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- This topic has 3 replies, 4 voices, and was last updated 9 years ago by Anonymous.
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- May 15, 2017 at 11:09 pm #152642AnonymousInactive
I’m trying to get all the Destroyer HPs in before Origins, but its a bear getting them scheduled. How safe is it to play them out of order – I don’t want previous modules not played yet to be spoiled, or to have the enjoyment of a module curtailed due to not knowing what is going on.
Right now the biggest one is HP2-13… its a two rounder, and right now its looking like the only way to play it before the Origins LARP is going to be to play it before HPs 5, 6, 7, 8, 9, 10, 11, and 12.
May 16, 2017 at 2:53 am #275277AnonymousInactive2-13 is the ‘big one’ and will give you major spoilers to all the previous HP.
However, it also gives you background events to Season 3 that may affect your playing of later hardpoints.
Better to play it out of order than miss it entirely (bring your ‘A game’ to combat; it is HARD).
May 16, 2017 at 6:29 am #275279frootsnaxParticipantMany of the “Coming of the Destroyer” mods can be played in any order. Into the Blessed Lands is best to play first. But nothing else afterwards spoils it. Words of the Seer should be played before Blessed are the Heretics. Distant Shore should be played before The Chosen and/or Night of 1000 Screams. Hide and Seek, Price of Honor, Vexing Priests & Lives Past can be played whenever.
The BI We Do What We Must has a lot of spoilers. Especially for Words of the Seer, Blessed are the Herretics & Distant Shore.
IMO most of the mods in the series (1) introduce the major players in the Blessed Lands and (2) set the stage for the arrival of the Destroyer.
May 30, 2017 at 12:04 pm #275436AnonymousInactiveThank you for the assistance everyone- we were able to schedule all the important mods without any major spoilings thanks to your help combined with another friend’s advice
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