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  • #150369
    Anonymous
    Inactive

    I’d like to compile a list of some great weapon combinations that players have come up with. On that note, please feel free to post up your homemade Advanced Maneuvers. I’ll start off with a tried and true one in the recommended format:

    Unbalancing Sweep (Advanced – samhain)
    Base Maneuvers: Unbalancing Strike + Sweeping Strike
    Attack: Discipline (Pr)
    Speed (Recovery): +1 (6)
    Range: Melee
    Effect: Weapon -3 damage; you gain a +2 to hit and add your Prowess Attribute Die as additional damage on your next attack against this foe.
    You may perform this attack against any two opponents within melee reach. Each attack must be rolled separately. You may attack an additional opponent within range once you reach +6 with any Melee skill specialization.
    Weapons: Any melee or unarmed.

    #252890
    Anonymous
    Inactive

    Sweeping Crush
    Sweeping Strike + Crushing Blow
    Weapon: Large Shield
    Category: Base
    Attack: Avoidance + Fortitude (Pr)
    Speed (Recovery): +2 (3) or +1(4)
    Range: Melee (1 Target)
    Effect: Weapon; you may perform an attack against any two opponents within melee reach. Each attack must be rolled separately. You may attack an additional opponent within range once you reach +6 with any Melee skill specialization.

    If your attack roll also surpasses your Target’s Fortitude, advance your Target’s Clock by Push 2.

    Unbalancing Sweep
    Unbalancing Strike + Sweeping Strike
    Weapon: Any.
    Category: Base
    Attack: Discipline (Pr)
    Speed (Recovery): +1 (6)
    Range: 30’
    Effect: Weapon -3 damage; you gain a +2 to hit and add your Prowess Attribute Die as additional damage on your next attack against this foe.
    You may perform this attack against any two opponents within melee reach. Each attack must be rolled separately. You may attack an additional opponent within range once you reach +6 with any Melee skill specialization.

    #252892
    Anonymous
    Inactive

    Josh
    Thanks! I put them in the post and made a few corrections (let me know if they don’t make sense or I got it wrong).

    The first one is range melee, since Sweeping Strikes is only for melee weapons.
    The second one is only for bucklers since only bucklers (shields) get Crushing Blow. Unless you meant your signature Shield Slam maneuver?

    John

    #252893
    Anonymous
    Inactive

    unless you are Holmgang then you can do it with a large shield. BAM

    I gotta figure out what the base version of ym signature moves are before I post em

    #252894
    Anonymous
    Inactive

    unless you are Holmgang then you can do it with a large shield. BAM

    Okay I’ll tag this as a ‘special’ Fighting Style move

    #252922
    frootsnax
    Participant

    Ring the Bells
    Edge of the Shield + Sweeping Strike
    Weapon: Small Shield.
    Category: Advanced
    Attack: Avoidance (Pr) & Fortitude (Pr)
    Speed (Recovery): +2 (4)
    Range: Melee (2 or 3 targets)
    Effect: Weapon damage; You may perform this maneuver on two targets that are within melee reach; roll an independent attack against each target. If you also surpass the target’s Fortitude with your attack roll then they are stunned and have their clocks pushed by 5. You may attack an additional opponent within range once you reach +6 with any Melee skill specialization.

    #252934
    Anonymous
    Inactive

    I hope this one gets pass the rules lawyers. I could see them having a problem with it because of the 5 foot movement of the Second Attack action. However I think the cinematics of it are awesome.

    Two Weapon Tango (edited)
    Maneuvers: Lunge & Spinning Strikes
    Requirements: Quickness 6, Two-Weapon Fighting, Melee (Balanced),
    (Unarmed), or (Unbalanced) +3
    Category: Advanced
    Attack: Avoidance (Pr)
    Speed: +1 (4)
    Range: Melee
    Effect: Weapon; you can move up to half your Pace before performing this attack. Movement provided by this maneuver may trigger free strikes. You may move an additional 5’ before you perform your off-hand attack. If you successfully strike with your off-hand attack, you deal an additional damage equal to your Passive Quickness Value +1.
    Special: This combat maneuver may not be combined with any other movement action.
    Special: The Speed cost of this maneuver replaces the standard speed cost incurred by two-weapon fighting (edited)
    Weapons: Any melee weapon or unarmed.

    #252935
    Anonymous
    Inactive

    Added. Shouldn’t be any issues, but I did correct the Speed (Rec) to be +1 (3).

    John

    #252944
    Anonymous
    Inactive

    Vital Whirlwind (Advanced) – Southernskies
    Requirements: Melee (Any) +12
    Base Maneuvers: Vital Strike + Whirlwind
    Weapons: Any melee weapon or unarmed.
    Attack: Avoidance (Pr)
    Speed (Recovery): +2 (4)
    Range: Melee
    Effect: Weapon; you deal an additional weapon damage die and may perform a single attack against all opponents within melee range. Each attack must be rolled independently.
    You must be facing at least three opponents in melee to utilize this Technique.

    Workings: +2 (3) & +1 (2) = +2 (4)

    #252952
    Anonymous
    Inactive

    Vital Whirlwind (Advanced) – Southernskies

    Added. I’ve added a “Tier” designation also to these and might group them by Tier.

    John

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