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  • #152606
    Anonymous
    Inactive

    Looking at the most efficient way of dispatching zombies (and random thoughts about how the system would work well for a ‘Zoids game).

    All the firearms, with their Impact value, are much more efficient and reliable than using Powers to do the job.

    eg. Energy Blast 5 vs Medium Auto-pistol.

    Both do d8 (Qu), but the pistol gets +2 Impact, making it much more likely to wound a zombie. The pistol can also do it every action until you run out of ammo (may or may not be a problem depending on setting). Energy Blast burns out very quickly.

    The Power Passive Value appears to have no function with many attack Powers.

    My suggestion: attack Powers gain Impact equal to the Passive Value of the Power.

    ie: Energy Blast 5 gains +3 Impact compared to the +2 of a medium Auto-pistol.

    It also makes Penetrating much more attractive as a Perk.

    #275076
    Anonymous
    Inactive

    Firearms are subject to ammo limitations, and in a game based around survival and scavenging, that has a major impact.

    Energy Blasts depend only on Burnout. Also, Energy Blasts has the advantage of being able to carry Perks, can (pending on special effects) be of a source that could be a vulnerability to certain foes, as well as work against Energy Defense (which in many cases tends to be lower than Physical and/or Ballistic Defense).

    There are really many pros and cons to both.

    #275077
    Anonymous
    Inactive

    If the target has no AR, the damage type is irrelevant (deadheads etc).

    #275079
    Anonymous
    Inactive

    True, but that won’t change that one will still face limited ammunition constraints in the game and Dead Heads aren’t the only thing one will consistently face \";)\" \":lol:\"

Viewing 4 posts - 1 through 4 (of 4 total)
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