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- March 5, 2014 at 4:01 pm #150819AnonymousInactive
Hero Creation, My Intent
So, hero creation… the one gate way which can stop new characters cold in their tracks… our character creation system is incredibly flexible, and thus, complicated for new players who come from the d20 world of gaming.
So what do I intend to do about it….
I’m going to re-organize hero creation some, I’m also going to create some standard language within character creation which will, hopefully, clear things up.
Step
1) Standardize rulesBonus Talents, any time you gain Bonus Talent (which will be clearly labeled as such) you must wait till step ### to choose them, at which point you must qualify for them.
Chosen Talent: When something tells the player to choose a talent they must choose it right then and there, you do not have to qualify for the talent but it must be a tier 1 talent. This will ONLY take place in Archetypes.
2) Re-organize character creation
I’m going to change the order of operations some, and this is what I propose.
a) Race
b) Region
c) Religion
d) Archetype
e) Background
f) Attributes
g) Finishing Touches
_f1) apply attribute bonus.
_f2) add skill ranks
_f3) choose bonus talents and flaw
_f4) calculate final numbers (stamina, wounds, and so on)My reasoning, Race limits your choice of Region, Religion, and effects your choice of Archetype, the main reason why I pushed Attributes to the end is due to the bonus to those granted though Race and Background.
Comments?
March 5, 2014 at 4:20 pm #258091AnonymousInactiveRedacted because of step reorganization. Will take a look at later.
March 5, 2014 at 4:22 pm #258092AnonymousInactiveSwitch attributes and background because background stat bump requires you already know what your stats are.
March 5, 2014 at 4:36 pm #258097AnonymousInactiveSo are Race, Region, Religion and Backgrounds all going to ignore Requirements other than Tier, Race, or Region? (And limited talents of course) or are they going to give Bonus Talents?
John
March 5, 2014 at 4:56 pm #258099AnonymousInactiveI was going to say drop the hold a bonus talent thing off in general, but with the new order of creation, getting a bonus skill talent during race and not having any skills to meet the requirements with would be a problem.
Does bonus Skill or bonus Combat talent ignore requirements?
March 5, 2014 at 5:31 pm #258104AnonymousInactiveSwitch attributes and background because background stat bump requires you already know what your stats are.
I thought about that, such bonus will be used like Bonus Talents and applied at the end…
March 5, 2014 at 5:34 pm #258105AnonymousInactiveSo are Race, Region, Religion and Backgrounds all going to ignore Requirements other than Tier, Race, or Region? (And limited talents of course) or are they going to give Bonus Talents?
John
If a specific talent is given or you get to chose one from a list of specific talents you ignores all requirements.
if its a “gain a skill talent” that will become you gain a bonus
talent. the only acceptation will be talents granted by the Archetype.. those are always chosen right then and their and ignore requirements.. this will be specifically spelled out
March 5, 2014 at 5:36 pm #258107AnonymousInactiveI was going to say drop the hold a bonus talent thing off in general, but with the new order of creation, getting a bonus skill talent during race and not having any skills to meet the requirements with would be a problem.
in that case it would say you gain a bonus skill talent, and thus you wait till the very end.. after you chose skills.. choosing bonus talents part of character creation (but before fingering out defenses, stamina, wounds, and such)
March 5, 2014 at 5:38 pm #258108AnonymousInactiveclarified final steps above
March 5, 2014 at 5:39 pm #258109AnonymousInactiveBonus Talents, any time you gain Bonus Talent (which will be clearly labeled as such) you must wait till step ### to choose them, at which point you must qualify for them.
this will break every expert build out there, because of adaptable mainly
March 5, 2014 at 5:42 pm #258111AnonymousInactiveBonus Talents, any time you gain Bonus Talent (which will be clearly labeled as such) you must wait till step ### to choose them, at which point you must qualify for them.
this will break every expert build out there, because of adaptable mainly
Incorrect, remember I stated that Archetypes grant their talent right then and their… you can still pick adaptable as one of your two skill talents before to go to the next step (background)
Archetypes do not grant 2 bonus skill talents they will say Choose two skill talents
March 5, 2014 at 5:43 pm #258112AnonymousInactivethen this is to clarify all everything other than archetype talents?
also, i started on a character creation guide at one point and had to drop it because the languages issue
March 5, 2014 at 6:11 pm #258117AnonymousInactivethen this is to clarify all everything other than archetype talents?
also, i started on a character creation guide at one point and had to drop it because the languages issue
Yep, I’m looking at how I will simplify languages, thinking of tarting them like bonus talents but limiting it to your heros passive logic.
Still undecided though
March 5, 2014 at 6:42 pm #258120AnonymousInactiveThe Adaptable Talent for Experts will still be nerfed, and potentially cause lots of rebuilds, by moving Archetype that late.
Adaptable requires you have no ranks in the Skills you choose. Right now, with Archetype being first, you have NO skills and can therefore choose anything and it will stack with Race and Region skills (Which is the big benefit). If Archetype is moved after those, then you’ve already got skill ranks in things and those skills are no longer ‘choosable’.
If this is the intent, I’m concerned. If this isn’t the intent, perhaps Archetype is still ‘first’ since it really makes sense to determine what type of character you want to play and your selection of Archetype is in way tied to what Race/Region you can be from.
John
March 5, 2014 at 7:40 pm #258122AnonymousInactiveThe Adaptable Talent for Experts will still be nerfed, and potentially cause lots of rebuilds, by moving Archetype that late.
Adaptable requires you have no ranks in the Skills you choose. Right now, with Archetype being first, you have NO skills and can therefore choose anything and it will stack with Race and Region skills (Which is the big benefit). If Archetype is moved after those, then you’ve already got skill ranks in things and those skills are no longer ‘choosable’.
If this is the intent, I’m concerned. If this isn’t the intent, perhaps Archetype is still ‘first’ since it really makes sense to determine what type of character you want to play and your selection of Archetype is in way tied to what Race/Region you can be from.
John
I rather not move Archtype…. As race and religion modify and restrict Archtype choices…it’s a lot cleaner that way
Now let me be honest, adaptable, the way experts can get it now,
is a little too good… Experts can easily start with 4 ranks in a martial and arcane skill.It’s part of the resason we see so many experts in the game…
Experts should be able to do a little of everything if designed to do so, but should not be (skill wise) best at everything.
Yes, it may require some rebuilds… I don’t see it as a huge Penalty to experts…. Now I may be convinced otherwise…
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