Viewing 7 posts - 31 through 37 (of 37 total)
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  • #264184
    Anonymous
    Inactive

    I think the concept is a cool (pun not intended), and have taken to the thought processes of what may work to enable such a concept and still be fitting within the world. So far I’ve had some thoughts, but nothing solid enough to submit yet. But I did want to say thanks for some inspiration.

    #264194
    Anonymous
    Inactive

    Weird, I tried to post the link twice and each time it does not work. Sorry.

    #264197
    Anonymous
    Inactive

    As for going psionic, undisciplined psion would certainly fit. But you can’t take that background if you have any spell casting ability. Which means if I dual cast, I would be weak in Psionic, Primal/eldrich AND combat skills. The concept shown in the movie is anything but weak. So this is an area where the mechanics don’t match the movie/concept as well as they might otherwise.

    #264198
    Anonymous
    Inactive

    Sorry I’ve tried multiple times to fix the link and each time I get a working link it just goes back to the original version.

    #264199
    Anonymous
    Inactive

    Ok…. this should work:

    Type: Arcane: Primal
    Arcanum:Primal
    Deciet
    Stealth
    knowlage myths
    knowlage planes
    Light Armor: Milandir
    Weapon Training Dagger, Pistol
    Prestidigitation
    Arcane Spell Casting

    Ability scores
    MI 4
    PR 5
    QU 4
    VI 4
    Ch 8
    IN 4
    Lo 4

    Race: Val Holyrn (Ossan powers)
    +1 Vigor
    Acanum
    Deciet
    Etiquette
    Prodigy
    Bloodline Power Yarris Step
    High Coryani,
    Milandisian
    Source of Water

    Milandir
    Stealth
    Wilderness lore

    Expatriot – Hinterlands
    19
    +1 Mi
    Arcanum Primal
    Deciet
    Wilderness Lore
    Seasoned Traveler
    Weapon mastery Dagger + Pistol
    Gear two daggers, light armor

    Skills
    Aracanum:primal
    Knowlage Engineering
    Wilderness Lore
    deciet
    Ranged Marksman (2)

    Chilling presence
    Dubious Reputation

    Elemental Empowerment
    Adaption expand area
    Adaption alter area

    1.1 creation
    1.2 +1 to all skills
    1.3 +1 to 5 skills
    1.4 +1 to Arcanum, Deciet, Stealth
    1.5 Gain two Arcanum Talents: Selective Spell, Learn Spell Gail Force Winds
    1.6 Gain two talents – Rapid spell, toughness
    1.7 +2 to all defenses
    1.8 path elementalist
    1.9 +1 Fort
    1.10 (undecided)

    #264200
    Anonymous
    Inactive

    [Edited to reflect above post didn’t see when last posting]

    I’m wondering what 5 spells you chose with ASC I? I assume elementalism is your primary tradition. It would seem to make sense to take black ice, elemental bolt, and gale force winds for that tradition. I was thinking you might take bestial claws and claim they are made of ice for flavor. I have no idea what would be in character in hexes or necromancy. (though if you went elorii and elder you could have your elemental be a snowman) This would make taking learn spell unnecessary for gale force winds later.

    Taking elementalist gives adaptation:elemental empowerment, if you take it in character creation you will essentially “lose” that talent when you take the path. Why not bump up the path earlier in the process, and free up the talent in character creation?

    You are aware that while you have talents in some weapons, you have no ranks in any? You will very quickly have a hard time hitting anything. That is entirely in keeping with the character, but might be a bit dangerous in the campaign.

    #264230
    Anonymous
    Inactive

    For Spells:

    Elemental : Earthen Spikes, Elemental Bolt, Black Ice
    Animism : Cat Fall
    Hexs : Diminish Senses

    Justification: Elemental Bolt when elementally empowered (cold) is my ice and snow game. Black Ice is self explanitory. While Earthen Spikes is very similer to some defensive works she posted outside her ice castle, as well as reflecting the scene with the Duke of Weasleton at the ball. Again, elementally empowered.

    The issue with the other schools of primalism is that they do as well. From animism I’ve taken Path of the Wolf (to allow path of the Raptor at Tier II) as a raven plays prominent in other versions of the story. Diminish senses comes from another version of the story where shards of her shattered mirror fly into a boys eye and heart and eventually lead to his death.

    Gail Force Winds is taken at tier 1.5.

    Tier II spells
    Elemental: Elemental Tempest, Biting Frost, Twister
    Animism: Path of the Raptor
    Hexes : Scrying Inscription

Viewing 7 posts - 31 through 37 (of 37 total)
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