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  • #150499
    Anonymous
    Inactive

    Flinn, there is a “soft” character dev post out there now to balance some of the “hard” posts ive been throwing out there?

    #254521
    Anonymous
    Inactive

    Thanks, Josh. I think some of those add good balance. I just want you guys to know I am not against what you are doing in any way. I know mechanics are important and people like the tactical edge of the game as well. I am not suggesting people build “weak” characters…I know I don’t. I just think a lot of story translation is starting to be lost. Take, for example, the guy’s thread on his Ss’ressen Holy Champion of Fire Dragon character…..now, I still cant see his build (the google doc wont show up on my iPad). But I asked specific character/story questionns that would help advise someone in character building. He never responded (which is fine, i am not butt-hurt about it), but others threw in pure mechanics/”effectiveness” suggestions and that became the focus.

    #254522
    Anonymous
    Inactive

    that guy used to be one of my players before he move to omaha, LOL he is probably very mechanics oriented as he is big pathfinder guy

    #254523
    Anonymous
    Inactive

    Part of the discussion on the thread I started was that some fights were “too tough’. Any thoughts on suggesting to campaign staff that we had a few questions to the Critical Events Summaries:
    1)Did the table find the fights exceptionally difficult or easy?
    2) If so, why?

Viewing 4 posts - 1 through 4 (of 4 total)
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