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- This topic has 22 replies, 13 voices, and was last updated 10 years ago by Anonymous.
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- June 17, 2015 at 4:05 pm #268534AnonymousInactive
I was prepared to lose my character confronting the BBEG. Probably the first time for that.
I guess it comes down to being the right fit for the fight…being a Beltinian and all that. What I hate is playing any mod where I have no dog in the fight…as in why am I here….which is why I try to find out at least where the mod is set, if not the theme, so I can play it with the “right character.” That way I increase mine and everyone else’s enjoyment at the table.As for flaws and scars makes sense for me, phobias as well (Hummingbirds! Why did it have to be Hummingbirds!…
)June 17, 2015 at 11:38 pm #268558AnonymousInactiveAs for flaws and scars makes sense for me, phobias as well (Hummingbirds! Why did it have to be Hummingbirds!…
)Which brings up a bug-bear of mine (probably needs to go to Rules section).
Phobia
You suffer from a powerful, irrational, fear of… something.
Effect: Choose a creature type (such as Undead or Spirits) or one of the following: crowds, open spaces, enclosed spaces, the dark, specific religious sects, heights, storms, or social situations.Hummingbirds doesn’t meet the available choices.
June 17, 2015 at 11:49 pm #268559AnonymousInactiveWell the Phobia Hummingbirds was voluntarily taken by characters for no other reason than it fit the situation of a particular BI. In that case, the players could take a phobia since it was not a flaw from death nor giving any particular mechanical benefit.
John
June 2, 2016 at 3:22 pm #272835AnonymousInactive*raise thread from dead*
Straw poll about usages of Permanent Injury. Is it being used instead of ‘death’ (ie: failed Vigor/Resolve Action Roll when vanquished by Wounds) or as written (failed Heal roll… which is only used during long-term healing as per skill).
PC went down to wounds tonight and failed the Vigor roll.
June 3, 2016 at 1:35 am #272845frootsnaxParticipantThe official rule is you can come back w/ the Permanent Injury. Hasn’t happened to me (yet). Tukufu would probably come back. My crusade arc character Eisener, if reactivated, probably stays dead – as a Nierite a glorious death on a battlefield is not something to spurn.
So it depends. Think that has always been true.
Jaeger died twice in the original campaign. First time got unlucky facing a wilder who surged. I/he chose to accept the raise dead. Did think about it, he was a Paladin of Hurrian who died fighting evil…as good an ending for a Paladin as you can hope to get. Second time he gave his soul (voluntarily) to help save the soul of King Noen of Solonos Mor. That was obviously permanent. (Hmmm…As I think about it those were both James Zweirs mods…watch out in the special this year!)
Whether you come back or not is always a personal IC/OOC choice. My condolences to your friend’s PC. Given the space of a day or two to think about it I bet they know the right answer irrespective of a straw poll of the player base.
June 3, 2016 at 2:17 am #272846AnonymousInactiveSince the Campaign Guide hasn’t been updated yet (hint…) it was more of a clarification question.
The ‘Vanquished due to Wounds’ check is not a Heal Action roll, its a strait Vigor/Resolve Action roll.
My wolf companion also failed it (chopped in half from wounds).
June 3, 2016 at 3:41 am #272847AnonymousInactivePersonally,
(and I am not just saying this because I was the one that killed SouthernSkies character… That was the Devil King. The Big U. He of the hard to pronounce and type name)I think that it should apply if you fail that initial vigor roll. An extra flaw is nothing to be sneezed at.
As long as the flaw is appropriate to being a hellfire BBQ Coryani
June 9, 2016 at 6:55 pm #272904AnonymousInactiveA danger about any major rules topic like this discussed on a forum is that a few loud voices can sometimes dominate. I’ve seen games ruined because campaign staff listened to a vocal minority over the silent majority. [I’m not suggesting Arcanis staff would do that, just warning all readers.]
I do feel that anyone who gets most of their enjoyment out of RPGs by combats and the lethality thereof shouldn’t spend much time in ARPG and the Legends of Arcanis campaign. At minimum, their version of ARPG is not the same game I play.
(Overall, I have mixed feelings on risk in combat, but I accept the tone set by Henry and the staff for this campaign. Changing it much could have great–and grave–impacts on the game and lead to many character rebuilds.)
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