Viewing 15 posts - 1 through 15 (of 21 total)
  • Author
    Posts
  • #150819
    Anonymous
    Inactive

    Hero Creation, My Intent

    So, hero creation… the one gate way which can stop new characters cold in their tracks… our character creation system is incredibly flexible, and thus, complicated for new players who come from the d20 world of gaming.

    So what do I intend to do about it….

    I’m going to re-organize hero creation some, I’m also going to create some standard language within character creation which will, hopefully, clear things up.

    Step
    1) Standardize rules

    Bonus Talents, any time you gain Bonus Talent (which will be clearly labeled as such) you must wait till step ### to choose them, at which point you must qualify for them.

    Chosen Talent: When something tells the player to choose a talent they must choose it right then and there, you do not have to qualify for the talent but it must be a tier 1 talent. This will ONLY take place in Archetypes.

    2) Re-organize character creation

    I’m going to change the order of operations some, and this is what I propose.

    a) Race
    b) Region
    c) Religion
    d) Archetype
    e) Background
    f) Attributes
    g) Finishing Touches
    _f1) apply attribute bonus.
    _f2) add skill ranks
    _f3) choose bonus talents and flaw
    _f4) calculate final numbers (stamina, wounds, and so on)

    My reasoning, Race limits your choice of Region, Religion, and effects your choice of Archetype, the main reason why I pushed Attributes to the end is due to the bonus to those granted though Race and Background.

    Comments?

    #258091
    Anonymous
    Inactive

    Redacted because of step reorganization. Will take a look at later.

    #258092
    Anonymous
    Inactive

    Switch attributes and background because background stat bump requires you already know what your stats are.

    #258097
    Anonymous
    Inactive

    So are Race, Region, Religion and Backgrounds all going to ignore Requirements other than Tier, Race, or Region? (And limited talents of course) or are they going to give Bonus Talents?

    John

    #258099
    Anonymous
    Inactive

    I was going to say drop the hold a bonus talent thing off in general, but with the new order of creation, getting a bonus skill talent during race and not having any skills to meet the requirements with would be a problem.

    Does bonus Skill or bonus Combat talent ignore requirements?

    #258104
    Anonymous
    Inactive

    Switch attributes and background because background stat bump requires you already know what your stats are.

    I thought about that, such bonus will be used like Bonus Talents and applied at the end…

    #258105
    Anonymous
    Inactive

    So are Race, Region, Religion and Backgrounds all going to ignore Requirements other than Tier, Race, or Region? (And limited talents of course) or are they going to give Bonus Talents?

    John

    If a specific talent is given or you get to chose one from a list of specific talents you ignores all requirements.

    if its a “gain a skill talent” that will become you gain a bonus talent.

    the only acceptation will be talents granted by the Archetype.. those are always chosen right then and their and ignore requirements.. this will be specifically spelled out

    #258107
    Anonymous
    Inactive

    I was going to say drop the hold a bonus talent thing off in general, but with the new order of creation, getting a bonus skill talent during race and not having any skills to meet the requirements with would be a problem.

    in that case it would say you gain a bonus skill talent, and thus you wait till the very end.. after you chose skills.. choosing bonus talents part of character creation (but before fingering out defenses, stamina, wounds, and such)

    #258108
    Anonymous
    Inactive

    clarified final steps above

    #258109
    Anonymous
    Inactive

    Bonus Talents, any time you gain Bonus Talent (which will be clearly labeled as such) you must wait till step ### to choose them, at which point you must qualify for them.

    this will break every expert build out there, because of adaptable mainly

    #258111
    Anonymous
    Inactive

    Bonus Talents, any time you gain Bonus Talent (which will be clearly labeled as such) you must wait till step ### to choose them, at which point you must qualify for them.

    this will break every expert build out there, because of adaptable mainly

    Incorrect, remember I stated that Archetypes grant their talent right then and their… you can still pick adaptable as one of your two skill talents before to go to the next step (background)

    Archetypes do not grant 2 bonus skill talents they will say Choose two skill talents

    #258112
    Anonymous
    Inactive

    then this is to clarify all everything other than archetype talents?

    also, i started on a character creation guide at one point and had to drop it because the languages issue

    #258117
    Anonymous
    Inactive

    then this is to clarify all everything other than archetype talents?

    also, i started on a character creation guide at one point and had to drop it because the languages issue

    Yep, I’m looking at how I will simplify languages, thinking of tarting them like bonus talents but limiting it to your heros passive logic.

    Still undecided though

    #258120
    Anonymous
    Inactive

    The Adaptable Talent for Experts will still be nerfed, and potentially cause lots of rebuilds, by moving Archetype that late.

    Adaptable requires you have no ranks in the Skills you choose. Right now, with Archetype being first, you have NO skills and can therefore choose anything and it will stack with Race and Region skills (Which is the big benefit). If Archetype is moved after those, then you’ve already got skill ranks in things and those skills are no longer ‘choosable’.

    If this is the intent, I’m concerned. If this isn’t the intent, perhaps Archetype is still ‘first’ since it really makes sense to determine what type of character you want to play and your selection of Archetype is in way tied to what Race/Region you can be from.

    John

    #258122
    Anonymous
    Inactive

    The Adaptable Talent for Experts will still be nerfed, and potentially cause lots of rebuilds, by moving Archetype that late.

    Adaptable requires you have no ranks in the Skills you choose. Right now, with Archetype being first, you have NO skills and can therefore choose anything and it will stack with Race and Region skills (Which is the big benefit). If Archetype is moved after those, then you’ve already got skill ranks in things and those skills are no longer ‘choosable’.

    If this is the intent, I’m concerned. If this isn’t the intent, perhaps Archetype is still ‘first’ since it really makes sense to determine what type of character you want to play and your selection of Archetype is in way tied to what Race/Region you can be from.

    John

    I rather not move Archtype…. As race and religion modify and restrict Archtype choices…it’s a lot cleaner that way

    Now let me be honest, adaptable, the way experts can get it now,
    is a little too good… Experts can easily start with 4 ranks in a martial and arcane skill.

    It’s part of the resason we see so many experts in the game…

    Experts should be able to do a little of everything if designed to do so, but should not be (skill wise) best at everything.

    Yes, it may require some rebuilds… I don’t see it as a huge Penalty to experts…. Now I may be convinced otherwise…

Viewing 15 posts - 1 through 15 (of 21 total)
  • The forum ‘Harvesters Internal’ is closed to new topics and replies.