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  • #152495
    Anonymous
    Inactive

    So your average PC walks 30 feet a round (or 60 with dash). In the module, there are two environmental hazards back to back.

    The first one 2d6 (7) damage a round and 100 feet to escape. There is a Dex save for half, which most PCs will have a 30% chance of making. So the PCs can make it out, with maybe 7 points of damage if they run. \":shock:\"

    The second one 2d6 (7) damage a round and 300 feet to escape. Same Dex save. So 4-5 rounds to make it out depending on their initiative. So 28-35 points of damage to a level 4 character – DEAD!!!! \":o\" \":o\"

    Heck, how about a 1st level tagging along? Sorry about your luck dude.

    I think that the damage and the Save DC are too high for the level of the players. I think we will have several TPKS or character deaths.

    I know that there are a couple of solutions, turtle shields (if they all have them), horses go faster, but your average PC on foot is going to die.

    Thoughts? \":ugeek:\"

    Lucas

    P.S. Who is the old friend in the blurb? \":?:\" 5E players probably didn’t play Crusade.

    #274429
    Anonymous
    Inactive

    Since I didn’t hear from anyone, I just ran it at 1d6 Damage and a DC 10 Dex save. Also the shack was 150 feet away instead of 300. The 1st level character made it, barely. And everyone agreed that as written it is a killer.

    Lucas

    #274490
    Anonymous
    Inactive

    Since I didn’t hear from anyone, I just ran it at 1d6 Damage and a DC 10 Dex save. Also the shack was 150 feet away instead of 300. The 1st level character made it, barely. And everyone agreed that as written it is a killer.

    Lucas

    My apologies for the lack of a timely response Lucas, but your adjustments are totally warranted. We will update the mod in question.

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