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- This topic has 14 replies, 7 voices, and was last updated 11 years, 10 months ago by Anonymous.
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- May 11, 2014 at 7:07 pm #151223AnonymousInactive
Greetings,
The first weapon trick for the Great Trident is Mighty Throw, but it doesn’t have the Thrown Quality nor is it listed as a Thrown weapon.
Should it have Thrown and if so, what’s the range increment? Alternatively, what’s the correct T1 Weapon Trick?
Thanks!
With a sweep of his hat,
Paul
May 11, 2014 at 10:35 pm #262160AnonymousInactiveBased on previous threads, I’m pretty sure Mighty Throw is the correct trick and the great trident does not have the thrown quality (and, as such, you can’t use the Air Rune on it to get returning).
May 11, 2014 at 10:58 pm #262162AnonymousInactiveBased on previous threads, I’m pretty sure Mighty Throw is the correct trick and the great trident does not have the thrown quality (and, as such, you can’t use the Air Rune on it to get returning).
The air rune is a separate question and will naturally sort itself out based on the answer to the above. The note within Mighty Throw is
“increases your weapons range increment by 10′ “. My question is: what’s the range increment? The range on the Trick is 60′ and I doubt the Trident can be thrown 60′ without hitting a range bracket. It already has reach, so 10′ doesn’t make sense either.
With a sweep of his hat,
Paul
May 12, 2014 at 12:57 am #262164AnonymousInactiveGood question. Since it isn’t thrown, it doesn’t have a range increment. Unless/until there is an official ruling, I’ll likely just go with 60′ in games I run for simplicity (and there’s already enough restrictions with mighty throw that I don’t foresee any balance issues).
May 14, 2014 at 1:48 am #262246AnonymousInactiveIf it doesn’t have a range and mighty throw adds 10′, why would you get to 60′? To me, I’d take it as 0+10=10. And yes, I use a trident.
May 14, 2014 at 3:25 am #262252AnonymousInactiveIf it doesn’t have a range and mighty throw adds 10′, why would you get to 60′? To me, I’d take it as 0+10=10. And yes, I use a trident.

Toni, the Great Trident has reach 10′. It would seem odd that the base range increment is 0 and the first range increment is basically still melee range.
With a sweep of his hat,
Paul
May 14, 2014 at 3:32 am #262253AnonymousInactiveIf it doesn’t have a range and mighty throw adds 10′, why would you get to 60′? To me, I’d take it as 0+10=10. And yes, I use a trident.

Because then I don’t think anyone would ever throw the trident since it has reach anyway.
May 14, 2014 at 4:00 am #262255AnonymousInactiveReach =/= Range. Just because you can stab someone 10 feet away doesn’t mean you can throw a weapon the size of a sledge hammer more than 10′.
May 14, 2014 at 4:42 am #262257AnonymousInactiveHat, schtop trying to hit us at range wif da weapon from that bovine excrementing false Priest of Yarris
May 14, 2014 at 4:47 am #262258AnonymousInactiveReach =/= Range. Just because you can stab someone 10 feet away doesn’t mean you can throw a weapon the size of a sledge hammer more than 10′.
If you can’t, then Mighty Throw is pointless (at least on the Great Trident). Nobody in their right mind would throw their (presumably) main weapon 10′ if they can just hit someone 10′ away with it.
May 14, 2014 at 8:57 am #262263AnonymousInactiveWhat about taking it as 10′ added to the reach of 10′ meaning you can either hit them repeatedly at 10′ or once at 20′ when you throw it?
May 15, 2014 at 1:49 am #262289AnonymousInactiveWorthless? I wouldn’t say that. It give you +5 to damage which is pretty good in my mind. Of course, then you’d be without a weapon so you’d need to figure that part out unless you want to carry an extra trident. Which might be pretty heavy.
May 15, 2014 at 2:02 am #262291AnonymousInactiveWorthless? I wouldn’t say that. It give you +5 to damage which is pretty good in my mind. Of course, then you’d be without a weapon so you’d need to figure that part out unless you want to carry an extra trident. Which might be pretty heavy.

Great Trident gets mighty swing at Tier 3 and there are a number of weapons that can provide that immediately through Adapt Weapon Trick at Tier 1. If they want to rule it as range 0′ without mighty throw they can do that I guess, but it doesn’t make a whole lot of sense to me and I can’t imagine I’ll ever use it. I could easily build a Mighty Swing + Sweeping Strike with 10′ reach for +1 (+4). Throwing at that point is useless.
With a sweep of his hat,
Paul
June 27, 2014 at 7:37 pm #263564AnonymousInactiveThe thrown quality and ranges on the light and great trident still are not in the Errata.
With a sweep of his hat,
Paul
June 29, 2014 at 4:34 am #263601AnonymousInactiveI thought the word from PCI was that Great Trident is not supposed to have the Thrown property (just Mighty Throw weapon trick).
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