RPG?
Thanks.
November 26, 2013 at 2:36 pm #252524AnonymousInactiveWell could you tell me in what ways is it “streamlined” compared to Arcanis RPG?
Thanks.
For sure…
Skills got a major revamp, they are tighter and not as “black and white” allowing for more player/gm interpretation.
Attributes & powers (think spells) all use the same table for determining power level/capabilities.
For example, Strength of 8 gives you +4d10 and a power with rank 8 (lets say Elemental Blast) would deal d10 (Quickness).
One table to rule them all

Also actions were simplified…. instead of a ton of different action speeds/weapon speeds/and maneuver modifiers, I broke all actions down to 4 action costs.
In Rotted Capes, all actions fall within 4 different speed categories: Trivial, Simple, Complex, and Demanding actions. Trivial Actions cost 1 tick, Simple Actions 2, Complex Actions 4, and Demanding Actions cost 6 ticks. During your turn you may perform a Trivial Action, a Simple Action, and either a Complex or Demanding action, adding up all Speed costs. For example, you may perform a Trivial (1), Simple (2), and Complex Action (4) together as a Speed 7 action.
You are not required to combine actions; for example, you may take only a Simple action and act again 2 Ticks later.
A combat maneuver may bump you up to a slower action or add an action…. for example ALL attacks are complex actions. but double tap requires an additional simple action
Combat is a little quicker as well, as well as deadly…
I also re-imagined flaws. They now work in tandem with Plot Die (Fate points) and create a lot more player interaction.
There were a LOT of lessons we took away from Arcanis when making Rotted…
If/when we ever do a 2nd edition Arcanis RPG… expect to see some of those innovations to bleed back into the system (especially the way we do flaws and plot die!!!).
May 11, 2014 at 7:05 pm #262157AnonymousInactiveAny update on these fast play rules release mentioned in the Rotted Capes site?
And not the free part described in the header of this thread.
May 12, 2014 at 12:06 am #262163drafitParticipantHello,
Nothing yet. We’ve had our hands full on other projects.
Sorry.
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