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  • #152734
    Anonymous
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    Inspired by the $5 mini-kit from the supermarket (Lego Set#30426).
    lego.wikia.com/wiki/Cole

    Name: Matthew Cole Larson
    Power Source: Skill Hero
    Archetype: Heavy
    Character Flaw: Over Protective
    Pseudonym: Ninja of Earth
    Tagline: A ninja doesn’t save himself
    Nemesis: Garmadon

    Mi 8 / d10, Pr 9 / d10, Qu 5 / d8, Vi 5 / d8, Ch 4 / d8, In 4 / d8, Lo 5 / d8, Re 4 / d8
    Pace 3 (6 in boat), Initiative 3d10, Burnout (Fo) 20,
    Avoidance 18, Fortitude 20, Discipline 16,
    Stamina 59, Wounds 4
    AR: Ballistic 1, AR: Energy 0, AR: Melee 2 (in boat; AR: Ballistic 6, AR: Energy 3, AR: Melee 6)

    Common Attacks			Bonus		Damage		Range	Special Rules
    Ninja-to #1 (d8 Sword)			(d10) +6		d10 (d10)		Melee	Ignore AR:7, vs AR Energy (Force)				
    Ninja-to #2 (d8 Sword)			(d10) +6		d10 (d10)		Melee	Ignore AR:7, vs AR Energy (Force)				
    Unarmed			(d10) +4		d4 (d10)		Melee					
    Bow			(d10) +2		d6 (d8)		10					
    Swamp Boat Force Beam			(d10) +2		d10 (d8)		5	vs AR Energy (Force)
    

    Advantages Diehard, Focus {Melee/Swords}, Leadership, Martial Artist, Toughness, Unique Device (2 swords)

    Disadvantages Fear of Snakes (-2)

    Skill Sets: Athlete, Spy, Survivalist

    Skills:
    Academics {Dance} +3/18, Acrobatics +5/21, Animal Handling +2/16, Athletics +7/23, Drive +3/18, Firearms +1/17, Larceny +2/17, Local Knowledge +1/16, Melee {Swords} +4/20, Outdoorsman +2/17, Perception +6/20, Ranged +2/18, Stealth +3/18, Technology [Basic] +1/16, Technology [Security Systems] +2/17, Urban Survival +3/18, Influence +1/15, Mettle +1/15

    Equipment:
    Bow, 20 Arrows, Infiltrator Pack, Standard First Aid Kit, Heavy Clothing

    Powers:
    Celerity 3, Enhanced Attribute/Mi* 3, Enhanced Attribute/Pr* 3 – All Skill Perk and Linked Flaw.
    A pair of Titanium Ninja-to swords, both with Enhanced Attack (Force) 3 – Removable Item and Linked Flaws.

    Cole’s Stealthy Swamp Boat All Powers have Removable Item and Static Flaws with an External Power Source/Tech and Burnout Threshold of 17.
    Armor* 5, Chameleon/Hearing 5, Energy Blast (Force) 7, Growth* 5 [‘always on’], Speed 5, Surge (Ground) 5, Utility Belt 5

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