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  • #150382
    Anonymous
    Inactive

    So I don’t understand the Katar. In the book it is a speed 4 d4 weapon. Is this right? I thought d4 weapons are universally a speed 3. However that must not be the case since it’s trick is Rapid Strike. So is a Katar supposed to be a d6 weapon? If it is correct as written in the book why would anyone want to use it?

    #252947
    Anonymous
    Inactive

    Perhaps because they envision their character as a katar fighter?

    #252951
    frootsnax
    Participant

    For most people the Katar is a suboptimal choice. Still it has pretty nice tricks, and can be used either with either melee balanced or unarmed. Its flexible that way which could be useful depending on your build. Finally, IIRC Pedro has said elsewhere (the old/lost boards) that it is not a typo.

    #252958
    Anonymous
    Inactive

    Yes. I asked this on the old boards and Pedro said that it was intentional (d4 and speed 4) because of it’s tricks and flexibility.

    #252962
    Anonymous
    Inactive

    Yes. I asked this on the old boards and Pedro said that it was intentional (d4 and speed 4) because of it’s tricks and flexibility.

    I don’t understand this. Lots of weapons have the same tricks as the Katar and many weapons have 4 or 5 tricks. The flexibility is also shared with other weapons that can do multiple types of damage or be thrown. I understand there’s going to be some subjectivity for weapons, but I don’t see how the choice of tricks (as long as they are not unique and more powerful than other ones) should affect a weapon’s base speed/damage from the ‘norm’. I generally don’t see weapons with sub-par tricks getting a boost.

    John

    #252968
    Anonymous
    Inactive

    Iirc, Pedro said it was due to the specific combination of tricks being overall better than other weapons combination of tricks and the Katar is the only weapon flexible to balanced and unarmed.

    Personally, I would have made it d6 as it is the only weapon that breaks the speed/dmg die pattern.

    #252971
    Anonymous
    Inactive

    I do think there are ‘good’ tricks and there are ‘not so good’ tricks. I’d definitely love to compile people’s thoughts on some of the tricks that I’d say were ‘not so good’.

    #252990
    Anonymous
    Inactive

    I could understanding the reasoning if the Katar was an easily accessed weapon. However unless you are a gladiator or from Regions: Abessios, Ssethregore you have to take a talent to even get access. I don’t know about your characters but I don’t typically have room on my advancement tree just to pick a random weapon: training.

    #253190
    Anonymous
    Inactive

    You can take Weapon Training (Katar) with the Expert Archetype.

    The only drawback (based on the last two test builds I made) is getting access to Learn Martial Technique and various Combat talents to broaden the skills. Although its also the only time I have found “Learn any one Talent” advancement option useful to take.

    #253293
    Anonymous
    Inactive

    Iirc, Pedro said it was due to the specific combination of tricks being overall better than other weapons combination of tricks and the Katar is the only weapon flexible to balanced and unarmed.

    Personally, I would have made it d6 as it is the only weapon that breaks the speed/dmg die pattern.
    The pike (long spear) also breaks the pattern. Probably due to it’s excessively long reach.

    Scott

Viewing 10 posts - 1 through 10 (of 10 total)
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