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- This topic has 10 replies, 6 voices, and was last updated 11 years, 3 months ago by Anonymous.
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- May 18, 2015 at 4:06 pm #151817AnonymousInactive
So I was stating out attacks, and I found that one of my PC’s could deal an average of over 37 stamina per hit. Granted that is with a LOT of spin on the clock and eating some strain. But because this damage is so over the top, I want to make certain that I am doing this right before taking the build to a con.
Ability Die : 2d6! (d12 + Might Rune on armor)
Weapon : 1d12
Neroth’s Grasp : +2
Fervidite : +1
Fine Q. : +1
Necronic Rune : +1
Fire Rune : +1
Forward Stance : 1d4
Smite Heretic : 1d6
Brittle Bones : 1d10
Mighty Swing : +5
= 37 adv damageMay 18, 2015 at 4:28 pm #267925AnonymousInactiveThat’s a lot of damage. However, there are some problems with it:
Ability Die : 2d6! (d12 + Might Rune on armor)
Weapon : 1d12
Neroth’s Grasp : +2 {talent and magic item?}
Fervidite : +1 {untyped}
Fine Q. : +1 {item}
Necronic Rune : +1 {magic item}
Fire Rune : +1 {magic item}
Forward Stance : 1d4 {talent}
Smite Heretic : 1d6 {spell}
Brittle Bones : 1d10 {spell}
Mighty Swing : +5 {maneuver}You can only have 1 of each category of bonus for each of die and static. Therefore, you have to lose Necrotic Rune, Fire Rune, and Smite Heretic (or Brittle Bones) for a total “loss” of 1d6+2 (5.5 average) which still leaves 31.5 avg damage which is still high but it requires 2+ talents, a rune, and at least one spell.
May 18, 2015 at 4:58 pm #267926AnonymousInactiveThanks Steve!
My gut told me there was something wrong. I just couldn’t figure out what.
May 18, 2015 at 5:26 pm #267927AnonymousInactiveI would argue that the brittle bones and smite heretic would work together, since the brittle bones is actually cast on the target prior to the attack, while the smite heretic is part of his attack. Though I think that is complicated, since they are both spell bonuses, but on different targets.
Of course, if the brittle bones were cast by an ally, it would become ally source rather than spell and would stack. Additionally, since you don’t have a static spell bonus you could factor in a benediction of the gods bonus, and take your forward stance up to a 1d6 for tier two to increase your damage as well.
But the different runes would definitely not stack.
With casting the brittle bones ahead of time, activating the might rune, and the spell/mighty swing combo, this is a 15 tick attack, with 6 recovery, that causes 2 strain damage to the caster. So compare this to 5 tick 3 attacks for damage comparison…
May 18, 2015 at 7:38 pm #267930AnonymousInactiveOn a damage per tick basis dropping the spell casting is certainly more effective. However, if I need to bypass a some of the really high AR’s we have been seeing, or I want to be assured of doing a wound due to massive stamina damage, then this is part of that plan of attack.
May 18, 2015 at 9:28 pm #267932AnonymousInactiveOn a damage per tick basis dropping the spell casting is certainly more effective. However, if I need to bypass a some of the really high AR’s we have been seeing, or I want to be assured of doing a wound due to massive stamina damage, then this is part of that plan of attack.
The idea of sitting out 15 ticks for any maneuver makes me wince. I’ve got a character that regularly sits out between 6 and 8 ticks and it feels like an eternity.
I’d also be very careful about assuming that the damage will be sufficient to wound. Sure it might be likely, but if the adversary spends a fate point to bump his defenses, or your damage comes in a bit on the low side you might not get the wound you’re looking for. It’s really good damage, it’s just a lot of eggs in one basket. With exploding dice, it’s still possible to get that big damage in a faster shot, though far less likely.
With a sweep of his hat,
Paul
May 18, 2015 at 10:49 pm #267935AnonymousInactiveAs usual, you make a good point Paul. Compared to Acturis and his speed 2 ability to distract opponent, I’m sure that I’d start to squirm in my chair a little.
I guess that is one disadvantage to looking at an excel spreadsheet, to actually dicing things out against an opponent. Humm, I think I need to reevaluate my assessment methods…..
May 18, 2015 at 11:33 pm #267936AnonymousInactiveWhat this has done for me has started me thinking about the brittle bones spell. I never liked it before because it required two things to happen – first I have to effect it, then someone else has to hit. Why do that when I can get more effect out of spells that immediately do damage?
The answer may be that by assisting your beefy damage dealers at a critical time with an additional 5 points of damage, it may help cause more wounds.
I’ll have to think about that.
May 18, 2015 at 11:40 pm #267937AnonymousInactiveOk. Back to my original concept….. Grand Master of the Beer Stein. With Mighty Swing on a speed 3 club, That puts me right at 21.9 Adv. Stamina per hit (Explosion Adjusted), or 65.7 Stamina per mighty sweeping strike. Makes life as a martial worth living…..?
Edit: Nope have to use a real club cause I just realized I can’t get Grand Master Beer Stein, until after two tiers of Weapon Savant. Still, it is only a -3 to hit with with a Beer Stein if i have combat aptitude. humm how to do this legally….
May 19, 2015 at 12:40 am #267939AnonymousInactiveGrandMaster (Chair Leg)?
Step 1: Hit them with the chair you were sitting on (improvised) to break it
Step 2: Hit them with the club (chair leg) you just created.
May 19, 2015 at 1:39 am #267943AnonymousInactiveA chair leg, or anything else not specifically designed to be a weapon is an improvised weapon. It should therefore get a flat =5 to hit, and have no weapon tricks. Combat Aptitude will drop the -5 to -3, and Tools of the Trade will drop it to zero. But unless you are a Weapon Savant, your going to take negative modifiers anytime you go off script and use a random object for a weapon. There really is no easy way around this.
In the old 3.5 days the weapon savant had a special ability to use improvised weapons, otherwise other classes where out of luck.
So for me the question is “Do I care more for damage per tick, or for flavor.” I can go Grand Master Club and get mighty sweeping strike at Tier 1. But if I want to do it with a beer stein I have to wait until tier 3. That is two tiers of weapon savant, to get tools of the trade for full proficiency with improvised weapons, then grand master improvised weapon.
The more I think about it, the more I like the flavor of the improvised weapon. I just have to figure out if i can do so without crippling my table at the BI.
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