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- October 24, 2013 at 10:08 pm #150225AnonymousInactive
Question: Can you use your Martial Techniques, specifically Guarded Charge or Passing Strike, while Mounted? Mounted Combat in ARPG only comments that the mount takes the place of the Hero’s pace, and they must have a hand free and that a Ride roll is needed, so I see no objections to it.
October 29, 2013 at 4:05 pm #251823AnonymousInactiveI see no reason why you couldn’t. However, I’m loathe to say that, since once the door is opened, who or what will push it’s way through? Guarded Charge? Sure, I can see that. (Although I wouldn’t let the ability affect your steed. The mount would still have a 12 avoidance, IMO.) Passing Strike? Yeah, but I worry about abuse if you have a particularly fast steed.
And this, then opens the door to performing other maneuvers while mounted. But what maneuvers shouldn’t be allowed while mounted? Well, that’s up to the GM. (ex. I couldn’t see Spinning Strikes being performed while mounted. And I don’t think I’d allow Lunge while mounted, either. But I’ll bet that other judges would allow it.) And then you get into that gray area that players of living-style campaigns hate, where their bread-and-butter maneuver might be allowable and might not, depending on the judge.
So, in a nutshell, yeah, I’d probably allow it, but I’m not sure that I’d like the results that are sure to follow.
Scott
October 29, 2013 at 4:10 pm #251824AnonymousInactivePassing Strike, at the very least, seems custom made for Cavalry Charges. After all, having a Cavalry Charge where your horse stops in front of an enemy so you can swing at it seems silly to me from a realism and flavour point of view.
Guarded Charge is a little bit more of a stretch, but overall anyone who wishes to charge at all basically needs this technique to do it.
Perhaps putting a note on Mounted Combat saying: Any Martial Technique which can be performed with a melee weapon which leaves one hand free may be used when mounted?
October 29, 2013 at 4:23 pm #251826AnonymousInactivePerhaps putting a note on Mounted Combat saying: Any Martial Technique which can be performed with a melee weapon which leaves one hand free may be used when mounted?
To my mind, this wouldn’t cover it. Take my previous example of Lunge. It leaves a had free. But I really don’t see it as a ‘charging’ kind of thing. If we were to discuss what maneuvers are/are not allowed while mounted, I’d be more inclined to add a “[Mounted]” tag to the individual maneuvers that are allowable. The obvious down side to this is that two books have already been released and would need to be retroactively identified. so I don’t see that happening.Scott
October 29, 2013 at 4:37 pm #251827AnonymousInactiveI think a [Mounted] tag is preferable as it allows those that make sense while disallowing those that shouldn’t. Having a Rules Expansion Note that says “These Talents should receive the [Mounted] tag” isn’t bad. Put it int he campaign rules.
John
November 6, 2013 at 10:28 pm #251975AnonymousInactiveI think a [Mounted] tag is preferable as it allows those that make sense while disallowing those that shouldn’t. Having a Rules Expansion Note that says “These Talents should receive the [Mounted] tag” isn’t bad. Put it int he campaign rules.
John
Sadly, though very effective way of fixing the issue, would be more along the lines of a 2nd edition to the game :/
I think creating a list of approved maneuvers may be the best course of action, at least for now
November 14, 2013 at 5:53 pm #252209AnonymousInactiveI don’t know, I think I could see Lunge making sense. Wheeling your mount for a quick step over while you attack with a quick application of the spurs. I’ve seen horses leap quite a ways very quickly at mounted combat demonstrations before.
November 14, 2013 at 6:14 pm #252210AnonymousInactivePossible options:
1) Any Martial Technique or Weapon Trick which can be done with one hand.
Pros – Simple rule which can be understood. Rather inclusive, allowing for many options.
Cons – Leaves some options which are possible in real life, such as using a Horsebow with two hands.2) Make an exhaustive list of what techniques qualify.
Pros – Very clear.
Cons – A lot of work.3) Only Techniques and Tricks with the category “Base” (ie: not Advanced) may be performed while Mounted, with them then becoming “Advanced” by being done mounted.
Pros – Also simple to understand.
Cons – Brings up some issues with ‘realism’, as Spinning Strike on a horse seems. . . odd.November 14, 2013 at 6:18 pm #252211AnonymousInactiveI don’t know, I think I could see Lunge making sense. Wheeling your mount for a quick step over while you attack with a quick application of the spurs. I’ve seen horses leap quite a ways very quickly at mounted combat demonstrations before.Exactly my point. Personally, I don’t think Lunge makes sense while mounted, but I could see other reasonable people coming to a different conclusion.
So, I could certainly live with a list of allowable (for the campaign) maneuvers while mounted. (Or maybe just a “suggested” list of mounted-allowable maneuvers.) I have two questions about that, though.
1. Would that list be updated when the next book is released? (Or would future books incorporate the [Mounted] tag?)
2. Is this just an idea, or should we expect that it might make it into the FAQ/Errata? (especially if some enterprising player submitted the first draft to this thread for review.)

ScottNovember 14, 2013 at 6:23 pm #252212AnonymousInactiveCody: While I like the simplicity of 1 & 3, the idea of a player performing a Spinning Strike or Earth to Sky while mounted really detracts from the game for me.
If we were to adopt #2, crowdsourcing the initial list would reduce the effort needed, and any additional books could have a [Mounted] tag. (Or the list could be updated with input from the players, assuming that PCI doesn’t want an “official” ruling on the matter, but is okay with an unofficial one for the LA campaign.
Scott
November 14, 2013 at 6:48 pm #252216AnonymousInactiveWeapon Tricks (Main Book / Codex of Heroes)
Bring them Down
Bypass the Shield
Crippling Shot
Crushing Blow
Darken the Sky
Dismount Opponent
Edge of the Shield
Entangle Opponent
From Earth to Sky
Grasp the Blade
Grasping Strike
Hamstring
Juggernauts’ Hammer
Long Strike
Mighty Swing
Mighty throw
Neck Snapper
Palm Throw
Pin them Down
Pinning Shot
Point Blank Shot
Pommel Strike
Quick Reload
Quick Set
Ranged Disarm
Rapid Strike
Render Shield Worthless
Shield Defense
Shield Formation
Shield Slam
Shield Throw
Shielding
Slashing Disarm
Snatch Object
Steel Rain
Stinging Shot
Stunning Strike
Throw the Blade
Twin Arrows
Twin ThrowMartial Techniques (Main Book / Codex of Heroes)
Arcane Strike [Limited]
Between the Seams
Blinding Strike
Blood and Steel
Bonebreaker
Careful Aim
Concentrated Rage [Limited]
Cunning Feint
Deadeye shot
Devastating Blow
Disarm Foe
Disengaging Strike
Distracting Blow
Double Stab
Flowing Sand
Force the Opening
Guarded Charge
Lunge
Make them Bleed
Moment of Prescience
Overpower
Passing Strike
Penetrate Guard
Pounce [Limited]
Powerful Thrust
Precise Aim
Pressing Attack
Punto Riverso
Rapid Shot
Reckless Swings
Riposte
Shattering Shot
Shield Charge
Snap Shot
Spinning Strikes
Splitting Hairs
Stab & Bash
Strike Without Thought
Sweeping Strike
Take Down [Limited]
Trail of Bodies
Trap & Cut
Trip Foe
Two-Handed Throw
Unbalancing Attack
Vital Strike
Wall of Steel
Whirlwind
Wicked SnapGo!

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