Viewing 11 posts - 1 through 11 (of 11 total)
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  • #152626
    Anonymous
    Inactive

    Folks,
    First of all, thank you so much for running and playing Arcanis 5e mods! Your feedback is invaluable and much appreciated. I am working on updating a lot of Arcanis mods today to take these suggestions into account. Once I have the updates done, I will post here to let you know what mods changed. Please download a new copy of those adventures.

    Thank you!

    UPDATE

    Cody will post when he has complete the technical side of it, but new version of the following mods will soon be available for download.

    1-1 Taboo
    1-5 Gleam of Fires, Throb of Drums
    2-1 Into the Blessed Lands
    2-2 That Which Lies Beneath
    2-6 The Price of Honor
    2-8 Blessed are the Heretics

    Regarding That Which Lies Beneath, keep in mind that the clockwork golem has resistance to attacks from either nonmagical OR non-adamantine weapons. A weapon that is magical, like the weapon in the tomb, will penetrate its resistances.

    Regarding Blessed are the Heretics, the bone staff is a bone rattle, which is described in Forged in Magic: REFORGED.

    Yes, “castle-forged steel” in 1-6 is just a colorful way of saying that the Heroes get some nice stuff

    #275173
    frootsnax
    Participant

    Thank YOU sir for your work on the campaign! And your friendly presence on the forum. Being a living campaign’s point man IME often looks like a thankless task. It looks like you get all the complaints. And not a lot of thank you. I’m sure someone owes you at a beer at Origins at the very least.

    #275182
    Anonymous
    Inactive

    Thank YOU sir for your work on the campaign! And your friendly presence on the forum. Being a living campaign’s point man IME often looks like a thankless task. It looks like you get all the complaints. And not a lot of thank you. I’m sure someone owes you at a beer at Origins at the very least.

    Ah well thank you! I appreciate the thanks! I’m glad that I can help provide a fun experience for you all. That’s what its really about.

    #275185
    Anonymous
    Inactive

    They should all be uploaded now.

    #275197
    Anonymous
    Inactive

    Are there any actual changes to HP 2-2 besides formatting? I’m running this today, but I didn’t notice any changes. Particularly in certain damage immunities that I thought for sure would be downgraded to resistances.

    Jeffrey Witthauer

    #275199
    Anonymous
    Inactive

    Are there any actual changes to HP 2-2 besides formatting? I’m running this today, but I didn’t notice any changes. Particularly in certain damage immunities that I thought for sure would be downgraded to resistances.

    Jeffrey Witthauer

    Just formatting changes to clarify what the golems are resistant too. What are the immunities that you feel are too strong? Can you be more specific about why they need to be changed?

    #275200
    Anonymous
    Inactive

    Golems are immune to non-magical damage. At this point in the campaign it may be hard for some tables to have enough (or even any) magical weapons and/or spells to kill the golems.

    I know that there is a +1 weapon in the module but not all tables will find/take it.

    #275201
    Anonymous
    Inactive

    Golems are immune to non-magical damage. At this point in the campaign it may be hard for some tables to have enough (or even any) magical weapons and/or spells to kill the golems.

    I know that there is a +1 weapon in the module but not all tables will find/take it.

    *blink blink* whoah!! I focused on fixing the wording that I totally missed the fact that it was immunities and not resistances. Fixed!! Cody will upload a new version soon.

    #275202
    Anonymous
    Inactive

    Thanks, James. I really appreciate all of your hard work on these.

    Meet me at the Bar on Two and I’ll buy you a drink. That goes for all campaign staff. I can see how hard you guys are working to make a fun environment for us players.

    Lucas

    #275203
    Anonymous
    Inactive

    So just to clarify, the non-magical damage should be resistance, not immunity?

    #275206
    Anonymous
    Inactive

    A revised version of the mod has been posted on the website.

Viewing 11 posts - 1 through 11 (of 11 total)
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