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- This topic has 2 replies, 3 voices, and was last updated 12 years, 3 months ago by Anonymous.
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- January 10, 2014 at 6:59 pm #150543AnonymousInactive
I fully support the campaign changes and updates as of 1/15.
The only thing I might ask is that the number of adventures that reward 0 (zero) money be reduced, unless other items are available or other ways of getting income are there. This can help offset the few silver people might have earned.
John
January 10, 2014 at 7:12 pm #254991AnonymousInactiveThe campaign really isn’t supposed to be about the money, and sometimes there really is no reason to give people money. If the NPC the heroes help is a poor beggar, he’s not going to have anything to give them. That said, I understand that people like money, and stuff. So we’ll keep it in mind going forward.
January 10, 2014 at 7:17 pm #254995AnonymousInactiveIt really isn’t about ‘liking’ money or anything, it’s just a matter of some things cost a boatload of gold to get the same thing. The difference in buying an exceptional staff and an exceptional steel whip is about 32 Gold, even though they are both the same weapon stats (I used the least and most expensive weapons I could find as an example).
I don’t expect all modules to gush gold coins
Just working off the “Adventure rewards will take into consideration the no more earn a living rolls, etc.”I support the campaign staff in their decisions (even if there’s constructive disagreement).
John
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