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  • #265669
    Anonymous
    Inactive

    I’m still not sold on the spell in general, but I’ll give it another shot.

    Elemental Gestalt
    Tradition: Elemental (Exotic) [Tier III]
    Category: Binding
    CTN: 23
    Speed (Strain): 4 (+10) /1
    Range: Self
    Duration: Scene (D)
    You are able to empower your own elemental essence to empower yourself beyond your normal levels, at least for a time.
    Effect: You channel your inner elemental spirit to grant yourself a number of abilities, and a few penalties. Once this spell ends, you are Exhausted for the rest of the scene and cannot cast this spell again for 24 hours due to the strain inflicted upon your body.

    Osalikene Elorii – You gain +1 Avoidance, -1 Fortitude, +5′ Movement Pace, and either the Quick OR the Uncanny Reaction talent.
    Kelekene Elorii – You gain +1 Avoidance, -1 Discipline, the Elemental Aura: Fire Trait, and either the Quick OR the Uncanny Reaction talent.
    Marokene Elorii – You gain -1 Avoidance, +1 Fortitude, the Natural Armor Trait, and either the Crush OR the Powerful Attack Trait.
    Berokene Elorii – You gain +1 Fortitude, -1 Discipline, the Elemental Aura: Fire Trait, and either the Uncanny Reaction OR the Combat Intuition talent.

    Adaptation: Increase the CTN by 6, Strain by 5 you may gain both talents or traits listed in your racial version of this spell.
    Adaptation: Increase the CTN by 10, Strain by 10 to gain one of the following benefits, by race:

    Osalikene Elorii – You gain a Fly Pace of 30′ (Clumsy).
    Kelekene Elorii – As a Speed 4 action you may turn yourself into embers and flame, transporting yourself 30′ from your original location.
    Marokene Elorii – You gain a Burrow Pace of 30′ (Glide)
    Berokene Elorii – You gain a +5 to all Athletics and Acrobatics checks made for movement, and when in a space smaller than is typically necessary of a creature of your size type you may treat your size to be one size category smaller.

Viewing 31 post (of 31 total)
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