Viewing 15 posts - 16 through 30 (of 30 total)
  • Author
    Posts
  • #263239
    Anonymous
    Inactive

    THis is awesome and I plan to make a bunch of these laminated to take with me (We need one for Arcanis now so I might try my hand. Do you have a template?)

    A few more suggestions

    1) I’d make the “Dice Pool” extend all the way down the left and move “Moving” to the right under “Actions” and “Stances” and extend the “in a Fight” down to the bottom.
    2) If you can get PCI’s permission, I’d include the actual dice wagers/penalties to the mat for the 3 stances.

    Great work!!

    #263295
    Anonymous
    Inactive

    After tonight’s game, I think I’m going to add a box for Hero Points. Everyone was familiar with the whole spend one, add +1d to your roll. But tonight one of the players took advantage of the spend one, use a Talent for 1 rd and that opened a lot of eyes.

    Tom

    #263296
    Anonymous
    Inactive

    2) If you can get PCI’s permission, I’d include the actual dice wagers/penalties to the mat for the 3 stances.

    I don’t know that I need permission to do that. Besides, I think I would phrase things a bit differently anyway to keep with the theme of the mat. So rather than hard numbers, it would look more like this:

    Aggressive
    Add 1 die to your Attack roll
    Lower your Avoidance score by 2

    Something like that.

    We need one for Arcanis now so I might try my hand. Do you have a template?

    No, but its just an Adobe Illustrator file. I can send you that if you’d like.

    #263308
    Anonymous
    Inactive

    Your method works too on the stances. I’d love the illustrator file to use as a reference, unless you plan to do an Arcanis one?

    John

    #263398
    Anonymous
    Inactive

    Alright. Another Tuesday, another draft:

    I’m pretty happy with this one. I shuffled some things around and monekyed with the font and sizes to get everything to play nicely together. At this point, I really can’t think of another thing I need to put in this…except maybe some explanation of what True Faith, Damnation, Wagers, Virtues and Sins are all about. But do you really need that info right there on hand when you play? It’s starting to feel a little text heavy as is.

    So unless there is some glaring omission, I’m about ready to put this to bed.

    #263472
    Anonymous
    Inactive

    Under Stances -> Aggressive, you get the bonus die only for wagering, not any attack.

    I don’t get the point of the In A Fight box. It’s not a list of all of the possible attack or combat actions or what type of action each one is (and includes ‘be aggressive’ which seems like a reference to your stance), so… what’s it for?

    Under Action Speed, I recommend saying ‘reasonably unlimited’ or ‘effectively unlimited’ next to Free, rather than having it blank.
    And maybe change Trivial to ‘1 per Quick/Complex’, since ‘1 with any combo’ seems like you get one with two quicks or 1 with a complex.

    Myself, I’m a fan of reference sheets and similar. So I like the lower half.
    I never fill out ‘play aids’ beyond my character sheet, so the upper half is less appealing.
    That said, I think the overall design is still pretty cool.

    -Vic

    #263476
    Anonymous
    Inactive

    Under Stances -> Aggressive, you get the bonus die only for wagering, not any attack.

    Ooooh! Good catch!

    I don’t get the point of the In A Fight box. It’s not a list of all of the possible attack or combat actions or what type of action each one is (and includes ‘be aggressive’ which seems like a reference to your stance), so… what’s it for?

    It’s about prompting the new player to dig into combat tactics without overwhelming them with numbers and rules. You’re right that Aggressive is redundant, so maybe it and Defensive need to go. But really, it’s meant more to get people asking questions beyond “what can I do?” That makes a lot less work and explanation time for the GM, especially in organized play where time svat a premium!

    Under Action Speed, I recommend saying ‘reasonably unlimited’ or ‘effectively unlimited’ next to Free, rather than having it blank.

    Good idea.

    And maybe change Trivial to ‘1 per Quick/Complex’, since ‘1 with any combo’ seems like you get one with two quicks or 1 with a complex.

    Umm…by my understanding, that’s exactly what you get. Am I wrong about that? I need to check the rules.

    Myself, I’m a fan of reference sheets and similar. So I like the lower half.
    I never fill out ‘play aids’ beyond my character sheet, so the upper half is less appealing.
    That said, I think the overall design is still pretty cool.

    Thanks Vic. I’m willing to bet the dice boxes will get a lot more use than any if us suspect. I’ve seen my notes after a game, and I don’t play my monsters that tactically. As a player-even an experienced one-this sort of thing is valuable to me. The idea of the mat is meant to organize things for the new player so they can spend less time thinking about all the different moving parts of the game and just get into character. The SW version worked great for this, but that game has lots of “pieces” (dice, cards, tokens) compared to WH. So I’m open to changing things if I get work from the field that no one is using part of it, or something just confuses the hell out of people.

    Tom

    #263512
    Anonymous
    Inactive

    Ok, thanks to Iceman’s comments, I’ve made a few tweaks and corrections. I also managed to stick in a definition of a Wager, which is something I’ve been thinking about for awhile now. So here is an image of the new revision. Almost…there!

    Also, I took Vic’s comments about not giving a rip about all the markers and gauges to heart and created an alternate version that threw all that stuff out. Tell me what you think.

    #263521
    Anonymous
    Inactive

    Looks good and I plan to make these for games.
    For aesthetics if still spread hero points under the right columns and drop dice pools all the way to the bottom.

    #263535
    Anonymous
    Inactive

    …and DONE!

    Here’s a link to the finished PDF.

    Witch Hunter Player Mat

    I’m only posting the full version of the original version for right now. If there is enough interest, I’ll upload the 1/2 page version too.

    #263552
    Anonymous
    Inactive

    That is awesome!

    #263553
    Anonymous
    Inactive

    Thanks Harlequin!

    Don’t anyone go printing out and laminating it just yet. HeridFel found a few typos and errors that need fixing. I’m hoping I can get the update posted tonight.

    EDIT: Ok. The new version is up. Several itsy-bitsy changes that make the whole thing a bit more consistent. Enjoy!

    Tom

    #265799
    Anonymous
    Inactive

    I’m going to be printing and using these at Winter Fantasy for folks, so will see how they do!

    John

    #265801
    Anonymous
    Inactive

    Very cool! Let me know how useful they turn out to be in play. I don’t get much feedback on any of these reference aids, and I’m curious if people are actually using them. Besides me, of course. I use them every game session.

    #265884
    Anonymous
    Inactive

    I only was able to run 1 Witch Hunter table (due to lack of players signing up and no ‘stragglers’ to wrangler). The feedback I received from 1 player was that the Health Track was too large of an area for what it provided info wise but that the rules for attack modifiers at the bottom was very useful. Most weren’t sure what to put in the upper right (Defenses) either write your number or put dice. If it was a number, they felt it was too large also.

    John

Viewing 15 posts - 16 through 30 (of 30 total)
  • The forum ‘Witch Hunter: Revelations Campaign’ is closed to new topics and replies.