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- March 11, 2014 at 9:15 pm #150872AnonymousInactive
Page 269 (Errata & Clarification)
Trap and Cut
Add the following;
Special: The Speed cost of this maneuver replaces the standard speed cost incurred by two-weapon fighting
Also add the following to weapons, show in bold
Weapons: Must be wielding two distinct weapons or be fighting unarmed.Other parts of the errata (TWF and Spinning Strikes) added Polearms and clarified the use of double weapons. Why is Trap and Cut not allowing polearms when spinning strikes and TWF do? Seems unnecessarily restrictive.
John
March 11, 2014 at 10:23 pm #258555AnonymousInactivePage 269 (Errata & Clarification)
Trap and Cut
Add the following;
Special: The Speed cost of this maneuver replaces the standard speed cost incurred by two-weapon fighting
Also add the following to weapons, show in bold
Weapons: Must be wielding two distinct weapons or be fighting unarmed.Other parts of the errata (TWF and Spinning Strikes) added Polearms and clarified the use of double weapons. Why is Trap and Cut not allowing polearms when spinning strikes and TWF do? Seems unnecessarily restrictive.
John
The maneuver is based off a real technique….
There is no way to trap and cut with a pole arm
March 11, 2014 at 10:50 pm #258578AnonymousInactiveYeah. This maneuver requires two weapons.
Side note Pedro, you should make a tier 2 maneuver that requires you have a double-sided weapon for quarterstaff and double-spear wielders.
March 11, 2014 at 10:53 pm #258581AnonymousInactiveYeah. This maneuver requires two weapons.
Side note Pedro, you should make a tier 2 maneuver that requires you have a double-sided weapon for quarterstaff and double-spear wielders.
Not a bad idea, I’ll add one to the campaign book
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