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- This topic has 50 replies, 11 voices, and was last updated 12 years, 2 months ago by Anonymous.
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- March 19, 2014 at 5:36 pm #260043AnonymousInactive
I could deal with tactical edge, particularly since most of the conditions mentioned grant it
March 19, 2014 at 6:17 pm #260060AnonymousInactiveI could deal with tactical edge, particularly since most of the conditions mentioned grant it
I think that may be too low of a bar
March 19, 2014 at 6:21 pm #260065AnonymousInactiveIts a higher bar than currently exsists, and importantly to me is easy to ajudicate
March 19, 2014 at 6:31 pm #260075AnonymousInactiveIts a higher bar than currently exsists, and importantly to me is easy to ajudicate
It is a good point about ease of adjudication.
One more addition could be to declare the use of the ability prior to the attack.
John
March 19, 2014 at 7:38 pm #260121AnonymousInactiveIts a higher bar than currently exsists, and importantly to me is easy to ajudicate
It is a good point about ease of adjudication.
One more addition could be to declare the use of the ability prior to the attack.
John
the current proposed (about 4 posts above) seems kind of cut and dry to me..
March 19, 2014 at 7:42 pm #260122AnonymousInactivethe one 4 above is “just tactical edege” and thats the one i like
i think your instead refering to “blind, fainted, stunned, unaware of your hostile intent, or has not yet had the opportunity to act”
and thats 5 different things and two of which can lead to lengthy discussions on what they mean
PLEASE try to keep combat simple!
March 19, 2014 at 8:27 pm #260141frootsnaxParticipantI am normally in the corner of trying to keep combat simple but I also think TE is too low a bar. There is no other talent/spell in the game that auto kills so it shouldn’t be that easy to use.
I think you should need to do *something* to set MP up. I would keep MP even if the options were blind and/or stunned … there are enough ways to make somebody blind or stunned. I am also sympathetic to the idea that you could use it after feinting (gives a reason to actually use it).
I would not keep the talent if the only time you can use it is from “total surprise.”
Any other ideas how to word MP, in a clear way, with a bar at least somewhat higher than TE?
March 19, 2014 at 8:38 pm #260146AnonymousInactiveSurprise, Blinded, and Deafened are all mechanical things which could work. Listing times you can use it that don’t have a mechanical equivalent can be troublesome. You also have things like illumination (ie: total darkness) which could work too.
March 19, 2014 at 8:38 pm #260147AnonymousInactivehow about “affected by any negative condition”
March 19, 2014 at 8:43 pm #260151AnonymousInactivehow about “affected by any negative condition”
So while under Recovery? Push? Strain? Prone?
John
March 19, 2014 at 8:50 pm #260161AnonymousInactivesure why not, its better than half a dozen of them at random, and probably how my tables will end up going down anyway
March 19, 2014 at 8:52 pm #260166AnonymousInactiveHow about “You may target anyone who has been afflicted by a Limiting Condition which grants effects other than (or in addition to) strain, recovery, or push. Additionally, all Light Conditions less than Shadowy (ie: Darkness) count as being Blinded for this talent if the target cannot see in those conditions.”
ie:
Blinded, Deafened, Frightened, Helpless, Immobilized, Prone, Shaken, Terrified, and arguably Stunned (as it says you cannot perform Free Strikes), in addition to the Darkness Lighting Condition.
March 19, 2014 at 8:55 pm #260172AnonymousInactivebecause i fundamentally hate that list
and i think the talent is just fine not requiring any limiting factor
March 19, 2014 at 8:55 pm #260174AnonymousInactiveSo much for simple

John
March 19, 2014 at 9:24 pm #260203AnonymousInactivei may be to literatal here and missing something but why would someone need to set up this shot. the name of the talent is Murderous Precision, not snipper shot or snippers eye, all of which would require setting up a powerful devestating shot. to me the intent of the talent was to place one singualr well placed attack at a vital area. so its more like murderous accuracy, seeing as accuracy and precision are two total different aspects of an attack, again may be to literal with that point. but again why would someone need to “set up” a shot/attack to be able to accurately take some one out. i am of the mind set of just leaving at it is, one very well and very deadly placed shot
now if ppl insist on having to “set up” the shot, then just make it so, that this once per scene talent can only be used when you can waylay an oppunent. since waylay is a prereq and states when it can be used
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