Makers of Award-winning Role Playing Games › Forums › Arcanis: The Shattered Empires › Arcanis: Players Commons › Submit your Advanced Maneuvers!
- This topic has 9 replies, 6 voices, and was last updated 12 years, 9 months ago by Anonymous.
- AuthorPosts
- December 7, 2013 at 12:40 am #150369AnonymousInactive
I’d like to compile a list of some great weapon combinations that players have come up with. On that note, please feel free to post up your homemade Advanced Maneuvers. I’ll start off with a tried and true one in the recommended format:
Unbalancing Sweep (Advanced – samhain)
Base Maneuvers: Unbalancing Strike + Sweeping Strike
Attack: Discipline (Pr)
Speed (Recovery): +1 (6)
Range: Melee
Effect: Weapon -3 damage; you gain a +2 to hit and add your Prowess Attribute Die as additional damage on your next attack against this foe.
You may perform this attack against any two opponents within melee reach. Each attack must be rolled separately. You may attack an additional opponent within range once you reach +6 with any Melee skill specialization.
Weapons: Any melee or unarmed.December 7, 2013 at 12:45 am #252890AnonymousInactiveSweeping Crush
Sweeping Strike + Crushing Blow
Weapon: Large Shield
Category: Base
Attack: Avoidance + Fortitude (Pr)
Speed (Recovery): +2 (3) or +1(4)
Range: Melee (1 Target)
Effect: Weapon; you may perform an attack against any two opponents within melee reach. Each attack must be rolled separately. You may attack an additional opponent within range once you reach +6 with any Melee skill specialization.If your attack roll also surpasses your Target’s Fortitude, advance your Target’s Clock by Push 2.
Unbalancing Sweep
Unbalancing Strike + Sweeping Strike
Weapon: Any.
Category: Base
Attack: Discipline (Pr)
Speed (Recovery): +1 (6)
Range: 30’
Effect: Weapon -3 damage; you gain a +2 to hit and add your Prowess Attribute Die as additional damage on your next attack against this foe.
You may perform this attack against any two opponents within melee reach. Each attack must be rolled separately. You may attack an additional opponent within range once you reach +6 with any Melee skill specialization.December 7, 2013 at 1:02 am #252892AnonymousInactiveJosh
Thanks! I put them in the post and made a few corrections (let me know if they don’t make sense or I got it wrong).The first one is range melee, since Sweeping Strikes is only for melee weapons.
The second one is only for bucklers since only bucklers (shields) get Crushing Blow. Unless you meant your signature Shield Slam maneuver?John
December 7, 2013 at 2:10 am #252893AnonymousInactiveunless you are Holmgang then you can do it with a large shield. BAM
I gotta figure out what the base version of ym signature moves are before I post em
December 7, 2013 at 2:20 am #252894AnonymousInactiveunless you are Holmgang then you can do it with a large shield. BAM
Okay I’ll tag this as a ‘special’ Fighting Style move
December 8, 2013 at 7:20 am #252922frootsnaxParticipantRing the Bells
Edge of the Shield + Sweeping Strike
Weapon: Small Shield.
Category: Advanced
Attack: Avoidance (Pr) & Fortitude (Pr)
Speed (Recovery): +2 (4)
Range: Melee (2 or 3 targets)
Effect: Weapon damage; You may perform this maneuver on two targets that are within melee reach; roll an independent attack against each target. If you also surpass the target’s Fortitude with your attack roll then they are stunned and have their clocks pushed by 5. You may attack an additional opponent within range once you reach +6 with any Melee skill specialization.December 8, 2013 at 11:20 pm #252934AnonymousInactiveI hope this one gets pass the rules lawyers. I could see them having a problem with it because of the 5 foot movement of the Second Attack action. However I think the cinematics of it are awesome.
Two Weapon Tango (edited)
Maneuvers: Lunge & Spinning Strikes
Requirements: Quickness 6, Two-Weapon Fighting, Melee (Balanced),
(Unarmed), or (Unbalanced) +3
Category: Advanced
Attack: Avoidance (Pr)
Speed: +1 (4)
Range: Melee
Effect: Weapon; you can move up to half your Pace before performing this attack. Movement provided by this maneuver may trigger free strikes. You may move an additional 5’ before you perform your off-hand attack. If you successfully strike with your off-hand attack, you deal an additional damage equal to your Passive Quickness Value +1.
Special: This combat maneuver may not be combined with any other movement action.
Special: The Speed cost of this maneuver replaces the standard speed cost incurred by two-weapon fighting (edited)
Weapons: Any melee weapon or unarmed.December 8, 2013 at 11:30 pm #252935AnonymousInactiveAdded. Shouldn’t be any issues, but I did correct the Speed (Rec) to be +1 (3).
John
December 9, 2013 at 4:38 am #252944AnonymousInactiveVital Whirlwind (Advanced) – Southernskies
Requirements: Melee (Any) +12
Base Maneuvers: Vital Strike + Whirlwind
Weapons: Any melee weapon or unarmed.
Attack: Avoidance (Pr)
Speed (Recovery): +2 (4)
Range: Melee
Effect: Weapon; you deal an additional weapon damage die and may perform a single attack against all opponents within melee range. Each attack must be rolled independently.
You must be facing at least three opponents in melee to utilize this Technique.Workings: +2 (3) & +1 (2) = +2 (4)
December 9, 2013 at 12:56 pm #252952AnonymousInactiveVital Whirlwind (Advanced) – Southernskies
Added. I’ve added a “Tier” designation also to these and might group them by Tier.
John
- AuthorPosts
- The forum ‘Arcanis: Players Commons’ is closed to new topics and replies.