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- November 17, 2013 at 9:08 pm #150299AnonymousInactive
Is there a spell or an ability that would allow a person to prevent magical healing of a character who is vanquished. This is to help get around “constant AOE healing” of minions or Characters with out “Killing them”.
November 17, 2013 at 9:21 pm #252280AnonymousInactiveStrength of fallen foes?
November 17, 2013 at 9:25 pm #252282AnonymousInactiveNot at present. The only way to keep someone from getting up again is to kill them. That said…. It’s an interesting idea. We may look into it further.
November 18, 2013 at 12:20 am #252284AnonymousInactiveCoup-de-Gras for a Wound is the fastest way to stop mininons getting back up (they only have one wound, which most of the time will kill them when they fail the TN15 Vigor Action Roll).
Unfortunately, regularly doing this will, in theory, have the NPCs retaliate in kind if they witness it (in practice, most GMs won’t penalise you, as the enemy often heavily outnumber once minions are added).
November 18, 2013 at 5:51 am #252291frootsnaxParticipantIs there a spell or an ability that would allow a person to prevent magical healing of a character who is vanquished. This is to help get around “constant AOE healing” of minions or Characters with out “Killing them”.
Murderous Precision and/or Smite Heretic on the NPCs with Leadership.
November 18, 2013 at 7:56 am #252292AnonymousInactiveAOE damage?
November 18, 2013 at 1:38 pm #252298AnonymousInactiveI would extrapolate from the Healing Skill that someone can only be brought back Vanquished once / scene. We impose that in our games and it works fine.
John
November 18, 2013 at 3:28 pm #252300AnonymousInactiveI personally don’t have much truck with reviving fallen minions with AOE healing effects, and dont really do it at tables that I run.
no one has ever complained about fights being too easy at my tables.
and I think I would TPK my home group on a regular basis if they weren’t allowed to stand up from vanquished more than once per combat.
November 23, 2013 at 3:52 pm #252453AnonymousInactiveI am running with several Charaters, that have several codes against either killing a type of race or have a code against killing in general.
In a battle with against Coyani members of the mother church we only had 2 members of the party morally willing to kill the opponents. When fighting 3 casters constanly casting channeling this made the fight impossible. Only out of judge sympathy did we survive the fight.
I, would love:
a spell like “forever slumber” that may prevent a vanquished from rising unless given a kiss or a kick to to butt.
A physical action called Cold Cock to knock the vanquished unconscious so only a use of first aid with smelling salts would wake them up, before end of scene.December 27, 2013 at 12:22 pm #254167AnonymousInactiveOk so John: You stated that you only allow a vanquished character to revive once per scene using heal. First of all, are you applying this to PCs, NPCs, or all involved characters? Second, you said “heal”. Are you referring to using the Heal Skill/talent (cant remember which it is), or all forms of heal including diminish fatigue as well as any other forms of healing i.e. leadership. I’ve had a battle or two where I have used either diminish fatigue or Leadership to revive a fallen ally 2-3 times. (Battle that comes to mind is HP 1.4 I think). We would not survive if a was unable to revive someone more than once per scene. Can you clarify?
Alex Parmelee
aka Tallus OctaviusDecember 27, 2013 at 1:54 pm #254169AnonymousInactiveAlex, you might want to keep in mind that not how it works at every table so your mileage may vary depending on who you play with.
December 27, 2013 at 2:16 pm #254172AnonymousInactiveOk so John: You stated that you only allow a vanquished character to revive once per scene using heal. First of all, are you applying this to PCs, NPCs, or all involved characters? Second, you said “heal”. Are you referring to using the Heal Skill/talent (cant remember which it is), or all forms of heal including diminish fatigue as well as any other forms of healing i.e. leadership. I’ve had a battle or two where I have used either diminish fatigue or Leadership to revive a fallen ally 2-3 times. (Battle that comes to mind is HP 1.4 I think). We would not survive if a was unable to revive someone more than once per scene. Can you clarify?
Alex Parmelee
aka Tallus OctaviusSpecifically the Heal Skill states once / day, so we use it for that all the time for non-magical healing. The statement within the Heal Skill says “A Target may only be returned to action from the Vanquished state once / day.”
Given how the rules often do not restate things that apply in multiple places (e.g. Religious Sects for spells), we apply once / scene to most other healing unless a Fate Chip is spent for the healing. I also apply this to NPC’s and their allies. Nothing frustrates a table more than spending time to kill minions and then having them rise again and again in the fight. However, this has never been a big problem at the tables I’ve run as a lot of folks have Leadership or Diminish Fatigue uses before folks get vanquished. Chronicler mileage may vary as Josh stated, as I’ve been at tables where the once / day was enforced for all healing and at tables where you are free to come back from vanquished as much as you want.
Now I’ve played in BI’s where it was necessary to Fate Point Leadership to keep people in the fight, and BI’s tend to break the rules that way
December 27, 2013 at 2:31 pm #254173AnonymousInactiveJohn your logic is very loose in that interpretation. If the heal skill were the only method for bringing back characters from vanquished then I might agree with you, but any form of stamina restoration will bring a character back (per Henry on the old boards).
I cant find the exact text, but it was part of the you cant go below 0 stamina rule and that any healing would bring you back from vanquished. Granted that’s shaky, and unquote-able but i feel that it sets a firm president and is a bit stronger than the interpretation you are working from
December 27, 2013 at 2:54 pm #254175AnonymousInactiveI wasn’t saying Heal skill is the only way to bring back from vanquished. However, a strict reading of the rules under the Vanquished state could be argued to support that. It mentions once a character is awakened from vanquished the Heal skill and other restorative effects can be used. Given that there is no mention of bringing someone back from vanquished under Diminish Fatigue and only mention of minions under Leadership, it could be interpreted that Back on your Feet is the only way to actually bring a PC back from vanquished.
I don’t think anyone plays that strict, but I remember discussions on the prior boards that reviving from vanquished was not something that PCI intended to be unlimited in a day. I have played at tables with PCI folks where the once / scene was enforced as well.
John
December 27, 2013 at 4:50 pm #254179AnonymousInactiveMurder them.
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