Viewing 15 posts - 16 through 30 (of 32 total)
  • Author
    Posts
  • #259383
    Anonymous
    Inactive

    Though I like the idea of a Holy Champion Order granting membership to a Fighting Style, I think they should be kept separate. If the style is inclusive for Holy Champions of Larissa (including Fatespinners), then I think it takes away from the all male flavour of what Henry was asking for.

    As far as talents for the HC order should go, there are a few points that we can look at that keep in flavor of what Henry said:

    1) Abilities that, as a Push, you can avoid an attack (defence, from seeing where they will move)
    2) Abilities that grant a bonus to hit (perfect aim, from seeing where they move)
    3) Abilities which add bonus’ to damage (perfect cut)

    I agree we need to give the male Larissan’s their own “feel” but I think we can do that within the confines of the path and give existing characters (fate spinners) something new.

    when creating rules, I like to make sure they are usable by more then one specific type.. and though limiting a fighting style to one religion seems much, it fits the feel of the fate spinner to a “t” (see the future and use it to their advantage)

    we just have to make sure that the Path feels unique and has some of the better abilities (the ones you described above) built into it while making the accompanying fighting style a good fit for both paths.

    I like the idea of a Tiered Talent, but we have to be sure that we’re not overlapping too much with existing abilities. There are talents which help avoid attacks (like the val’Vasik Bloodline a few topics down), though that is a severely limited talent so I don’t think that is bad. We do have Martial Techniques like Grasp the Blade which covers that, however, so we either have to differentiate it, otherwise we should just use the written one. Similarly, we have a Tier I talent (Smite Heretic) which grants a bonus to hit and damage (though only against heretics), if we use a new talent there it will have to be usable multiple times per scene or be specifically NOT tied to the religious aspect (which I’m not sure goes with the Holy Champion mindset). For bonus’ to damage, any ability should be compared to the Harbinger of the Dawn talent “The Perfect Cut”. If nothing else, we can copy that talent for THIS Order too, as it is in character.

    you have a point we should re-use existing mechanics as much as possible (helps in balance issues as well) in which case we grab and re-skin with a few modifications.

    For additional damage I was thinking more along the line of Exploit Weakness, they can see a moment into the future and take advantage of it.. just change the TN (discipline of the target) and the skill used… volia.. bonus to damage.

    I like the idea of keeping it to either no-armour or armour with a Bulk of 1 or less. We have to see how Advanced Armour Training and Exceptional factors into this, maybe just keep it to BASE armour with Bulk 1 or less.

    Agreed

    #260261
    Anonymous
    Inactive

    Ok, I have the Path written up and a strong idea for a fighting style based around performance and free strikes. I’ll try and post the fighting style later today or tonight. For the Path I’m not sold on the name. For the Steel Sight talent I put in the restriction on armor there. The current write up grants a bit more flexibility than Henry’s original note. Being able to use Light or Medium armor matches the Oracular Cleric armor proficiency in the original 3.5 system. The requirement to have a Bulk 0 reflects their need to be instantly responsive to what they see in combat.

    Unless you’re built on a Martial Archetype you’re limited to Armored Jacket or Leather Armor. It’s possible with a Legendary level Celerity Rune to reduce the Bulk by 1, but that and the Martial’s Advanced Armor Training are the only ways to bring an armor’s bulk to 0. Even with a Martial Archetype, unless you’ve got Exceptional quality armor, the only medium bulk 1 armors are Chain Shirt and Kio Hauberk.

    Order of Battle’s Dance (or of the Dancing Blade)
    This Order believes in perfecting their body and fighting ability to the level of art. Every move is calculated to be breathtaking, maximizing the showmanship as well as effectiveness. They are able to see the flow of time around a battle and move with its rhythm. This foresight allows them to delight their allies and confound their foes. All done with grace and style.

    Initiate
    Requirements: Holy Champion of Larissa, Acrobatic (ta)
    Trained Skills: Acrobatics, Perform (Dance)
    Talents: Cunning Opponent, Steel Sight

    Master
    Requirements:
    Trained Skills: Melee (Any), Perception
    Talents: Daredevil, Steel Sight

    Special: Having mastered the Order of Battle’s Dance, the Steel Sight Talent is no longer Limited for you.

    Steel Sight [Limited, Tiered]
    Restriction: May be used with Light or Medium armor as long as your Bulk Penalty for Armor is 0. Must not be more than Light encumbrance.

    The character is able to see just a few seconds in the future allowing them to respond.

    • Tier I: In response to an attack, as a push action (speed of weapon), make an opposed Melee attack roll against your opponent’s attack. If you beat your opponent, you block the attack. If you beat your opponent by more than 5, you may further make a basic attack as a counter-attack. The speed of the counter-attack is added to the push speed for the response.

    • Tier II: Sidestep Danger – As a push 2 action you may increase your avoidance Against a single attack by your Passive Insight.

    • Tier III: Your ability to see slightly in the future makes you difficult to catch unawares. You cannot be surprised in combat.

    With a sweep of his hat,

    Paul

    1) I’m not sure about the name, as it doesn’t seem. . . oracular enough to me (or Hedonistic enough, either). I do like the term Steel Sight, but that does seem more appropriate for the talent rather than the Holy Order. Just out of curiosity, who is the primary ‘sponsor’ of this Holy Champion Order (ie: Where is their main training ground), Henry? Milandir? Coryan? Random place in the Blessed Lands?

    Maybe something like “Holy Order of Perfection of the Flesh” or “Knight of the Mind’s Eye” or “Order of the Previsant Warriors”?

    2) As much as I like Perform Dance, it smacks a bit of the Tal Kanath to me. Maybe move to something like Mettle (to represent their focus on perfection) or Battle (because they have the “eye” for combat)? If we keep Perform (Dance), I’d almost like to see it as a prerequisite rather than a Path skill.

    3) I would state that Steel Sight can only be used if you are unarmoured or wearing an Armour with a base bulk no greater than 1. This seems more clear, but I am also for “If you are wearing any armour which provides a Bulk any greater than 0 (ie: Buff coat, some light armour with Advance Armour Training (Ta), or Heirloom Light Armour) you cannot use this talent.”

    4) The Tier I ability of Steel Sight should probably just be the cancellation of the attack, and not the other one. It adds an additional level of flavour, but it adds to the complexity by a fair margin.

    5) Not a fan of the “Sidestep Danger” name. Maybe something more like “Foresee attack”? Seems more in fluff.

    6) All of the Steel Sight abilities are defensive in nature, with none of the offense of “seeing where your enemy will be”. As such, may I suggest the talent “Larissa’s Sight” to take the place of Daredevil?

    Larissa’s Sight [Limited, Devout]
    You are granted the ability to see slightly into the future, granting you insight into what your opponent will do.
    Requirement: , Quickness and Insight 6, Must worship Larissa.
    Benefit: By Tier

    Tier I: Once per scene, you may add a static bonus equal to the total number of Fate Points you have available to you. If successful, that attack deals an addition (In) damage.
    Tier II: When using the Tier I ability, you may add an additional point of damage to this attack equal to the number of Fate Points you have available to you.
    Special: If you have Fortune Favours the Bold (Ta), the Fate Point generated by this talent is included when calculating your attack and damage bonus.

    This talent only works due to the campaign ruling, so perhaps we must change it to Fate Score rather than Fate Points, but I like that mechanic and think it is appropriate for a Larissan Martial Order.

    #260265
    Anonymous
    Inactive

    Flashing Blade
    Originally developed by the Holy Champions of Larissa, this fighting style relies on drawing the opponent off-guard and taking advantage of their mistakes. The practitioner puts on a show, taunting through quips or movements, goading the opponents to strike.

    Requirements: Weapon Mastery (Side Sword or Short Sword or Kio Sword if Kio), Weapon Training (Side Sword, Short Sword) (ta), Acrobatics, 6 ranks in Melee (Balanced) and 3 ranks in Perform (Acting), Perform (Comedy), Perform (Dance) or Perform (Oratory)

    Chosen Weapons: Side Sword, Short Sword and if Kio, Kio Sword

    Benefits:
    Tier I: You seek to throw your opponents off-balance. When using the Challenge talent you may use Perform (Acting), Perform (Comedy), Perform (Dance) or Perform (Oratory) in place of Intimidate or Persuasion to taunt your opponent. When in this stance you also gain the Unbalancing Attack Martial Technique.
    Tier II: You exploit the openings your opponents give you. You gain tactical edge when using the Cunning Feint Martial Technique or whenever taking a free strike as you’re able to anticipate their movements and seize advantage.
    Tier III: You gain the Cunning Feint Martial Technique.
    Tier IV: Your movements not only entertain and confound, but can knock your opponent to the ground. You may make an unarmed attack with the Trip Martial Technique using your Acrobatics skill in place of Melee (Unarmed).

    Notes:
    I expect with this Fighting Style it will be combined with the Martial Technique (Wall of Steel) and the Punishing Riposte Talent to gain free strikes. As such the benefits and requirements should be balanced with that in mind.

    With a sweep of his hat,

    Paul

    1) I understand why the Kio Sword is there, but to me the talent just feels clunky with its inclusion. I would prefer it be kept to just the Side Sword, or even the War Fan as they are the weapons of Larissa.

    2) I think that having listing both Proficiency and Mastery in the weapons is repetitive. I’d just say Weapon Mastery. Also, I’d reformat the skills listing for the Performs to make it more clear about the choice (maybe use a semicolon?).

    3) Tier I: Do not list all of the Performs, simply say you must make a Peform roll in one of the listed subcategories. Also, I’d give them Challenge (ta) instead of Unbalancing Attack as it seems more in keeping with the fluff of your text.

    4) I’d add another Technique to get Tac Edge with, maybe Distracting Blow or Lunge since they are in keeping with the fluff.

    5) Not a huge fan of the Tier IV ability. Seems underpowered to me. I would prefer something that would grant additional movement if you knock someone down or allow you do make a free 5′ after a successful hit or something.

    #260782
    Anonymous
    Inactive

    I looked though a bunch of our notes, we discussed this path/style like a year ago at a PCI meeting..

    There is another thing we wanted to do with this path/fighting style…

    here are a few things

    1) we need to somehow reward amazing charisma, they are, over all amazingly good looking and ware little in the way of armor.. (see #2 below)

    2) the only peace of armor they always use is the Manica (see links below) they use the armor as a shield (due to their ability to see milliseconds into the future) giving them a bonus to Avoidance but lack the shield tricks (maybe it should work like a gauntlet? same proficiency?)
    http://img7.imageshack.us/img7/6249/spartacusandywhitfield.jpg
    https://s3.amazonaws.com/aworlds_media/ibase_1/00/09/83/00098362_000.jpg
    also look at the character on page 182

    3) they make some of the best bodyguards…. (again seeing the future in milliseconds)

    4) they ALL have blind fighting… they can “feel” the future and take advantage of it.

    5) they know how to use the Gladius, a common style among them is the duel Gladuis… as well as Side Sword/Gauntlet. (we don’t need to encourage two weapon fighting at all in the style mind you.)

    #260787
    Anonymous
    Inactive

    Okay, so this is what I’m getting from this:

    Initiate
    Requirements: Charisma 7, Holy Champion of Larissa, Weapon Mastery with a one-handed sword AND Gauntlet, Male.
    Skills: Acrobatics, Mettle
    Talents: Blind Fighting, Steel Sight

    Master
    Requirements: Initiate
    Skills: Melee (Balanced), Perception
    Talents: Larissa’s Sight, Steel Sight

    Seem fair? I didn’t include the Manica (yet) because we don’t have rules for it, but now proficiency with a Gauntlet is required so if we do include it in the book and it is tied to a Gauntlet then we can fit that in in the prerequisites.

    #260798
    Anonymous
    Inactive

    Okay, so this is what I’m getting from this:

    Initiate
    Requirements: Charisma 7, Holy Champion of Larissa, Weapon Mastery with a one-handed sword AND Gauntlet, Male.
    Skills: Acrobatics, Mettle
    Talents: Blind Fighting, Steel Sight

    Master
    Requirements: Initiate
    Skills: Melee (Balanced), Perception
    Talents: Larissa’s Sight, Steel Sight

    Seem fair? I didn’t include the Manica (yet) because we don’t have rules for it, but now proficiency with a Gauntlet is required so if we do include it in the book and it is tied to a Gauntlet then we can fit that in in the prerequisites.

    I’ll write up the stats for the Manica tomorrow

    #260935
    Anonymous
    Inactive

    This was rattling around in my head on the bus ride to work:

    Manica

    SB: 1
    SM: 2
    Cost: ???
    Weight: 8 lbs
    Enc: 2

    Qualities: Worn
    Weapon Tricks:
    Tier I: Shielding
    Special: As the Manica is worn, you cannot utilize it while wearing any armour except those with a Base Bulk of 0. Additionally, the Manica does not occupy a Hand, allowing the wearer to either cast spells or wield a two-handed weapon while wearing it.

    #261011
    Anonymous
    Inactive

    Manica
    SB: 1
    SM: 2
    Cost: 5sp
    Weight: 8 lbs
    Enc: 2

    Qualities: Worn
    Weapon Tricks:
    Tier I: Shielding

    Special: As the Manica is worn, you cannot utilize it while wearing any armor except those with a Base Bulk of 0. Additionally, the Manica does not occupy a Hand, allowing the wearer to either cast spells or wield a two-handed weapon while wearing it.

    #261140
    Anonymous
    Inactive

    I like it.

    A couple of questions in order to clarify and/or stave off the potential abuse that we all know is coming…

    – Is the Manica a shield? Is it Armor? I assume that it falls into the shield category, but that will need to be clearly specified.

    – If wearing a manica on your right arm, wielding a one-handed weapon in that same hand and wearing a large shield on your left arm, do the shield bonuses stack? Again, I know the answer to this is no. And I think it’s clear enough that shield bonuses aren’t intended to stack. But since, “the rules don’t say I can’t” you might get someone who makes this argument. (Perhaps this is best left until then, but I wanted to bring it up now, just in case.)

    – Since a buckler only grants its bonus against one attacker at a time, it’s worth asking if the Manica should have a similar restriction. (I can see arguments for either position.)

    – Lastly, if this is considered a shield, you should add the following to the end of the Manica description: “These actions do not cause the wearer to lose his SB from the Manica.” Otherwise it would be reasonable to enforce the text on Page 230 which indicates that you would lose your bonus if you attacked with the shield/manica. (Even though you attacked with that arm, not with the Manica.)

    Scott

    #261146
    Anonymous
    Inactive

    I like it.

    A couple of questions in order to clarify and/or stave off the potential abuse that we all know is coming…

    – Is the Manica a shield? Is it Armor? I assume that it falls into the shield category, but that will need to be clearly specified.

    I don’t know what Pedro wanted, but I prefer having it as a shield because otherwise it adds WAY too many complications. The use of a Manica (from what I’ve read) indicates they were used more for deflecting damage rather than absorbing it, so I would like to see it stay there. Also, the rules for shields (as confusing as they may be) are already set so we can add weapon tricks to it, as well as qualities that Armour simply doesn’t have.

    – If wearing a manica on your right arm, wielding a one-handed weapon in that same hand and wearing a large shield on your left arm, do the shield bonuses stack? Again, I know the answer to this is no. And I think it’s clear enough that shield bonuses aren’t intended to stack. But since, “the rules don’t say I can’t” you might get someone who makes this argument. (Perhaps this is best left until then, but I wanted to bring it up now, just in case.)

    It does say in the rules that bonus’ from the same source do not stack. Assuming we keep the Manica as a shield, it would not stack with the bonus from any other shield because they are both Equipment bonus’. They would stack with bonus’ from, say, Inertial Shield because that comes from a spell, but with just a plain, vanilla shield: No.

    – Since a buckler only grants its bonus against one attacker at a time, it’s worth asking if the Manica should have a similar restriction. (I can see arguments for either position.)

    I really have no opinion about this, as I too can see it going either way. My gut says no, but not strong enough for me to really hold a strong opinion.

    – Lastly, if this is considered a shield, you should add the following to the end of the Manica description: “These actions do not cause the wearer to lose his SB from the Manica.” Otherwise it would be reasonable to enforce the text on Page 230 which indicates that you would lose your bonus if you attacked with the shield/manica. (Even though you attacked with that arm, not with the Manica.)

    Scott

    Have to think about this (all of us) to make sure such wording is VERY clear.

    #261147
    Anonymous
    Inactive

    Okay, so this is what I’m getting from this:

    Initiate
    Requirements: Charisma 7, Holy Champion of Larissa, Weapon Mastery with a one-handed Balanced Weapon, Male.
    Skills: Acrobatics, Mettle
    Talents: Blind Fighting, Steel Sight

    Master
    Requirements: Initiate
    Skills: Melee (Balanced), Perception
    Talents: Larissa’s Sight, Steel Sight

    Originally developed by the Holy Champions of Larissa, this fighting style relies on drawing the opponent off-guard and taking advantage of their mistakes. The practitioner puts on a show, taunting through quips or movements, goading the opponents to strike.

    Requirements: Weapon Mastery (any one-handed Balanced Weapon) (ta), Armour Proficiency (Shield)(ta) with the Manica, Acrobatics, 6 ranks in Melee (Balanced) and 3 ranks in Perform (Acting, Comedy, Dance, OR Oratory)

    Preferred Weapons: Side Sword, Gladius; Manica

    Benefits:
    Tier I: You seek to throw your opponents off-balance. You gain the Unbalancing Attack Martial Technique. Furthermore, you may elect to use your Perform skill in place of Intimidate or Persuasion when using the Challenge Talent.
    Tier II: You exploit the openings your opponents give you. You gain tactical edge when using the Cunning Feint, Unbalancing Attack, or Distracting Blow Martial Techniques. Additionally, when taking a Free Strike, you also gain Tactical Edge.
    Tier III: You gain the Cunning Feint Martial Technique.
    Tier IV: Your movements not only entertain and confound, but can knock your opponent to the ground. You may use the Shield Slam Martial Technique with the Manica (Sp:3, d4(Mi) weapon).

    #261259
    Anonymous
    Inactive

    – Is the Manica a shield? Is it Armor? I assume that it falls into the shield category, but that will need to be clearly specified.

    Yes but it’s use is VERY rare as one, and thus requires proficiency in that kind of shield, even for Martial heroes.

    – If wearing a manica on your right arm, wielding a one-handed weapon in that same hand and wearing a large shield on your left arm, do the shield bonuses stack? Again, I know the answer to this is no. And I think it’s clear enough that shield bonuses aren’t intended to stack. But since, “the rules don’t say I can’t” you might get someone who makes this argument. (Perhaps this is best left until then, but I wanted to bring it up now, just in case.)

    Nope.. they are both “shields”

    – Since a buckler only grants its bonus against one attacker at a time, it’s worth asking if the Manica should have a similar restriction. (I can see arguments for either position.)

    I’m good with that, we can always add a weapon trick that allows it vs. two targets.

    – Lastly, if this is considered a shield, you should add the following to the end of the Manica description: “These actions do not cause the wearer to lose his SB from the Manica.” Otherwise it would be reasonable to enforce the text on Page 230 which indicates that you would lose your bonus if you attacked with the shield/manica. (Even though you attacked with that arm, not with the Manica.)

    Yes, except the fighting style should allow you to attack with it and retain it’s bonus (part of the advantage of seeing a few seconds into the future)

    #261934
    Anonymous
    Inactive

    Any other thoughts on this?

    #262322
    Anonymous
    Inactive

    One note on the Manica looking back over it. The note that is there is that it cannot be used with any armor having a base bulk higher than 1. Given that this was used in gladatorial combats, it would make sense to make it used only with light armor instead.

    With a sweep of his hat,

    Pal

    #262461
    Anonymous
    Inactive

    It is simpler.

Viewing 15 posts - 16 through 30 (of 32 total)
  • The forum ‘ARG Development Team’ is closed to new topics and replies.