Viewing 14 posts - 1 through 14 (of 14 total)
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  • #152439
    Anonymous
    Inactive

    I think this game needs rules for sailing and ship combat. As well as travel times by sea. Thoughts?

    #273989
    Anonymous
    Inactive

    As much as I’d love to see rules for high seas adventures in witch hunter, I’m not sure they fit the scope of the game on their own. As part of a treatment of the Caribbean or “mysterious islands”, sure! Definitely. But I don’t think it’s worthy of being a spotlight mechanic. But hey, I’m just one guy. And I do love me some high seas adventures.

    I understand one of the old WH living campaign adventures features naval rules, but we’re easily abused. Something about Eldritch blast being better than cannons, which shouldn’t be the case.

    Now, travel times by sea? Sure! Also, ocean passages through the invisible world would be really cool to explore. The Sargasso Sea? The Bermuda Triangle? Yes, please!

    Tom

    #273996
    Anonymous
    Inactive

    I was reading about Port Royal in Cities of Mysteries when it occurred to me with all the back and forth between the New and Old Worlds that to some extent some book space should be devoted to sea. Between pirate adventures in the Carribean to just the overall dangers that the sea would present due to sea monsters I think something on ships and the sea would be fun. A better idea of the types of vessels that are in use, how combat might work, sea monsters ……..sea monsters ….. unique challenges presented by sailing ….sea monsters ….

    #273998
    Anonymous
    Inactive

    Oh, sea monsters, forgotten uncharted islands full of terrors, and getting around the Caribbean would be great stuff for Witch Hunter. I’m just not sure it would be worthy of a fully devoted sourcebook.

    You could probably throw something together pretty easy, though. Ships of the era can be cribbed from any number of period games (Pirates of the Spanish Main, 7th Sea, Flashing Blades). I would probably give each ship a set of Physical Attributes (Strength, Agility, Toughness). You’d want to know the approx. number of guns, which you could either combine or split for volleys of damage and the # of rounds required between volleys. Wounds could track just like characters (Nicked, Wounded, Dying). You’d probably want a handful of Talents around sea travel. Finally, you’d want speed and maybe maneuverability. There. You’re done.

    I think this sort of thing would make a cool PDF supplement or a rules expansion in an adventure path like Legion Cycle. And don’t get me wrong, if PCI/AAE rolled out a High Seas Witch Hunter book, they would have my money. But I think pairing it with a good series of adventures would really help sell it. Just my thoughts anyway.

    Tom

    #274002
    Anonymous
    Inactive

    I don’t mind pairing it with adventures. Though I think a high seas book would sell well in its own right. Hell, if they do another KS maybe a sea rules expansion could be pitched as a possible stretch goal.

    #274003
    Anonymous
    Inactive

    Hell, if they do another KS maybe a sea rules expansion could be pitched as a possible stretch goal.

    Excellent idea!

    #274005
    Anonymous
    Inactive

    Hell, if they do another KS maybe a sea rules expansion could be pitched as a possible stretch goal.

    Excellent idea!

    Now to get them to do another KS. I’m hoping it’s for a book on the Orders ….with a pledge level that would let me turn my Ethiopian Order into the real deal \":)\"

    #274029
    Anonymous
    Inactive

    Rather than wait for a Kickstarter, why don’t you contact Eric and see if he’s interested in freelance contributions.

    #274035
    Anonymous
    Inactive

    Rather than wait for a Kickstarter, why don’t you contact Eric and see if he’s interested in freelance contributions.

    I’ve pitched the idea to him about wanting to write on some diversity stuff for the game. Never heard back though. \":(\"

    #274038
    Anonymous
    Inactive

    Rather than wait for a Kickstarter, why don’t you contact Eric and see if he’s interested in freelance contributions.

    I’ve pitched the idea to him about wanting to write on some diversity stuff for the game. Never heard back though. \":(\"

    Me neither. Though given the last year, I’m going to go out on a limb and suggest Eric is just a busy guy.

    #274044
    Anonymous
    Inactive

    Our next kickstarter is out LARP rules, which are complete. There is a First Nations supplement to follow that may be a stretch goal on that.

    I am interested in your Ethiopian order, since I am keen to do an Africa source book.Email me at alligatoralleyentertainment@gmail.com

    Thanks!

    Eric

    #274052
    Anonymous
    Inactive

    Our next kickstarter is out LARP rules, which are complete. There is a First Nations supplement to follow that may be a stretch goal on that.

    I am interested in your Ethiopian order, since I am keen to do an Africa source book.Email me at alligatoralleyentertainment@gmail.com

    Thanks!

    Eric

    I love a good LARP, I look forward to seeing them in action. Means I’ll need to start attending conventions again! Also, I will love to see a First Nations book as I can’t wait to see more of North America. Would First Nations cover all of the Americas (the 1st Edition Aztec book hinted to a mighty Inca empire that I hope we get to see one day) or just North America?

    And email sent \":)\"

    #274065
    Anonymous
    Inactive

    First Nations is North America focused. There are a few history elements I would want to research for the Inca before I go about altering it.

    #274089
    Anonymous
    Inactive

    First Nations is North America focused. There are a few history elements I would want to research for the Inca before I go about altering it.

    Understandable. I’ve always been curious about the Incans in this game since they repelled the Aztec attack. So I can understand wanting to know more before making changes to them. Still I look forward to it.

Viewing 14 posts - 1 through 14 (of 14 total)
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