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- August 25, 2016 at 6:55 pm #273379AnonymousInactive
It’s been a while since I’ve been on the forums. Sorry. I just received an e-mail notification that a thread I was watching has been updated, and well… here I am.
Hmmm…. Okay, so I took a little time to refresh my memory. No vampyre thralls, huh?
Here’s a first stab at it…
As a demanding action the Val’Baucisz may consume the flesh of a helpless, living victim. (We would need some sort of requirement that the victim be one of the sentient races of Arcanis, and not just some wild animal or something.) This is considered an attack on a helpless foe, and as such will deal a wound. For each wound dealt to the same creature, the Val’Baucisz may gain one of the following benefits for the remainder of the scene:
*Okay, after taking another look at the previous comments, this sounds a lot like “Slaking our Thirst for Bood” which was listed as a Tier 5 bloodline talent. But earlier in the thread we had, “Your blood will be Mine” which was also a Tier 5 bloodline talent.
Can you post the names (and maybe the abilities) of the bloodline talents that are already accepted? That might help to refresh everyone’s memories.
Thanks,
ScottAugust 25, 2016 at 11:09 pm #273381AnonymousInactiveVal’Baucisz
Attributes: Logic, Charisma
Skills: Any skill of your choice, as well as two of Deceit, Etiquette, and Persuasion.
All Val have a Bloodrank. This affects the use of certain spells and Talents. Typically this Bloodrank is equal to the number of Bloodline Talents possessed.
Choose a Bloodline Talent.
Choose one bonus Talent
Val gain a +1 bonus to any Interaction Skill check made to influence others of lower social standing.
Automatic Languages: High Coryani, Native Nation.Val’Baucisz Bloodline Powers
Consort with the Master’s Pets [Racial]
The cat is the sacred animal of Sarish, placed upon Arcanis as His minion to aid the adepts of magic.
Requirements: Hero Tier I, val’Baucisz
Benefit: You gain the ability to communicate with any feline creature as though you shared a common language. Additionally, should you take Loyal Companion (ta) you may choose any form of Common Level, Tier I Feline for your companion and do not need to purchase the animal.
Bloodrank: If you are a val’Baucisz, obtaining this talent increases your racial Bloodrank by 1.Visage of the Damned [Racial]
Mish, the Shadow of Sarish, manifests himself in a val’Baucisz, allowing him to call upon a black rage inside himself. This distorts his face into a viscious mask of hate that instills dread into the hearts of those who gaze upon it.
Requirements: Hero Tier I, val’Baucisz
Benefit: Once per day (Speed: 5, Duration: Instant, Range: 30′ (1 Target) you may force one target to perform a Horror Check against your Discipline defense.
Special: Mindless creatures and any targets who are blind or otherwise cannot see the val are immune to this effect.
Bloodrank: If you are a val’Baucisz, obtaining this talent increases your racial Bloodrank by 1.Thy Kindred Shall Protect and Serve Thee [Racial]
The Binder of Demons gives many gifts to his children, but few are greater than the ability to summon and control the Infernal.
Requirements: Hero Tier II, val’Baucisz
Benefit: You may now cast the spell Summon Infernal, Lesser as if you possessed ranks in the appropriate Arcanum skill (using Charisma as the Primary Attribute) equal to double your Bloodrank.
Bloodrank: If you are a val’Baucisz, obtaining this talent increases your racial Bloodrank by 1.Tale of Blood [Racial]
While the val’Mehan have the ability to track a creature using its blood, the val’Baucisz are able to see its true nature.
Requirements: Hero Tier II, val’Baucisz
Benefit: By tasting (or, if you have a feline Loyal Companion, your companion) you may learn intimate details of the owner of that blood. After consuming the blood, you must succeed on a Challenging (TN: 20) Insight Action Skill Roll with your Bloodrank added to the roll to identify the identity of the blood’s original owner. For every +5 above the given TN listed above, you identify one additional piece of information about the original blood owner. Information that can be gathered includes: Given name, Val line (if any) or surname, race, age, Bloodrank (if any), profession (archetype or background), nationality, fealty (for example, a Milandesian who is actually a Coryani agent). You may not attempt to learn about the same target more than once in a 24-hour period, but you may use this ability once per day, per Bloodrank.
Bloodrank: If you are a val’Baucisz, obtaining this talent increases your racial Bloodrank by 1.Black Prince of the Night [Racial]
While the val’Baucisz do not allow others to uncover their family mysteries, they are more than adept at unraveling the secrets of those around them, due in a large part to their ability to observe without being seen.
Requirements: Hero Tier III, val’Baucisz
Benefit: Once per scene, as a Complex (Speed 4) action, you may turn into a cat, rat, or bat, as if you possessed the Innocent Appearance monstrous quality. All animal forms are normal for their species with the exception of being completely jet black in fur, skin, and claws. While in bat form, you gain Fly 20′ (Clumsy). While in rat form, you gain Burrow 10′ (loose). While in Cat form, you gain the Acrobatic Talent. Returning to your normal form is another Complex (Speed 4) action.
When you change into animal form, all of your equipment melds into your new form (becoming unusable for the duration of this ability). While in animal form, you may not cast spells or communicate. Additionally, you utilize either a d6 or your regular Attribute die (whichever is lower) for all physical Attributes.
Bloodrank: If you are a val’Baucisz, obtaining this talent increases your racial Bloodrank by 1.Word of the Oathmaker [Racial]
The val’Baucisz guard their family secrets, never willingly allowing another to pry into their shadowy pasts.
Requirements: Hero Tier IV, val’Baucisz
Benefit: Once per day, you gain the ability to inscribe a unique Rune out of your own blood on the surface of any inanimate object such as a door or a wall, but not a weapon or garment. This Rune functions as a Continent spell, activated by the approach of anyone but yourself coming within 5′ of the Rune or touching the item possessing the rune, but can only hold any spell you can cast from the Diabolism, Wards, Blood, Heritage (val’Baucisz), or the Summon Infernal, Lesser gained through Thy Kindred Shall Serve and Protect Thee (ta). This rune takes one hour to inscribe (as per the Contingent Spell), and lasts a number of days equal to double your Bloodrank. You may only have a number of such Runes active equal to your Bloodrank.
Bloodrank: If you are a val’Baucisz, obtaining this talent increases your racial Bloodrank by 1.Your Blood Will Be Mine [Racial]
The Valinor Mish was associated with the Sarish’s aspect as the God of Blood, and his arcane heritage carries through with the val’Baucisz family. Alas, the way that this ability has manifested is in their ability to create monsters.
Requirement: Hero Tier V, val’Baucisz
Benefit: You gain the ability to to use Sarish’s skills in blood to bind other creatures to your will, converting them into the vile val’Baucisz Vampyre. If you have access to a live captive, you may perform a sorcerous ritual (Speed: 1 Hour) involving bleeding the victim and, just before death, forcing them to feed upon your own divine blood. You can create a single Tier III Elite val’Baucisz Vampyre (Arcanis Bestiary Volume 1, pg 26) by sacrificing a wound which cannot be healed until such a time as the Vampyre (and all of its spawn) have been killed. The Vampyre is bound to your will, and though it has a mind of its own it will obey your every command (though that does not mean it will not do something you have not expressly forbidden). You may only possess a single Vampyre at any given time, though it can be used to create up to two common-level Vampyres, and they up to two groups of four minion-level Vampyres of their own accord (all requiring fresh victims). Should you ever be Vanquished, you lose all control over the Vampyre (and its spawn) until such a time that you have been returned to either full wounds (minus the wound need to create the Vampyre) or full stamina.
Bloodrank: If you are a val’Baucisz, obtaining this talent increases your racial Bloodrank by 1.August 26, 2016 at 12:23 pm #273386AnonymousInactiveThanks!
Okay, so “Slaking our Thirst for Blood” does not appear to be a bloodline talent. Therefore, I can continue down this line…
As a demanding action the Val’Baucisz may consume the flesh of a helpless, living victim. (We would need some sort of requirement that the victim be one of the sentient races of Arcanis, and not just some wild animal or something.) This is considered an attack on a helpless foe, and as such will deal a wound. For each wound dealt to the same creature, the Val’Baucisz may gain one of the following benefits for the remainder of the scene:
* Gain a die bump to a physical stat (stackable)
* Recover 1 Wound
* Recover some stamina
(Those are the three listed in “Slaking our Thirst for Blood”. Maybe we can get 1 or 2 more?)Here’s a thought…
* Gain a +1 (+2?) bonus to your Discipline or Fortitude DefenseAlso, I think it might be thematically appropriate if we gave a bonus if the victim is a Val. I hesitate to say that the Val’Baucisz could pick two for every wound dealt from consuming a Val, but I’m not certain how to increase the benefit by less than a full increment.
Thoughts?
September 12, 2016 at 5:58 pm #273513AnonymousInactiveWhile it’ll need some formatting stuff done, overall I’m down with this. Opinions?
September 13, 2016 at 4:36 pm #273517AnonymousInactiveOk, I’m good thematically, just not sure mechanically. From a story perspective is this something that would occur quickly and under pressure (i.e. a combat)?
If this reflects the consumption of Mish then there probably should be some be mechanic similar to the following
If the victim being consumed is a sentient of greater power (higher tier or bloodrank), the val’Bausicz gains a measure of their power. The longer they feast and the more they consume, the greater the benefit. Options include:
1. Ingest the blood – increase blood rank by 1 permanently, cannot exceed the blood rank of the victim or gain a new bloodline talent of the victim’s
2. Ingest the flesh – increase a physical attribute point by 1 or gain a physical or combat talent
3. Ingest the mind – Spontaneously awaken if the victim is psionically active, pick any non-Limited skill talent or arcane talent; or gain increase your ranks in a skill known to the victim by the lesser of their ranks or the val’Baucisz’s blood rankFeasting in this way takes 24 ticks and costs the victim a wound.
If the victim being consumed is of lesser power they may gain a lesser benefit (same as Scott’s original list).
NOTE: Use of this ability is an evil act. Use of this ability should be strong grounds to move a PC to NPC status. Access to this ability should be granted with this in mind.
Ok, to be clear – mechanically this is big and unbalanced against other bloodlines. Going down a canibalism route though should be clear grounds for NPC status only and so falls more into the foes category rather than balanced for PCs.
If the intent is to make an ability that is PC usable then I think we should only include this as a note for Chroniclers and provide something else for PCs.
With a sweep of his hat,
Paul
September 19, 2016 at 1:59 pm #273555AnonymousInactiveFinally getting back to this (egads it has been a busy last few weeks!):
To answer Paul’s last question first, I do not know if Henry ever plans on making these things Hero-playable. At the moment we are making this to be reasonably balanced in the rules set but not necessarily “nice” enough that a Hero would take this. The val’Baucisz are (on average) pretty viscous customers, and their bloodlines reflect this.
As to the bloodline power itself:
I think that we should make a separation between creatures consumed by Tier, and possibly give bonuses according to that. If you eat another Tier V creature, you can gain a +5 on all Action Skill Rolls for the rest of the Scene sort of thing (not necessarily that this should be the final mechanic, but a thought).
I do agree that the ability should be tied into the number of Wounds of creature consumed.
I am actually tempted to NOT limit it to Intelligent creatures, with maybe the val’Baucisz gaining a number of Qualities that the consumed creature has equal to their Bloodrank, but also any flaws that that creature has. For example, if a BR 5 val’Baucisz eats a Tier I Wolf, they would gain up to 5 of its Qualities (Bite attack, Scent, d8 quickness, Take Down maneuver, etc), but they would also gain Bestial Intellect. This gives the talent more use while also making it more interesting.
I also don’t mind the whole increasing your bloodrank thing when eating, but I don’t think it is powerful enough to be a standard mode on its own.
September 22, 2016 at 6:22 pm #273592AnonymousInactiveWell, initially I had some serious reservations about Paul’s suggestions. Then I remembered that this was a Tier V talent. And it would be rare, indeed that a Tier V val’Baucisz encounters and is able to consume a being of higher tier or bloodrank. Is there any history of val’Baucisz “ascending” beyond normal mortal limits? (Because that’s kind of what this would do for them.)
As an additional thought, if I were a tier V val’Baucisz with this bloodline talent, then I would most certainly be seeking out other creatures that I could consume in order to increase my power. Therefore, it seems logical that any val’Baucisz who successfully used this power would soon become a target for other tier V val’Baucisz. Which would lead to a vicious cycle of infighting and distrust. (Not at all uncommon for this bloodline, I would think.)
Just food for thought.
Scott
September 22, 2016 at 7:14 pm #273593drafitParticipantHello Gentlemen,
I’m sorry but I can’t approve this ability.
It’s patently “evil” thus making the option of a val’Baucisz Hero forever unavailable.
I’ll try and come up with something else.
Thank you.
September 22, 2016 at 8:12 pm #273594AnonymousInactiveYay brainstorming!
So, going back to them in story, what is their fundamental ‘nature’?
According to their Bloodline Powers their affinities are to:
– Cats (1)
– Infernal (1)
– Infernal (2)
– Blood (2)
– Bat, Cat, Rat (3)
– Magic (4)This is a fairly wide grab-bag of powers, which is somewhat fitting for a Sarishan Val. If we follow the rest of the knowledge about the val’Baucisz they were ‘birthed’ from Mish, the Blood of Sarish, which to me still says that we should focus on Blood and Magic as much as possible for them for the Tier V power. Infernal could work, but the val’mehan always seemed more Demon-y to me than the Baucisz. While the Cat/Bat/Rat thing fits the vampire-ness, I am not a huge fan of it since this seems way more Saluwean than Sarishan (originally the Baucisz were a Sarish-Saluwe cross Val, similar to how the Sunga were originally seen as a Larissa-Cadic mix), which doesn’t quite fit. Any move to expand on this power to me seems like we’d be stepping on the val’Dellenov’s powers.
If we focus on traditional “vampire” powers for them, we’re actually starting to run low on those since the ‘standard’ list of powers are well represented. We could go back to the healing aspect or ‘unnatural strength and vitality’, but the best manifestation of that would be the pseudo-cannibal powers. We could make it less overtly “consumption” and give them a power to draw blood from someone to heal themselves (for example, give them an up-powered version of the T1 Vampiric Touch spell) or to give them die-bumps (or both). If Henry’s worried about them being ‘evil’, we can make a rather firm limit to how long these last, or to add a downside (like the die bump to Might and Vigour, but a Die Penalty to Charisma and Intelligence) to limit their use.
That aside, what else do we know about the val’Baucisz? There seems to be a genetic trait of cruelty in their psyche and need for domination. Of course a lot of this is cultural (them being taught all other people are ‘lesser’) but there has to be some component in some of it. My interpretation was that the cannibalism would help explain this (after all, they literally see everyone else as cattle). . .
How about this: We can continue to have a specific ‘blood drinking’ power, but have it designed to be an out-of-combat power. If they consume a specific volume of fresh blood, they gain a non-combat bonus (bonuses to Perception, for example). This way we keep the general theme without making it QUITE as evil.
I am totally up for other suggestions. Matt? Joe?
September 22, 2016 at 8:29 pm #273595AnonymousInactiveChatting with one of my coworkers and she suggested that an easy solution would be just to give them a straight Regeneration power. Not sure the rationale beyond “they heal very well because of magical blood”, but it may be a simpler idea than this vampiric attack.
Further food for thought.
November 16, 2016 at 6:50 pm #273939AnonymousInactiveJust a poke on this topic, which I know I myself have not been keeping up with. However, now that several other projects are moving along, I wanted to see if people had any fresh ideas here.
December 1, 2016 at 4:13 am #274012AnonymousInactiveSean Esterline, who is helping with the new ArcaniCon by writing the new Soft Points, had a couple good ideas for the val’Baucisz T5 power:
1) Have them sprout some form of “Blood Wings”, granting them a flying ability similar to Valinor’s Wings. Unlike their shapeshifting ability, they would retain their shape, and it would be more similar to the half-beast form of a val’Dellenov in their combat abilities.
2) Give them an ability similar to the Bloodwalk ability of the Blood Magus Prestige Class from Complete Arcana in the older D&D material:
Bloodwalk (Su): At 10th level, a blood magus becomes perfectly attuned to the song of blood. He gains the supernatural ability to transport himself great distances via the blood of living creatures. Once per day as a standard action that does not provoke attacks of opportunity, he can seamlessly enter any living creature (except an elemental, ooze, plant, undead, or other creature without blood or a similar fl uid) whose size equals or exceeds his own and pass any distance to another living creature on the same plane in a single round, regardless of the distance separating the two. A blood magus merely designates a direction and distance (“a living creature twenty miles due west of here”), and the bloodwalk ability transports him to a destination creature as close as possible to the desired location. He can’t specify a named individual as the endpoint unless he has previously obtained a sample of that creature’s blood and has it preserved in a vial that he carries. The entry and destination creatures need not be familiar to the blood magus. A blood magus cannot use himself as an entry creature. If an intended entry creature is unwilling, he must make a successful melee touch attack to enter. (A missed touch attack does not use up the ability for that day.) When exiting a creature, a blood magus chooses an adjacent square in which to appear. Entering and exiting a creature is painless unless a blood magus wishes otherwise (see below). In most cases, though, the destination creature finds being the endpoint of a magical portal surprising and quite unsettling. If he desires, a blood magus can attempt to make a bloody exit from the destination creature. He bursts forth explosively from the creature’s body, dealing 10d6 points of damage unless the creature makes a Fortitude save (DC 10 + blood magus’s class level + blood magus’s Con modifier). When he makes a bloody exit, a blood magus must succeed on a DC 15 Fortitude save or be stunned for 1 round from the shock of his expulsion.
December 1, 2016 at 6:20 pm #274016AnonymousInactiveTwo options:
Shape the Blood [Racial]
The val’Baucisz gains such mastery over blood that they are able to shape their own to suit their needs.
Requirement: Hero Tier V, val’Baucisz
Benefit: As a Complex Action, you may sacrifice 5 Stamina to create a number of effects. While these effects are active, the sacrificed Stamina cannot be healed. You may have as many of these abilities active as you have Stamina to sacrifice. Once the effect is complete, you are Exhausted.
Armor of Blood: You may cause your blood to coat your body, hardening into a form of armor. You gain a Natural AR equal to half your Bloodrank.
Blood Weapon: You may create any single Exceptional Quality melee or thrown weapon under 5 lbs. out of your blood. This weapon may be thrown and used with spells such as Whirling Blade. Once released, this blade dissipates after the conclusion of that attack. This weapon may be thrown At Bloodrank 7 this weapon becomes Legendary Quality.
Wings of Blood: You may create a set of wings made of blood which erupt from your back. You may fly with Agile maneuverability and gain a Fly Pace of 10′ per Bloodrank (for example, a Bloodrank of 5 would allow a Pace of 50′) which may be reduced by Bulk. You suffer a -2 to Avoidance while these wings are active. Any armor worn must be modified to accomodate these wings, requiring 5 Gc to modify.
Bloodrank: If you are a val’Baucisz, obtaining this talent increases your racial Bloodrank by 1.Option 2:
Bloodwalker [Racial]
The val’Baucisz are such masters of blood that they may use the blood of others to move with impunity.
Requirement: Hero Tier V, val’Baucisz
Benefit: Once per Scene you may make a Charisma Action Roll with a bonus equal to your Bloodrank against the Fortitude Defense of a single, living creature with blood within 60′ of you. If successful, you are instantly transported from your location and erupt through your target, dealing 2d10(Ch) damage which bypasses all AR, ending your turn in an adjacent 5′ square.
Bloodrank: If you are a val’Baucisz, obtaining this talent increases your racial Bloodrank by 1. - AuthorPosts
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