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- This topic has 1 reply, 2 voices, and was last updated 9 years, 9 months ago by Anonymous.
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- June 7, 2016 at 5:04 am #152311AnonymousInactive
Resurrecting an old thread(s):
viewtopic.php?p=12913#p12913
viewtopic.php?p=7860#p7860As I’ve reached Tier II and need a maid-servant and an animal handler. (T.III I’m taking Loyal Retainer (ta)… eventually)
It was never answered what threat-stat block to use for defences etc and is not covered in the FAQ/Errata or Campaign document.
Also, shouldn’t slaves be able to take Artisan skills? Many slaves would have training in a trade to keep the Empire running (the plebians are too lazy for the simple, repetitive work).
Going by the minimums from Bestiary (keeping in mind the specific equipment/Loyal Retainer rules), I suggest:
Common Slave (Minion), T.1
Die: d6
Defences: 1 Easy (16), 2 Moderate (18)
Stamina (Wounds): 1 (1)
Fate: No
Skill Ranks: +3/17/14; 5 skills (chosen from Lore, Physical or Social)
Qualities: None? (they’re not Threat’s, they’re equipment).Fine Slave (Minion), T.2
Die: d8
Defences: 1 Easy (19), 2 Moderate (21)
Stamina (Wounds): 1 (1)
Fate: No
Skill Ranks: +6/20/17; 5 skills (chosen from Lore, Physical or Social)
Qualities: None? (they’re not Threat’s, they’re equipment).Exceptional Slave (Minion), T.4
Die: d10
Defences: 1 Easy (26), 2 Moderate (28)
Stamina (Wounds): 1 (1)
Fate: No
Skill Ranks: +9/23/20; 5 skills (chosen from Lore, Physical or Social)
Qualities: None? (they’re not Threat’s, they’re equipment).If the Pedro or the Campaign Staff are feeling generous, allow 1 Quality per Tier?
July 22, 2016 at 12:16 am #273275AnonymousInactiveI concur and had come to the same conclusions independently.
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