Makers of Award-winning Role Playing Games › Forums › Arcanis: The Shattered Empires › Arcanis: Players Commons › Slavery and the Battlematt
- This topic has 15 replies, 12 voices, and was last updated 11 years, 11 months ago by Anonymous.
- AuthorPosts
- June 13, 2014 at 1:00 am #151298AnonymousInactive
Everybody should have a pet human. They are so very useful. With five skills and three talents of your choice for just 10 or 20 gold (Free for Patricians), a slave can quickly max those skills a party does not bring to the table alone. My question is, how can they be effectively used?
Here are some thoughts….
At first blush, the 1 Stamina, 1 Wound, No armor or weapons (do to legalities discussed on the old boards), and not spell casting is certainly a hindrance. But I don’t think it needs to be an absolute game stopper. Take LEADERSHIP for example. Slaves -can- take it as there is no minimum ability score associated with the talent. Makes the 10 gold for a common slave more attractive doesn’t it? I’d argue a free leadership every scene is worth the cost of two runes. What about Perception skills? Perception is a skill that is hard to max out. But for a slave who takes it, maxing the skill is automatic. Add Wary and Investigator to the Leadership, and wow, +9 to notice something out of place at Tier II is nothing to sneeze at. Want more skills, take Adaptable and you get SEVEN maxed skills to fill party gaps. Also, because they lack the bestial intellect flaw, slaves are self ordering. No need wast precious ticks on Beast Lore checks.
But there is something more useful than all that… HEAL. Compared to Diminish Fatigue the First Aid, and Get on your Feet, uses of Heal are not as attractive. But what about keeping that slave as a combat medic in reserve? TPK? Unless the monsters eat or burn all the vanquished, a slave with an effective HEAL skill can rush in and save the day.
The only down side is that except for a single mod with a slave market, you can only get HUMAN slaves. Whimper. Even there Elorri and Ssressen slaves are off the market. That is a bummer. Nothing would unite the Elorri and BEAST tables like a val walking around with one of each in chains. Oh well, I guess the dagger toothed clans at Origins’ will just have to hiss at each other as usual.

Speaking of which, I bet nobody is going to read this until next week…..
June 13, 2014 at 1:48 am #262915AnonymousInactiveOne issue with this: Leadership requires Battle, which is not a skill a slave can take (can only take Lore, Physical, and Social Skills). That said, if Haakon can ever pick up a slave, he probably would take the chance.
June 13, 2014 at 11:04 am #262916AnonymousInactiveHow many talents do they get? Adaptable would be an option then to get Battle.
With a sweep of his hat,
Paul
June 13, 2014 at 11:16 am #262917AnonymousInactiveAll minions get three talents, per bestiary.
Seams to me that Adaptable, Leadership, and Lost in the Crowd are good choices.
June 14, 2014 at 6:24 am #262918AnonymousInactiveAll minions get three talents, per bestiary.
Seams to me that Adaptable, Leadership, and Lost in the Crowd are good choices.
That is for writers and GMs to make threats/encounters, not for Players. Core book pg. 254 gives the “stats”. Basic Slave uses a d6 attribute die and gets 3 ranks in 5 skills (not combat or arcanum). That being said, i would strongly recommend to every person who judges to destroy any slave a player choosesto use in combat for any kind of advantage.
June 15, 2014 at 6:16 am #262919frootsnaxParticipantA slave brought out by a PC for some kind of combat role is not courting a long life, and is indeed a viable target. But it doesn’t necessary rate a shoot on sight policy. I trust in the law of averages to take care of the problem in due course. And reasonable people should realize it probably is not a cost effective options.
In real life “Nodwick” would probably run away or make much trouble for the PC. After the third time being vanquished in a mod would YOU find the penalties of running away and being caught any worse than being dragged out into combat again?
Just as some people invest talents to get a “pet” I don’t inherently see anything wrong with buying a slave. (Beyond slavery). I don’t see anything *wrong* with a PC bringing a bag of expensive glass objects into a BI either …
June 20, 2014 at 9:21 pm #263264AnonymousInactiveA slave brought out by a PC for some kind of combat role is not courting a long life, and is indeed a viable target. But it doesn’t necessary rate a shoot on sight policy. I trust in the law of averages to take care of the problem in due course. And reasonable people should realize it probably is not a cost effective options.
In real life “Nodwick” would probably run away or make much trouble for the PC. After the third time being vanquished in a mod would YOU find the penalties of running away and being caught any worse than being dragged out into combat again?
Just as some people invest talents to get a “pet” I don’t inherently see anything wrong with buying a slave. (Beyond slavery). I don’t see anything *wrong* with a PC bringing a bag of expensive glass objects into a BI either …
Bringing a slave along on an adventure is a good way to help the Order of the Silver Chalice players either earn Fame or get removed from the campaign.
June 20, 2014 at 9:27 pm #263266AnonymousInactiveWhat Talen Drake says, I approve
June 20, 2014 at 11:23 pm #263275frootsnaxParticipant
Silver Chalice! Sure. Cause I enjoy laughing at interparty struggles.June 21, 2014 at 12:41 am #263282AnonymousInactiveIf we start freeing slaves, soon they will want citizenship, voting rights, education and economic opportunity. Then the women of Coryan will start wanting the same. When women have the vote, our military coffer’s will be bleed thin on social programs for the newly created poor. Then who will carry our Letica’s? Citizens? Who can afford that? Keep in mind that such criminal behavior, if allowed to spread, will tear asunder the very fabric of all that is good and noble of Coryani Society.
Rhetorically, what are we do to with our thieves? Would you have us Coryani crucify them? Would a sunless life shackled to a Milandisan dungeon be a better fit for petty criminality and indebtedness? Hey, at least OUR criminals get chance to walk in Illiir light under their own power, and raise a family.
June 21, 2014 at 4:20 am #263290AnonymousInactiveKeep in mind that such criminal behavior, if allowed to spread, will tear asunder the very fabric of all that is good and noble of Coryani Society.
Wait… There’s good and noble aspect to Coryani Society – when did this happen?
July 16, 2014 at 1:26 am #264036AnonymousInactiveWhy, sir, whatever do you mean?
We Coryani have ever nobly endured the jibes and snide remarks of lesser mortals, as they know no better.
Noblesse oblige, and all that…
(Petros, where did I leave my silk drawers?)Marcus Tullius val’Mehan the Younger
A patrician of the Coryani Empire, and generally useless dilettanteJuly 16, 2014 at 3:32 am #264038AnonymousInactiveWait… There’s good and noble aspect to Coryani Society – when did this happen?

Compared to living in the undead realm of Canceri or the evil infernal realm beyond the Wall of the Gods or some backwater without proper roads or sanitation…
To quote Haulage Constrictor (Monty Python), in Life of the Emperor (Life of Bryan):
“What have the Coryani ever given us? Yes, yes. Aside from…
“ July 16, 2014 at 11:54 am #264041AnonymousInactiveTo quote Haulage Constrictor (Monty Python), in Life of the Emperor (Life of Bryan):
“What have the Coryani ever given us? Yes, yes. Aside from…
” That was Altheria that gave us all the good improvements in society.

John
November 8, 2014 at 4:21 am #265198AnonymousInactiveTo quote Haulage Constrictor (Monty Python), in Life of the Emperor (Life of Bryan):
“What have the Coryani ever given us? Yes, yes. Aside from…
” That was Altheria that gave us all the good improvements in society.

John
Altheria may have CREATED such improvements, but the Coryani brought such improvements to the common man.
- AuthorPosts
- The forum ‘Arcanis: Players Commons’ is closed to new topics and replies.