Viewing 15 posts - 1 through 15 (of 22 total)
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  • #151900
    Anonymous
    Inactive

    With so many Sarishans/val’Mehan kicking around the campaign taking samples of blood from literally every PC and NPC in the campaign, I think it has come the time to start imposing campaign limits as to how long PC’s can keep this blood for future adventures.

    Background: There are talents which allow Sarishans and val’Mehan to take samples of blood that they found to track individuals (Blood Calls to Blood (ta)). I have seen almost every val’Mehan taking dozens of samples over the course of various adventures, which means they can (in theory) track everyone they have ever met who is gullible enough (or wounded enough) to give them a sample of their blood.

    While the Blood Calls to Blood talent states that the ability works no matter how old the sample of blood is, blood is a natural tissue and (especially with middle-ages era medical practices) will rapidly degrade. I suggest one (or more) of three restrictions to keep this from getting too far out of hand:

    1) Each Hero can only possess X samples of blood on their person at any one time. This will not restrict them from using fresh blood from an adventure for the ability, only what they have decided to keep on them.

    2) Specify that each vial MUST be tracked by the Hero in terms of Bulk and Encumbrance, given each one an Encumbrance of 1 (glass vials and whatnot). They must keep a written record on each of their CP’s as to what they have on them at any one time.

    3) Make a reference of when a blood sample is taken on the CP. Because of the risk of the blood degrading or becoming a breeding ground of disease (blood is VERY nutritious for Bacteria!), each time a Hero ‘takes a swig’ of the blood, there is a 10% chance/adventure after it is taken that they will get sick. For example: A Hero got a sample of Duoppol’s blood 4 adventures ago and feels the need to track him. The val’Mehan will roll 1d10 and on a 1, 2, 3, and 4 will suffer an illness from drinking contaminated blood.

    #268774
    Anonymous
    Inactive

    I’ve never heard of this personally, but I think it needs to be a consensual thing if it involves another PC. Sure there’s lots of blood after a fight, but knowing “that drop of blood came from this PC” isn’t possible. Therefore, if a Sarishan expects to have a drop (or vial) of blood from a PC, it needs to be signed off on in my opinion.

    John

    #268775
    Anonymous
    Inactive

    Most Sarishan’s I’ve played with are not going to press the issue if another PC says no (not always, though, especially if they play their guy as more ‘evil’), but for NPC’s I’ve seen noticeable hoarder behaviour from at least a half dozen val’Mehan \":P\"

    #268776
    Anonymous
    Inactive

    Most Sarishan’s I’ve played with are not going to press the issue if another PC says no (not always, though, especially if they play their guy as more ‘evil’), but for NPC’s I’ve seen noticeable hoarder behaviour from at least a half dozen val’Mehan \":P\"

    Interesting…My experience has been that any NPC who bleeds enough to get a vial of blood is probably dead at the end of the module \":)\"

    John

    #268778
    Anonymous
    Inactive

    And that’s where your mistaken… They do not need a vial of blood. And lets be honest most PCs or NPCs are not going to volunteer to fill up a vial! However A small drop on a bandage will suffice and isn’t so hard to get… If you get injured and ask a Sarishian for healing more then likely you have provided them a sample.

    Blood doesn’t evaporate the water in it does but it leaves behind everything else which if let alone will pretty much remain indefinitely.

    So getting a swatch of blood or a bandage with blood on it would provide a Val’Mehan or Sarishan the material they require for that bloodline talent for a very long period of time, as long as they took care to preserve it…

    I have all mine cataloged and sealed in wax. \":)\"

    #268779
    Anonymous
    Inactive

    While it is true blood can be dried, it doesn’t mean it wont suffer from all the other natural decay processes of time. You are not storing this in a dry mausoleum, but on yourself as you travel through the Blessed Lands, Kraldjurr Morass, or even under water! Simply put, short of magical intervention there is no way that a Hero could preserve blood in any kind of useable state over a long term in this world. Also, if you are going to have the blood of hundreds on you at all time, that starts to add up in bulk/encumbrance, so I do hope you are keeping track of that as well. Eventually it will start impairing your ability to move (pace) and dodge (avoidance) as per Bulk rules.

    #268781
    Anonymous
    Inactive

    I say let them do and let the decisions have consequences. If Sarishans arre doing this, sounds like a good opportunity to either let the Sarishann clergy to police their own, or maybe some political or Inquisatorial forces might have to do it for them.

    #268782
    frootsnax
    Participant

    Players can live their own choices. Tukufu does NOT volunteer his blood thank you very much. And as a psion he heals himself. Other PCs are welcome to make other choices…and maybe someday deal with the consequences. \":P\"

    NPCs are a somewhat different matter. Unless its on a relic or CP signed off by a judge (and/or I think it seems reasonable) I don’t particularly feel bound by any given Sarishian’s alleged collection. Though careful “account keeping” might help I’m going to make a ruling on what I think is reasonable and roll from there. If for example Arch Prelate Leona goes missing and a PC says AHA I met in module X and she gave me a drop a blood … well, I’ve probably played, read and judged X. If she’s not injured in the mod AND I don’t see how or why you’d ever get a drop of blood from her…then I don’t feel that as a judge I have to honor that claim even if some other judged signed off something like … “yeah she volunteered a drop.”

    That said I generally don’t care to nerf PC powers. Especially the ones that don’t turn up much. So if it made sense I *might* try to throw a blood tracker a bone even if the module didn’t really take that possibility into account. I would note that I’ve never seen a module “broken” as a result of this so I am not that worried…

    Last thought. IMO important NPCs don’t make themselves available to PCs “convenience.” They use PCs when its convenient to them. If a PC asks for a drop of blood I’d politely decline but offer to hold a drop of the PCs blood instead. \":evil:\"

    #268783
    Anonymous
    Inactive

    whois even doing this? this seems like we need some sort of snopes for Arcanis…. however if you tried this on me, I might be forced to consider that as a hostile action ( in character)

    #268784
    Anonymous
    Inactive

    I have had val’Mehans at tables ask for blood from all the PCs at the table. As a general rule we decline. In character I find val’Mehan’s to be slightly shady (blame it on my Milandisian upbringing). As a Beltinian I find the practice…distasteful… Out of character I understand why they do it, and nobody’s gotten really bent out of shape over it. Still it does feel kinda wierd when they ask…

    #268785
    Anonymous
    Inactive

    well like many things, people dont understand that they are doing something distasteful to other characters, and will continue to do so until someone takes them aside and explains why its distasteful and / or unfeasible to do so.

    Sometimes this will take multiple people and/or repeated explanations on why this is a distasteful action. perhaps even relying on an authority figure to speak up and say something along those lines also.

    So be the person that speaks up directly?

    (that last line is not directed at anyone in particular but a general appeal for people to be the person that steps up and says “That’s not cool”)

    #268786
    Anonymous
    Inactive

    To be fair the val’Mehan in question was asking for blood so he could track us in case we got kidnapped by the bad guys. Out of character I don’t think he has any ulterior motives. In character, well… Since the val’Mehan character doesn’t push the idea on us we are generally cool with that player. While my Beltininan find his pair of Infernal “bodyguards” to be off-putting there is no denying they are helpful in combat.

    Guess my issue with this dates back to my time as a Shadowrun player, where you NEVER EVER leave DNA evidence behind… \":)\"

    #268787
    Anonymous
    Inactive

    If it is voluntary, that is one thing. But, if a PC is scavenging the battlefield for blood droplets of other Heroes who took stamina damage. Like Josh said…not cool. On the other hand, that has given me an idea of what might happen if a Val’Mehan with a blood collection just happens to be in Dhakivar.

    Dear ValMehan Hero,
    THanks for bringing us all that juicy information.
    Love,
    The Val’Baucisz

    #268790
    Anonymous
    Inactive

    I think Cody has a point in his original post. One can argue about the fine points (e.g., solid vs liquid blood, catching diseases, whether the PC carries the blood on his person or on a mount or cart, etc.), but the primary point stands that the val’Mehan blood-tracing abilities lead to impractical results. That we players have found this problem shows that the Arcanis stories and adventures have taught us players to think creatively as well as intelligently.

    I say this as one of those val’Mehans who collects blood (but I’m wearing my GM hat to think this through now). I had the idea on my own to preemptively collect blood (both from friends in case they ever are lost or captured and from enemies in case I want to find my enemies) even before I gain the Blood Calls to Blood Talent since I knew I’d get it one day. If I thought of it on my own, other players must have done the same, and that means many val’Mehans (as individuals and as a family) would have thought of it. (BTW, I don’t know whether anyone collected blood in the Living Arcanis campaign.) If we extrapolate logically, some odd societal results will occur. Even though vals are not as common in the general populace as they are amongst Hero PCs, there are enough val’Mehans that their abilities probably would impact society and their family. The two key abilities here are the Bloodline Talent Blood Calls to Blood (ARPG, p.223) and Sense Blood cast as a Heritage Spell (CoH, p.158), neither of which has any limits as to how long ago the blood was collected or tasted. Taken alone, they are neat flavor and nice abilities, but taken to extreme by the val’Mehan family, the results are bigger and scarier. If there were only a few hundred val’Mehans in the world, there would not be these results–but I presume there are many thousands and thousands of val’Mehans.

    Imagine a large, powerful val family that has these abilities and what they could do.

  • They might offer expert bounty-hunter services to find anyone desired for a fee and a drop of blood.[/*:m]
  • They might collect samples of blood from their political (and business) rivals just so they can get a sense as to whether they are anywhere nearby.[/*:m]
  • They might go to every baby born and offer to collect some of its blood just in case the Harvesters come for the babe so that they can recover the child. They might offer such a service for a fee. They might do it for free just so they have a sample of everyone‘s blood to be able to find them any time they want.[/*:m]
  • They might offer a general rescue service for people who might want to be found if kidnapped–with an extra fee collected later for anyone who wants to run away and be lost.[/*:m]
  • They might offer a service to determine from a drop of blood whether the target was alive or dead. This could be useful not only on determining whether a missing loved one was alive or dead but also for discerning the status of a missing nobleman, a missing heir, a missing warrior (whether legionnaire, knight, scout, or hero), an absent rival, or an assassination target.[/*:m]
  • They might offer to cast healing spells (e.g., Diminish Fatigue and Cleanse the Blood) for free while surreptitiously collecting blood to have it just in case it’s ever useful.[/*:m]
  • They might offer small rewards for any blood they don’t already have a sample of. This might be overt or secretive, and it could be larger rewards for secret samples of noble blood or their enemies.[/*:m]
  • In Nishanpur, the Sarishans at the city gates collect blood as part of the payment for the Mark of Sarish, and thus they get some of many people’s blood.[/*:m]

    Since people would eventually realize the downside of letting val’Mehans have a sample of everyone’s blood, the family might offer to swear Sarishan Oaths that they will not do anything with the blood other than what is stated up front, perhaps for a small extra fee or as a free oath as a gesture of good will (which would eventually be needed or no one would trust them). But then people would realize that if you can’t trust the val’Mehans with your blood then how can you trust whether they really are casting that Sarishan Oath spell or not. Thus, eventually no one trusts the val’Mehans at all. This line of reasoning (either from bad experiences or just reasoning it out in advance like this) might lead the val’Mehan family to police itself actively and avoid these problems, but there would be bad apples here and there, and the family might still secretly collect some blood from special people and get in trouble if/when caught. Moreover, everyone would learn to be cautious when someone in Sarishan robes tries to help them recover from bleeding, and healing might sometimes be refused from someone who might be a val’Mehan. Bloody bandages might wind up being burnt at times (at least by those who are powerful and/or paranoid) to prevent val’Mehans from getting their hands on it. Stories might spread (true or not) that val’Mehans bred special Infernal mosquitoes or striges to steal blood from innocent people.

    The suggestions previously posted for limiting blood collection by PCs do not address the above societal-level issues. If the talent and spell are played as listed in the books, mannish society probably would have dealt with these repercussions long ago. (And maybe Henry can tell us a story about that and how it was all resolved.)

    Thus, I propose that some form of limitation be placed on both the Talent and the Spell. One simple and perhaps effective measure would be to limit them to work only on relatively recent blood. Perhaps it needs to be less than a week or so old. Too long an expiration limit would not relieve the problems, while too brief an expiration limit would make the abilities mostly useless. A week feels like a nice period where it’s still useful yet discourages hoarding blood “just in case.” This sort of limitation should be a rules change and not just a campaign change since it would affect the world regardless of the shared campaign. For practicality, though, the Legends of Arcanis campaign might rule that blood “expires” between modules (with possible exceptions for two-part stories that occur in less than a week of game time).

    What do others of you think about all these points on likely societal consequences of the existence of the blood-tracing abilities and the potential solution I’ve proposed?

#268791
Anonymous
Inactive

Wow, all these suggestions for giving blood to the Val’Mehans and how they can make use of it, just from the two powers in the players guide. These are the people who bound a third of the Valinor to a not-nice place. They worship a blood god of magic, and are descended from one of his servants. I would eat everything I own if I were to find out these two powers were the limit of what they can do with your blood. Want a vote to go their way, well they have a drop of your blood, vote their way or fall over dead.

I might give a comrade Val’Mehan a taste of my blood because he’s earned my trust. But a drop to store that could then go to who-knows-where? Might as well slit my own throat now.

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