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  • #152208
    Anonymous
    Inactive

    Do talents generally affect passive values? The section on “Passive Action Rolls” on page 91 would seem to say yes but the section on “Step 7: Train Your Hero’s Skills” would seem to say no. The one other argument for “no” is that some talents specifically state that they affect passive skill values.

    #271856
    frootsnax
    Participant

    Generally the answer is no. There are a handful of exceptions…chiefly Wary that explicitly says they increase the passive values.

    #271862
    Anonymous
    Inactive

    Thanks. That’s what I thought but wanted to make sure. Personally, I think certain talents should affect passives but they don’t (at a minimum, Foundation talents should). However I’m not expecting anything to change with regards to this…

    #271865
    Anonymous
    Inactive

    I’ve had past discussions on this topic with experienced GMs whom I respect, and there is not a complete consensus but a leaning towards including modifiers for passive values. In my opinion, the ARPG book is not clear, and it could be interpreted either way. It was probably obvious to the original author of the rule set, but the book’s wording doesn’t make it crystal clear to everyone. (Yes, I’m a computer programmer who’s also used to letter-of-the-rules arguments in different game systems.)

    My own interpretation is that it seems ridiculous for general modifiers to not affect both Passive values and Active checks. Suppose a guard has a “+5 bonus to all Perception Action Rolls” (with the wording generally given in skill bonuses. Should the +5 occur only for making an active roll and not for passively guarding? Suppose a warrior has a “+2 to all Might Attribute Action Rolls”. Should the +5 occur only for making an active dice roll and not for passively checking strength? Suppose a wizard has a “+4 to all Arcanum (Sorcery) Skill Rolls”. Should the bonus apply when rolling dice (such as to hit with a spell or to see whether a spell is successfully cast) but not when using passive values (such as seeing about meeting the CTN for automatically casting a spell without a roll or to check on unraveling the thread that self-same supposedly powerfully cast spell)? To me, doing one but not the other seems weird and contradictory.

    But we have another set of wording beyond the ARPG hardback. I checked the old Shattered Empires Quickstart rule book, and its wording is more explicit than the final rule book. To quote the rules from pages 62-63:

    Passive Action Rolls
    Sometimes an Action Roll is needed to overcome the efforts of an unaware or absent character. In such cases, the Action Roll has a TN equal to the opposing character’s modifier plus 12. This system works in a manner similar to defenses (see Combat) and can govern many situations where an opposed check would be suitable, except that one or both parties are unaware of the contested action.
    EXAMPLE: A character may wish to sneak past a distracted guard. Rather than slow the pace of game play with a series of dynamic Action Rolls the character performs an Action Roll against the guard(s) Perception skill (and other modifiers) + 12. This system could also be used to defeat traps set by a skilled artisan, to spot a forgery, decipher a code, or any other situation one may imagine.

    That seems to imply that all modifiers to the guard’s Perception skill apply to the passive as well as active skills. It also states (as does the ARPG) that the point of passive is to reduce the need for lots of die rolling, and thus a modifier for one should apply to the other–unless explicitly stated otherwise.

    #271867
    Anonymous
    Inactive

    Thomas, having done extensive playtesting of the original rules prior to release with a lot of conversations with Pedro throughout that process I can say unequivocally that his intent was that bonuses to skills – except where noted – were not to be added to passive values. This can be seen in the talent Wary which explicitly calls out the addition to passive value. The clear example within the original rules at a minimum should strongly bias any uncertainty towards that intent. Pedro had felt that bonuses to passive values were powerful, especially added to things like arcanum.

    Matt Flynn is now the official arbiter of rules related questions. If there’s an official change, that’s fine, but barring that it should be left as is.

    With a sweep of his hat,

    Paul

    #271868
    frootsnax
    Participant

    Like Hat I think this is long settled. Doesn’t mean the ruling can’t be revisited. But does mean that there should be no ambiguity in the rules intentions.

    I would also just note that the rules for skills are not exactly the same between PCs and “monsters.” See the Bestiary for how NPCs are built if curious. A guard that is +5 to perception almost certainly has an appropriate passive.

    Hat (and others) are particularly right in keeping an eye out for things that can increase the passive score of arcanum. A spell casters passive arcanum is one of the primary metrics of how powerful they are in combat (I certainly have taken every legal opportunity to increase Tukufu’s passive arcanum…)

    #271871
    Anonymous
    Inactive

    Paul’s vast playtest experience carries valuable weight. I’m still surprised since it sure looks to me like Passive Values are intended as a time shortcut to achieving approximately the same thing as Dynamic Action Rolls.

    Given that the intention here is not totally clear in the rules and that disagreements about this rule have come up before, I strongly recommend that it be clarified in the FAQ to prevent misunderstandings and arguments.

    #271872
    Anonymous
    Inactive

    At least for the purposes of people reading this thread, I found Pedro’s previous comments on it.

    viewtopic.php?f=10&t=734

    “I purposely wanted to keep bonuses to a passive skill values rare…”

    Matt can still add it to the FAQ at some point, but this really should be considered a closed issue.

    With a sweep of his hat,

    Paul

    #271873
    Anonymous
    Inactive

    Thanks for posting a link to Pedro’s comment, Paul. That helps. Since the question has been brought up several times, I do encourage adding it to the FAQ.

    #271874
    Anonymous
    Inactive

    I’m confused, now, as to what should be done for contested skills. The rules indicate and, more importantly, the way we actually play the game, is that one person makes a skill check against the other person’s passive value rather than doing a dynamic skill roll-off. What happens when two characters are “competing” and both have skill-roll bonuses? The one who rolls gets to roll gets the bonus. How should that be handled in the game?

    For example, suppose Plato is trying to deceive Socrates in conversation. Plato has a net +2 bonus “to Deceit Action Skill Rolls”, and Socrates has a net +2 bonus “to Empathy Action Skill Rolls.” If Plato rolls the dice for Deceit against Socrates’ passive Empathy and Plato gets the bonus but Socrates does not, then Plato has an advantage. On the other hand, if Socrates rolls the dice for Empathy against Plato’s passive Deceit and Socrates gets the bonus but Plato does not, then Socrates has an advantage.

    As another example, suppose Brutus is trying to sneak up on Caesar, who has been forewarned by soothsayers. Brutus has a net +2 bonus “to Stealth Action Skill Rolls”, and Caesar has a net +2 bonus “to Perception Action Skill Rolls.” If Brutus rolls the dice for Stealth against Caesar’s passive Perception and Brutus gets the bonus but Caesar does not, then Brutus has an advantage. On the other hand, if Caesar rolls the dice for Perception against Brutus’s passive Stealth and Caesar gets the bonus but Brutus does not, then Caesar has an advantage.

    How should that be handled? My best recommendation is that the above examples are covered by the ARPG p. 91. Both of those examples should be Dynamic Action Rolls in which both players roll the dice, and both characters get their bonuses. These should not be Passive Action Rolls. In the game in practice, we seem to do too many Passive Action Rolls when we should do Dynamic Action Rolls. I can recall a handful of recent active interactions with NPCs where the GM indicated that we players were rolling against a passive value or where I (as GM) used a passive value and now think I should have had a dynamic action roll.

    #271875
    Anonymous
    Inactive

    Magic spells are definitely affected by not including bonuses “to Arcanum Action Skill Rolls” in Passive Values:

    [1] Greater difficulty in adding adaptations to spells–and optionally more action skill rolls may be needed to successfully cast spells with adaptations. When having a net +2 “to Arcanum Action Skill Rolls” doesn’t count towards Arcanum Passive Value (which is compared with CTN), that bonus doesn’t let the caster automatically get more adaptations. However, the caster can still choose to roll and take the gamble on failing. With +1, it’s not necessarily worth the risk of failure for an average of +1, but for a net +4 (which experienced characters can achieve from multiple independent sources), it can very well be worthwhile to take the risk of failure for that extra adaptation (albeit maybe just the one that’s +2 CTN and not the one that’s +4).

    [2] Sustained spells with CTN > Passive Arcanum are more useful than other spells. The rules for sustained spells do not mention any need to ever check against CTN for sustaining the spell once it is started. Thus, if a spell-caster is going to gamble on an adaptation by rolling dice to beat a high CTN, it’s better to do as a one-time effort for a spell that can thereafter be sustained without further rolls than for an instant spell that would require further dice rolls to be cast again.

    [3] It can be easier to disrupt a spell than it is to cast it in the first place. Both Counter Spell (ta) and Unravel the Thread (sp) rules state that the dispelling mage should make an Arcanum Action Skill Roll against the caster’s Passive Arcanum Value. Thus, the dispeller can get more bonuses than the original caster.

    (I’m not trying to argue but just talk it through.)

    #271876
    Anonymous
    Inactive

    Thomas,

    Contested skills are very easy and you’ve already described the right approaches. If both participants are making active checks they get their full benefits. If one of the participants has their passive targeted, they don’t. The bonuses imply focused attention. Consider the following:

    You’re actively pursuing a thief who’s trying to hide. It’s your active perception vs. their active stealth – both are fully engaged.

    A guard is walking his standard patrol. He’s been at it for hours and it’s as quiet and boring as it’s been for weeks. It’s the guard’s passive Perception vs. the active stealth roll of the person trying to pass him.

    The advantage goes to the person paying more attention and actively engaged.

    From a game design philosophy you can argue whether that’s the best choice, but it’s the way the game’s designed.

    If you’re GMing the game and feel that both parties are actively aware enough that it’s not a passive roll, then you’re certainly free to make it a fully contested roll. If the mod calls for checks against passive values though, that’s the way it works.

    If the clarifications significantly impact your character, the campaign staff have been good about letting people adjust their characters builds.

    With a sweep of his hat,

    Paul

    #271877
    Anonymous
    Inactive

    Magic spells are definitely affected by not including bonuses “to Arcanum Action Skill Rolls” in Passive Values:

    [1] Greater difficulty in adding adaptations to spells–and optionally more action skill rolls may be needed to successfully cast spells with adaptations. When having a net +2 “to Arcanum Action Skill Rolls” doesn’t count towards Arcanum Passive Value (which is compared with CTN), that bonus doesn’t let the caster automatically get more adaptations.

    Correct. If you’ve got Metaphysical Understanding or Prodigy they are bonuses to the ASRs.

    However, the caster can still choose to roll and take the gamble on failing. With +1, it’s not necessarily worth the risk of failure for an average of +1, but for a net +4 (which experienced characters can achieve from multiple independent sources), it can very well be worthwhile to take the risk of failure for that extra adaptation (albeit maybe just the one that’s +2 CTN and not the one that’s +4).

    Correct, it can be, but just because you got a good roll, doesn’t make you a better caster in general. Passive is still the best indicator.

    [2] It can be easier to disrupt a spell than it is to cast it in the first place. Both Counter Spell (ta) and Unravel the Thread (sp) rules state that the dispelling mage should make an Arcanum Action Skill Roll against the caster’s Passive Arcanum Value. Thus, the dispeller can get more bonuses than the original caster.

    (I’m not trying to argue but just talk it through.)

    You are correct. It is easier. The use of passive values makes sense in some areas and far less in others. There are places where I believe a contested ASR would make more sense, but that’s not the way the rules are.

    Of course all of this works both ways – for and against the players.

    With a sweep of his hat,

    Paul

    #271878
    Anonymous
    Inactive

    Thanks for all the help, Paul.

    #271879
    Anonymous
    Inactive

    Thanks for chiming in, Paul (and he is correct). Nothing adds to a passive value unless it specifically says so.
    Passive values are only used in cases where a Hero is not actively doing something. Not deliberately looking? Passive perception used…trying to hide/move silent? stealth action skill roll, etc etc
    Also, since the example was brought up….Empathy is NOT a lie detector. It is a read in an emotional state. Someone can be lying and be happy, sad, scared, nervous, excited, or whatever.

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