Viewing 15 posts - 1 through 15 (of 39 total)
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  • #151721
    Anonymous
    Inactive

    Hello everyone,

    How many of you run your own Arcanis Home Games?

    If you don’t, is there a particular reason?

    I know some of you run Legends of Arcanis games online. Are you reluctant to use the same platform to run an Arcanis home game?

    #266868
    Anonymous
    Inactive

    Currently I am not running or playing an Arcanis home game. I did run a short 2 episode home game a year ago. Also, when I was a harvester, I was running a monthly Arcanis game at the local game store. We brought in some new folks now and again but it was generally the same core 3-4 people. They were also folks I game with on a regular basis, so we didn’t want to have 2 game systems the same in a home game and a monthly open game.

    Right now, I’m in 2 gaming groups with 1-2 people who overlap between the two. We are currently playing several times a week and alternate game systems. Right now, we are playing Pathfinder, Numenera, The One Ring, Savage Worlds: Deadlands, and 13th Age. As each game mini-campaign comes to an end, we start another one. We enjoy playing different systems and my hope is to get an Arcanis game going in one of those slots sometime soon. Our Numenera Game is ending soon, so perhaps that is an opportunity I can look into.

    John

    #266869
    Anonymous
    Inactive

    I dont mainly because there is a large lack of monsters / pregenerated bad guys and while there are some plot hooks available from the current material, I’m mostly sold on the story that is focused on the “official” campaign

    #266870
    drafit
    Participant

    Hello Josh,

    You do realize that each of the campaign adventures have monsters and pregenerated bad guys that you can either lift whole sale or modify? I haven’t counted, but I would presume there to be dozens or such available for free.

    #266871
    Anonymous
    Inactive

    I’m still a relative newcomer to the whole gaming scene, so I have only played a couple home campaigns myself, let alone written them. Also, I have enough trouble organizing tables for the Living campaign which means making one that isn’t ‘official’ seems to turn people off.

    Also, it seems most players like the ‘official’ storyline, possibly not wanting to play made-up home games because it screws with the established canon \":P\"

    #266872
    drafit
    Participant

    So if I understand Cody and Josh correctly, the living campaign itself is an impediment or a discouragement from running Home Campaigns?

    What if there wasn’t a living campaign? Would you just stop playing Arcanis or would you start up your own game?

    #266873
    Anonymous
    Inactive

    Personally, I’d probably find a way to deal with it, but I’m not sure about others. I know that there was a group of people being run through the 3.5 adventures in Saskatoon who were doing a semi-Home game (the GM modifying later adventures based on story decisions which were not the same as in the living campaign), but there was still the published adventures that were the framework.

    Overall, I think that if I were to choose one or the other, I’d prefer to keep the Living Campaign myself, and I think the same is true for many people that I have played with.

    #266874
    Anonymous
    Inactive

    OH oh! dont I know about all of the created monsters in the mods! Lol, they are there but they are hard to use and remember / index. I’ve even created a bunch of my own on the fly when I need to challenge the group I was running in a hybrid home / official campaign. Many times the monsters in the mods are difficult to understand how to play well because their tricks are not as obvious as the could be.

    the monster creation rules are … convoluted and not easy to use, but that can be said about many aspect of this system.

    the “Arcanis Story” is why I’m coming to the game in the first place, AARPG is an interesting system and well designed for the kind of story that Arcanis is trying to tell, but its very specific, everything about the system is very specific to the arcanis world and hard to adapt to other things.

    But my home campaign uses hybrid 2e rules because thats the kind of story im trying to tell ( a hybridized version of the 2E red steel rules, dragons, ancient magic, and packing for survival) we are using something like arcanis weapon speeds (and 2e spell speeds but not strain) because that makes the 2e clock work a bit better and it meshs well with 2e rules, and I’m certainly lifting ideas from some of the 3rd ed arcanis adjacent books (unveiled masters is going to be a huge boon to me in the latter part of the campaign)

    The Problem I see with running arcanis as a home game is because a large part of the fun of arcanis are the Secrets that are held and discovered and traded like jealous tidbits among the players, and that translates so poorly to a 100% home game. An interesting alternative is the “guided home game” where a smaller set of GMs are sworn to secrecy and let in a bit on some of the secrets for a small area and then run their home groups through that. That is something I would jump at the opportunity to participate in as a judge or a player. (look at the Shaintar model of play)

    #266875
    Anonymous
    Inactive

    My home game is technically a living campaign game (though it’s at my house and none of the players has any interest in playing Arcanis in an official living campaign event elsewhere).

    The main reasons I don’t run a purely home game (in order of importance):

  • Lack of time. I just don’t have the time to come up with my own stories and adventures (and I’m not a good “winging it” GM).[/*:m]
  • Lack of published bad guys. There is the small bestiary section of the main book and the small bestiary book but there are many types/tiers of opponents not represented. With Arcanis, it would also be helpful to have an assortment of humanoids prebuilt as bad guys. As Henry mentioned, I could pull an assortment from the published modules but, as Josh said, it’s not always easy to find what you want (and some mods have definite errors in the stat blocks).[/*:m]
#266876
Anonymous
Inactive

Henry,

I concur with Josh. I just posted in another section of the forums about the importance of a Monster Manual. Its an invaluable book that allows people to see what you have envisioned for the creatures which stalk these great lands! Having a variety of creatures great and small at your fingertips makes things allot easier on authors of home and living games.

~Tony

#266877
drafit
Participant

Hello Tony,

I agree. I would LOVE to do a Monster Manual 256 page hardback, but the economics just don’t seem to be there.

USUALLY, GMs are the ones who purchase such a book and that’s about a 5:1 or 6:1 ratio of buyers. Additionally, every monster needs to be illustrated, which makes this type of book expensive to produce.

My solution to that was to release the first Arcanis Bestiary and the forthcoming Bestiary II, in the hopes of reaching that large size but in installments.

#266878
Anonymous
Inactive

Well, in that regard we are getting the Bestiary Volume 2 in the Kickstarter, which should help that regard a little bit!

#266879
frootsnax
Participant

I’m another person who is primarily interested in the Living Campaign. Again for me the best part of the campaign is slowly peeling the onion of truth to find out the secrets of the campaign world. If I were to judge a home campaign I’d have to figure out and detail all those secrets of my own. And deal with both the divergence from my campaign from the shared world campaign … and perhaps judgement between the two similar offerings. I’m not sure off the top of my head I could “do it better” than the living campaign. And if i couldn’t then really what would be the point.

If I was really going to do campaign it’d be my own world.

#266881
Anonymous
Inactive

Has there been there thought to take the creatures created through the modules, and collect them, get a review/edit, and publish those? That may be a way to get another Bestiary completed.

#266882
Anonymous
Inactive

For me I don’t have an Arcanis home campaign. We have a Sunday night group that cycles campaign seasons ~ every 6 months with some light fluff filler type stuff in between. The two active campaigns have both completed 3 or 4 seasons, so going back roughly 3+ years. There may be an opportunity to run a campaign in the world starting in another 6 months or so depending. We’ll have to see.

With a sweep of his hat,

Paul

Viewing 15 posts - 1 through 15 (of 39 total)
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