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- This topic has 11 replies, 7 voices, and was last updated 10 years, 11 months ago by frootsnax.
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- July 9, 2014 at 11:37 am #151391AnonymousInactive
A thought occurred while responding to another topic. How would a push be applied to a character that is performing a Two Weapon Fighting action after the character has made the main hand attack?
I have considered 3 possibilities:
A) Character is pushed X ticks before making the off-hand attack.
B) Character makes the off-hand attack next tick and then is pushed at the same time as speed and recovery is applied.
C) The off-hand attack is cancelled, adding the maneuvers final speed and push to your clock.
Are there other actions similar to TWF that would incur this question?
July 9, 2014 at 11:45 am #263855AnonymousInactiveA
July 9, 2014 at 12:15 pm #263857AnonymousInactiveYeah, Cody is right. The push gets applied immediately, and then you go back to your normal actions (which in this case is your offhand attack).
October 8, 2015 at 11:46 pm #269933AnonymousInactiveDoes this include taking the push from a Free Strike?
October 8, 2015 at 11:53 pm #269934AnonymousInactiveNot sure exactly what you are asking here, but. . .
A Free Strike is a Combat Maneuver,
and as such it may not be performed during the Recovery
period of another Combat Maneuver. The character
makes a Basic Attack (melee only) against the target, but
may not perform a Trivial Action as part of that attack.
The attacking character Pushes his Clock by the Basic
Attack’s Speed instead of advancing it as normal.A character can only be subject
to one Push effect at a time, though the longest such
period will always apply. For example, if a character is
subject to a Push 3 effect, then a Push 5 effect 2 Ticks
later, that character only suffers an additional 3 Ticks
of Push (the Push 3 effect is superseded by the Push 5
effect, effectively increasing the duration of the original
push by the difference.)As such, you cannot willingly be subjected to more than one push at a time. If you are subjected to a second push, you are Pushed by whatever push effect is higher. For example, if you have one more Tick of being Pushed, and are then suffer Push 4, you now have Push 4.
October 9, 2015 at 12:21 am #269935AnonymousInactiveThis situation cam up in a game last night.
One player started a spinning strike and between the first and second attack too a free strike.
I rules that because he interrupted his spinning strike; momentum was lost and the cambat maneuver voided .
Peoples thoughts?
October 9, 2015 at 12:46 am #269936AnonymousInactiveI think that is a fair interpretation. According to the rules as written, the player would continue their off-hand attack as soon at their Push is done, but as a GM I would say that your interpretation is more realistic. Basically, to take that free-strike they are abandoning their maneuver midway through according to my view.
October 9, 2015 at 12:50 am #269937AnonymousInactiveTaffy,
Personally I don’t believe you can interrupt a combat maneuver with another maneuver (free strike). He simply loses the option to free strike.
In the case where an external agent causes the push, option A listed above is correct.
With a sweep of his hat,
Paul
October 9, 2015 at 2:52 am #269940AnonymousInactiveFree strike is a Combat Manoeuvre with a recovery of 0. See Errata/FAQ.
It can always be taken unless under a Push.
Also, until the second TWF strike is taken, there is no recovery (as Speed/recovery is calculated after the second attack).
October 9, 2015 at 3:16 am #269941AnonymousInactiveYou cannot take a Free Strike when you are under Recovery. Just because it has Recovery 0 doesn’t mean that it is no longer a Combat Maneuver.
October 9, 2015 at 3:44 am #269943AnonymousInactiveErrata FAQ; you can still make a Combat Man with a recovery of 0 whilst under Recovery.
In this case, there is also no recovery to assess, until the second action is taken.
October 9, 2015 at 5:02 am #269944frootsnaxParticipantErrata FAQ; you can still make a Combat Man with a recovery of 0 whilst under Recovery.
In this case, there is also no recovery to assess, until the second action is taken.
I think this is correct (at least RAW). I think you can free strike while in the middle of a spinning strike (don’t get recovery till the end of the maneuver + FS has rec of 0). We have a local Spinning Strike character & I think this has come up once or twice with enemy spells.
Still I think a judge saying you’ve forgone the spin to whack the provoking enemy isn’t unreasonable. I’d ask first and make the appropriate choice.
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