Viewing 3 posts - 16 through 18 (of 18 total)
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  • #268348
    Anonymous
    Inactive

    What am I missing?

    Tralian Hammer
    Basic 6 = 15/6 = 2.5 dpt
    Mighty Swing 7(3) = 20/10 = 2 dpt /// Mighty Swing + basic attack = 20+15/13 = 2.69 dpt
    Rapid Mighty Swing 6(5) = 17/11 = 1.54 dpt /// Rapid Mighty Swing + basic attack = 17+15/12 = 2.66 dpt

    This seems to show adding in rapid strike Decreases dpt.

    John

    #268350
    Anonymous
    Inactive

    You are correct. I misread southern’s numbers. Rapid Strike does produce a slight decrease in dpt for slower weapons and a slight increase in dpt for quick weapons. It’s not a huge swing in either case. I’ve never been a fan of Rapid Strike but I had never ran the numbers before – it’s interesting to see it actually helps fast weapons more than slow (but not by much).

    #268352
    Anonymous
    Inactive

    Its the change in recovery time that kicks it down. For the slow weapons, you only need one swing to bleed the recovery; for the fast weapons, there is recovery left over before you can get rid of it (necessitating movement or a second basic swing).

    That’s why the more ‘interesting’ tricks and manoeuvres look better, as there are better secondary effect/more damage/more targets for similiar recovery times.

    I’ve looked at Quicken Manoeuvre (ta) a few times (as it is ‘cheaper’ on the recovery), but all my current planned manoeuvers are speed +1 base and won’t benefit from taking it.

    The numbers may change significantly once extra damage stacks up (Forward Stance, runes, Ally etc). Also Wound capability. That -3 damage drops the chance of a wound a long way down the curve.

Viewing 3 posts - 16 through 18 (of 18 total)
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