Makers of Award-winning Role Playing Games › Forums › Arcanis: The Shattered Empires › Arcanis: Rules & Rulings › Sabbatical Talent
- This topic has 20 replies, 9 voices, and was last updated 12 years, 6 months ago by Anonymous.
- AuthorPosts
- February 24, 2014 at 3:46 am #150761AnonymousInactive
Am I missing something, or is this a hugely powerful talent? Most talents give a +1 to one, maybe two skills; and not to the passive value: prodigy, weapon mastery, stealthy, etc., etc. Generally, the ones that give two seem pretty powerful compared to the rest! And obviously these don’t stack with other talents.
But then comes along the talent “sabbatical,” which allows your character to: “You may gain 1 rank in a number of trained skills equal to your Passive Logic.” which will usually be at least 2 skills, often three. It gives you exactly the skills you need (because you choose!), it adds to passive, it stacks with everything. It’s amazing! It has no prerequisites except tier II.
I assume every character will take it at tier II. Am I wrong?
February 24, 2014 at 4:00 am #257390AnonymousInactiveI am of the same opinion, but other people arent as interested in this talent
February 24, 2014 at 4:12 am #257393AnonymousInactiveIt’s definitely a great talent, but is it worth it for every character? Probably not. I will likely take it at some point myself, but I don’t know if will be Tier II.
John
February 24, 2014 at 4:45 am #257397AnonymousInactiveBut it is a training talent. As such, you can only have 1 for your Hero, ever. Granted, this one you can take multiple times, choosing a different option. But, as more training talents come out, it could make deciding which training talent you choose a tough call.
February 24, 2014 at 6:45 am #257399frootsnaxParticipantIf you care about maxing out skills then yes, this is a must have talent. Most useful for various “attack skills” and anything that faces an opposed roll (larceny/perception/stealth).
February 24, 2014 at 6:47 am #257400AnonymousInactiveThis is a really powerful talent. Grants you ranks in skills grants you defense and not bonuses to Def, but actual Def. I could only fit it in my build once unfortunately. I would have loved to take it all 4 times.
As per more training talents to come, Matt, I’m not optimistic. As of right now we have a training talent so powerful it had to be banned. And a few others that people complain about not being powerful enough.
February 24, 2014 at 1:27 pm #257410AnonymousInactiveAahhh. Missed that you can only have one training skill. How does that work with Paths being able to ignore restrictions? If you take The sabbatical talent, but then take the path “Psionic Inquisitor,” do you get sarishan training which is also a training skill, or not?
February 24, 2014 at 1:43 pm #257411AnonymousInactiveAahhh. Missed that you can only have one training skill. How does that work with Paths being able to ignore restrictions? If you take The sabbatical talent, but then take the path “Psionic Inquisitor,” do you get sarishan training which is also a training skill, or not?
Ok, clarify…
As a side note:
The talent does seem very powerful.. originally they where all separate talents (with Sabbatical being the 1st, skill based option) and in a quest to cut down page count I combined all 4 talents into on.if you think about it, a talent which you only can take once, giving you a +X to a defense is not all that powerful.
and a onetime boost to a limited amount of skills is not game braking (and better served with the intent of qualifying for a path) especially when you look at DC’s and Defenses at Tier 4 and 5
February 24, 2014 at 2:37 pm #257423AnonymousInactiveBut sabbatical says you an take it more than once doesn’t it. (at work)
February 24, 2014 at 2:44 pm #257424AnonymousInactiveBut sabbatical says you an take it more than once doesn’t it. (at work)
You have to take one of the other abilities each time. You can’t take skills every time.
February 24, 2014 at 3:27 pm #257425AnonymousInactiveOk, clarify…
As a side note:
The talent does seem very powerful.. originally they where all separate talents (with Sabbatical being the 1st, skill based option) and in a quest to cut down page count I combined all 4 talents into on.if you think about it, a talent which you only can take once, giving you a +X to a defense is not all that powerful.
and a onetime boost to a limited amount of skills is not game braking (and better served with the intent of qualifying for a path) especially when you look at DC’s and Defenses at Tier 4 and 5
I totally agree the other options are not a problem. Making it a talent with multiple options isn’t a problem. And I wouldn’t even say that the skill option is a “problem.” It is just very powerful. Like I said, it is much more powerful than most other “mainstream” skill related talents. If one has gets 3 skills, it can give you a plus to arcanum, combat, and a skill. That is more powerful than taking Prodigy, weapon mastery I, and (say) stealthy I together. In one talent you got all three skills, it increased your skill # making it easier to qualify for things with prerequisites, and it added to passive.
I am not sure this is a problem. I have not played enough to know how things will scale, but having seen the proposed target defenses of things at the higher tiers, I think it is going to be very hard to be hitting those numbers. In another words, I’m a little afraid that most talents are underpowered, not that this talent is terribly overpowered. Especially since most talents don’t add to passive.
Right now I think most people are really good at 1-2 things (combat, casting, or 1-2 skills) but are decent at a number of other skills and can “fill in” with them as needed. I am a little afraid that as the targets we need to succeed rise (defenses we need to hit, or defenses we need to have to not be effected), people will only be able to do what they excel in, and fail at everything else. I like that choices have consequences, but I think the need to keep 1-2 things maxed out to stay on the statistical curve while everything else falls behind is going to lead to extremely narrow character windows later in the game.
February 24, 2014 at 3:52 pm #257426AnonymousInactiveI think people may either be reading this wrong or I’m missing why this is so powerful in peoples’ minds.
1) The Talent is a “Training” Talent, so if you’ve already taken one of those or plan to, you can’t take this at all.
2) You get 1 Rank in 3 Trained Skills. You can’t learn a ‘new skill’ using this, and you can’t raise a skill more than 1 Rank.
3) You can only take the Skill option once
4) Talents like Prodigy, Stealthy, etc. give “Bonuses” to a skill. This gives Ranks. Therefore, they stack and are entirely different things.Sabbatical to me is an opportunity for a character to ‘shore up’ some shortcomings (For instance, if you weren’t able to start with enough ranks in a combat, arcanum, or other important skill, this is your chance to get another rank). You can use it to boost your primary role a little more. Considering that over the course of a career, this is going to be the difference between 1 Rank out of 14-15 (for a ‘secondary skill’) or out of 18-20 (for a ‘primary skill’), it’s not going to be game changing for anyone that I can see.
John
February 24, 2014 at 4:14 pm #257429AnonymousInactive3+ logic passive skills not just 3
February 24, 2014 at 4:28 pm #257431AnonymousInactiveBut sabbatical says you an take it more than once doesn’t it. (at work)
You have to take one of the other abilities each time. You can’t take skills every time.
That’s what I meant.February 24, 2014 at 5:01 pm #257434AnonymousInactiveI think people may either be reading this wrong or I’m missing why this is so powerful in peoples’ minds.
4) Talents like Prodigy, Stealthy, etc. give “Bonuses” to a skill. This gives Ranks. Therefore, they stack and are entirely different things.
Sabbatical to me is an opportunity for a character to ‘shore up’ some shortcomings (For instance, if you weren’t able to start with enough ranks in a combat, arcanum, or other important skill, this is your chance to get another rank). You can use it to boost your primary role a little more. Considering that over the course of a career, this is going to be the difference between 1 Rank out of 14-15 (for a ‘secondary skill’) or out of 18-20 (for a ‘primary skill’), it’s not going to be game changing for anyone that I can see.
John
Point 4 is huge. Getting an extra rank in a skill is much more powerful than a bonus. It applies to passive, it “stacks” with everything, it works for prerequisites. A bonus is worth much less than a rank in a skill.
My take away from some discussions on number cruching done by others is that 3 ranks is life and death in hitting the required numbers in this game, because of how using multiple dice effects the average. (though I have not crunched the numbers myself) If your bonus puts you hitting 3 over a defense on average you almost never miss, if it puts you three under you will almost never hit. Survival in combat comes down to being able to keep up with the average defenses of our opponents/targets.
I’ve heard target defenses (and I assume defenses our enemies will be able to hit) are near 35 at tier 5. To hit that as one enters tier 5, with an average state (d8) you’ll need 19.5 in bonus to hit on average. If you start with 3 ranks and add 3 per tier 1-4 that gets you 15 ranks. Assume one bonus from a talent. That means you are still 3.5 ranks below affecting your enemy 50% of the time. This puts you in the category of almost never affecting him. So you have to do everything you can to get at least 3-4 more ranks/bonus’s just to stay competitive.
I suspect that by tier 5 that will be easy to do – By maxing out a stat rather than being average, by taking talents like “sabbatical,” by taking paths, and through magic. (magic is the biggie that I don’t have a good handle on how ubiquitous bonus’s will be and what magnitude they will be by then) But what that means is that everything else that you don’t maximize with every path choice and talent taken will fall behind the curve. If all targets have defenses like that, it is impossible to be good enough at anything else but those two skills you maximize at every chance. Even if you advance a skill every tier by 3, if you don’t support it with talent and path selection, you will fall 3 or more below the curve and thus almost never be able to use it effectively. (unless enemy skills like perception, locks difficulties, traps, riddles, social challenges, and knowledge difficulties don’t rise as fast as combat ones.) Obviously then even the “gain 2 ranks per tier in a new talent” puts you horrendously below that talent being useful at higher tiers.
So talents like this “sabbatical” that give a rank in skills of your choosing are hugely critical to your survival!
It’s a game balance I don’t know how to deal with, because obviously if the campaign makes it easier to get bonus’s, than some will be more than 3 ahead of the curve in their skills, and the challenges won’t be a challenge to those people. I’m not complaining because I think the campaign has come up with an interesting system and I want to see how it works out. I can’t say if this talent should be weaker or other talents should be stronger, but it is clear that this is a very strong talent.
- AuthorPosts
- The forum ‘Arcanis: Rules & Rulings’ is closed to new topics and replies.