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  • #150872
    Anonymous
    Inactive

    Page 269 (Errata & Clarification)
    Trap and Cut
    Add the following;
    Special: The Speed cost of this maneuver replaces the standard speed cost incurred by two-weapon fighting
    Also add the following to weapons, show in bold
    Weapons: Must be wielding two distinct weapons or be fighting unarmed.

    Other parts of the errata (TWF and Spinning Strikes) added Polearms and clarified the use of double weapons. Why is Trap and Cut not allowing polearms when spinning strikes and TWF do? Seems unnecessarily restrictive.

    John

    #258555
    Anonymous
    Inactive

    Page 269 (Errata & Clarification)
    Trap and Cut
    Add the following;
    Special: The Speed cost of this maneuver replaces the standard speed cost incurred by two-weapon fighting
    Also add the following to weapons, show in bold
    Weapons: Must be wielding two distinct weapons or be fighting unarmed.

    Other parts of the errata (TWF and Spinning Strikes) added Polearms and clarified the use of double weapons. Why is Trap and Cut not allowing polearms when spinning strikes and TWF do? Seems unnecessarily restrictive.

    John

    The maneuver is based off a real technique….

    There is no way to trap and cut with a pole arm

    #258578
    Anonymous
    Inactive

    Yeah. This maneuver requires two weapons.

    Side note Pedro, you should make a tier 2 maneuver that requires you have a double-sided weapon for quarterstaff and double-spear wielders.

    #258581
    Anonymous
    Inactive

    Yeah. This maneuver requires two weapons.

    Side note Pedro, you should make a tier 2 maneuver that requires you have a double-sided weapon for quarterstaff and double-spear wielders.

    Not a bad idea, I’ll add one to the campaign book

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