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- March 26, 2014 at 1:46 pm #151094AnonymousInactive
Technique: Trip Foe
This Maneuver improves on the simple “Trip” maneuver, but by being an Advanced Maneuver, it’s usefulness is very limited considering other effects characters can impose.
Trip Foe is a useful in combat and there are many other ways to do so: Shield Slam, Entangle Opponent, From Earth to Sky, Juggernaut’s Hammer, Black Ice (Spell), Bury (Spell), Censure Heretic (Spell), Crushing Force (Spell), Disorient (Spell), Earth Strike (Spell), Gale Force Winds (Spell), Hurl (Spell). The Talent specifically for this effect though is lackluster compared to the other methods and should be made a “Base” maneuver after a time so that those who want to specialize in this type of attacking are able to do it with the efficiency of others.
The Technique has a net effect of reducing speed and recovery by 1 and eliminating the Free Strike. However, it’s Advanced which means it can’t be combined with other techniques, such as Long Strike or the like. While I understand that there’s potential for combining this with multi-attack maneuvers if it were Base, there are already many other ways of doing this (the maneuvers listed above or the Area spells listed above).
– Proposed Change: Add: Special: This maneuver becomes a Base maneuver once you reach +6 with any combat skill.
This keeps the effects in check at low Tiers but for those specializing in this, it allows combinations at Tier 2 and above, when other spells and techniques are able to do this.
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