Makers of Award-winning Role Playing Games › Forums › Living Arcanis 5E Organized Play Campaign › Living Arcanis 5E Rulings › Legionnaire Armors
- This topic has 24 replies, 9 voices, and was last updated 9 years, 1 month ago by Anonymous.
- AuthorPosts
- January 27, 2017 at 1:07 am #274474AnonymousInactive
Actually, the only feat in the SRD is Grappler. The guys at PCI have to come up with all new ones. (Not worried.)
Crazy, from my point of view, is that the Warlock spell Hex, is not in the SRD. Weird.
Lucas
WotC learned from the 3.0/3.5 SRD not to include too much as it impacts sales a bit and resulted in the explosion of OGL ‘fly by night’ publications that didn’t add anything useful.
Note that the Campaign Document does allow:
Additional Material
• The 5th edition players’ handbook: The 5th edition players’ handbook is available for use in the Living Arcanis campaign modified as per this document and the Arcanis Primer.There is a lot of basic abilities and feats that just can’t be reprinted without OGL problems.
*Players* can use it, but it won’t appear in statblocks etc due to the OGL restrictions.
January 29, 2017 at 4:53 pm #274489AnonymousInactiveMay I also suggest that Dark Kin Horn Attack at the end of a move be a bonus action. This will put it in line with similar abilities in 5e. Otherwise it’s stepping on toes of the Charger feat and makes it too powerful. Also how does it interact with monk abilities? Can Dark Kin monks make their unarmed attacks with them? If so then that damage needs to scale properly. D6 at first level is too much, but at 11th lvl too little.
As others have pointed out, only a very small handful of feats are allowed in the SRD. All the other ones are available as choices in the Living Arcanis campaign, but we can’t print them or make reference to them in our Arcanis 5e products.
Horns are meant to be a replacement for the regular unarmed strike everyone has. A regular unarmed strike deals 1 + STR bludgeoning damage and everyone is proficient with their unarmed strikes. The horns deal 1d8 + STR piercing damage instead; they are a replacement effect. Anything that interacts with unarmed strikes, like the monk’s Martial Arts feature works with the horns.
Let’s look at Martial Arts. It says:
Martial Arts
At 1st level, your practice of martial arts gives you mastery of combat styles that use unarmed strikes and monk weapons, which are shortswords and any simple melee weapons that don’t have the two- handed or heavy property.You gain the following benefits while you are unarmed or wielding only monk weapons and you aren’t wearing armor or wielding a shield:
You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
Since the horns are unarmed strikes, you can use Dex instead of Str for damage and attack.
You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of Table: The Monk.
Since the horns are unarmed strikes, they have a 1d8 damage die right out the gate. You can choose to use the die from the table, but it doesn’t become better than a d8 until 17th level.
When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.
As long as you are taking the Attack action with an unarmed strike or a monk weapon you can make an unarmed strike with your horns as a bonus action.
Certain monasteries use specialized forms of the monk weapons. For example, you might use a club that is two lengths of wood connected by a short chain (called a nunchaku) or a sickle with a shorter, straighter blade (called a kama). Whatever name you use for a monk weapon, you can use the game statistics provided for the weapon.January 29, 2017 at 11:37 pm #274493AnonymousInactiveJust to point out that latest Primer has horns dealing d6, not d8 dmg. I think that is a lot more inline with 5e rules actually, but whatever.
January 30, 2017 at 3:29 am #274497AnonymousInactiveJust to point out that latest Primer has horns dealing d6, not d8 dmg. I think that is a lot more inline with 5e rules actually, but whatever.
Ah, I must have missed that in the update, my apologies! d6 is better anyway, as you say.
March 7, 2017 at 7:35 pm #274738AnonymousInactiveWow. I never noticed that. SRD has some weird exclusions.
Actually, the only feat in the SRD is Grappler. The guys at PCI have to come up with all new ones. (Not worried.)
Crazy, from my point of view, is that the Warlock spell Hex, is not in the SRD. Weird.
Lucas
:::looks at the feats section for the player’s book:::
so far at 40 feats and I have not started on combat schools yet
just saying
March 7, 2017 at 9:45 pm #274739AnonymousInactiveConsidering even a fighter can only pick up ~8 feats in 20 levels (forgoing all stat bumps to do so), 40 feats is spreading a bit thin under this ruleset.
March 7, 2017 at 11:12 pm #274740AnonymousInactiveActually, based on the variety of builds that could be made. I think 40 is a good start.
Not everyone will get every feat, but you don’t want someone to not have any good choices.
March 8, 2017 at 4:30 am #274741AnonymousInactiveConsidering even a fighter can only pick up ~8 feats in 20 levels (forgoing all stat bumps to do so), 40 feats is spreading a bit thin under this ruleset.
Actually, based on the variety of builds that could be made. I think 40 is a good start.
Not everyone will get every feat, but you don’t want someone to not have any good choices.
I think you may have missed the ‘I have not even started into combat schools yet’
Take a look at one of the pre-gens for an idea on what a fighting school will look like
Each one is equal to two feats… so far I have 6 fighting schools planned out…
And this is something that should raise some eyebrows…. a system that allows players to create their own combat school… a personal style of you will.
March 24, 2017 at 12:25 am #274825AnonymousInactiveMy own fighting school? Tell me more.
March 24, 2017 at 12:47 am #274831AnonymousInactiveBased on what I’m seeing so far, it looks like:
1. Take the “Fighting School” Feat (in place of a stat advancement, as usual).
2. Choose 2-4 restrictions from a list to define your style.
3. Choose 2-3 options from a list for the tier (Initiate, Journeyman, Master).
4. Defeat your opponents to obtain bragging rights, “My school is the best! The rest are but poor imitators who cannot compete with me.”I think we need to shift this to a new thread (goes and makes one):
viewtopic.php?f=69&t=2560 - AuthorPosts
- The forum ‘Living Arcanis 5E Rulings’ is closed to new topics and replies.