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- This topic has 4 replies, 3 voices, and was last updated 10 years, 10 months ago by Anonymous.
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- June 6, 2015 at 1:43 pm #151852AnonymousInactive
Ok, this will probably have to wait for the weary crew to return from Origins, but…
Sweep Talent. Am I reading this right? Does this talent really cost you a 1d wager to perform a second 3d wager you could have attempted otherwise? Is there any official clarification or errata on this? Seeing as in 1st ed, it let you sacrifice 2 hits/damage to knock your target prone, I’m not sure the revision does what it’s meant to do.
Anyone?
Tom
June 19, 2015 at 12:25 am #268620AnonymousInactiveThe trip does not do damage, it just knocks you prone. Sweep is:
Attack w/1d Wager – if you succeed, resolve all the effects, then perform a Trip.
June 22, 2015 at 5:13 pm #268674AnonymousInactiveYeah, it took me a bit to figure that out. Kind of a “d’oh!” moment. Still think the Talent might be a smidge under powered as a Greater Talent, but then my players haven’t been heavy on tactical play either. Is knocking someone prone that big an advantage?
Tom
June 23, 2015 at 2:22 pm #268709AnonymousInactiveYeah, it took me a bit to figure that out. Kind of a “d’oh!” moment. Still think the Talent might be a smidge under powered as a Greater Talent, but then my players haven’t been heavy on tactical play either. Is knocking someone prone that big an advantage?
Tom
If you are ganging up, your allies will get a 4d bonus to attack the Prone target. Plus it makes it hard for the enemy to run away
June 25, 2015 at 8:02 pm #268739AnonymousInactiveGood point. I need to add that info to my cheat sheets. (It’s in my GM folio, but kinda buried.)
Tom
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