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- May 14, 2014 at 3:03 pm #151231AnonymousInactive
Poisons – pg 105 ARPG
I don’t think Heroes should be using poisons, it doesn’t follow with the whole “hero” mindset usually.
aside from that, let me make a mechanics based argument also
the poisons that are available really good , to the point they would unbalance a tableMay 19, 2014 at 12:39 pm #262338AnonymousInactivePoisons – pg 105 ARPG
I don’t think Heroes should be using poisons, it doesn’t follow with the whole “hero” mindset usually.
aside from that, let me make a mechanics based argument also
the poisons that are available really good , to the point they would unbalance a tableHeck I was thinking total fate loss for using a Poison… (to enforce the rule mechanically)
May 19, 2014 at 12:58 pm #262342AnonymousInactivepete your going to have to describe what your talking about because we dont do that anywhere else
June 24, 2014 at 6:58 pm #263407AnonymousInactivepete your going to have to describe what your talking about because we dont do that anywhere else
Oh we could, you lose all fate…gone..poof for the remainder of the adventure
With the wounds rule, you will see a lot more people want to hold on to their fate
June 24, 2014 at 7:31 pm #263410AnonymousInactiveSo it’s okay for people to own slaves, beat them, or summon demons but using poison is somehow not heroic?
John
June 24, 2014 at 7:34 pm #263412AnonymousInactivei would point out its easier to not allow posions than to introduce a new mechanic
June 24, 2014 at 10:47 pm #263416drafitParticipanti would point out its easier to not allow posions than to introduce a new mechanic
Agreed and done!
June 24, 2014 at 11:04 pm #263417AnonymousInactiveWhat was the problem being solved by not allowing poisons?
July 7, 2014 at 8:42 pm #263816AnonymousInactiveusing poison isn’t heroic (in my opinion) HOWEVER, I think that ignoring any new mechanics, making poison excessively costly would be a good balance in game term mechanics.
Thinking about this I think poisons should get a specific little treatment, say a 5-8 page PDF that details how to use poisons (things like Injected, and Exposure are not defined in the system) along with a few new poisons and maybe a talent or two or possibly even a path.
So I dont have any problem with using poisons, nor really with the poisons that exist. However the rules for poisons and how to adjudicate them are kinda lacking.
July 7, 2014 at 10:25 pm #263824AnonymousInactiveI’d like to see clarified rules on making and using poisons for PC use. While they may be ‘shady’, I don’t see them as non-heroic. Given the shades of gray Arcanis strives for, it fits in perfectly with the setting.
John
July 8, 2014 at 1:20 am #263833drafitParticipantJohn,
As I stated in the other thread, it was decided not to have PC poison use in the Living Campaign.
July 8, 2014 at 1:21 am #263834AnonymousInactiveYup, saw that after I posted.
John
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