Makers of Award-winning Role Playing Games Forums Arcanis: The Shattered Empires Secret Societies what sorts of missions do you want to go on?

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  • #150444
    Anonymous
    Inactive

    Title sort of sums it up. But there are a few specific wrinkles I’ll toss out to cover:

    1) How much inter party tension do you want your missions to create? None? A little? More? What about one object that two or more societies want? What about the illusion that two societies want one object but that the object can be shared if the PCs are clever enough? (Real mission from the living arcanis days: Emerald Society & Azure Way both sent after the same necklace … ES wants the inscription in the necklace. AW wants the pendant of the necklace because it used to go with something else. This gets mentioned in “fluff” of orders, but the basic reading says get the necklace. On the surface it looks like the 2 societies are in conflict but several table I ran worked it out).

    2) How connected the main plot of the mod do you want missions to be? Do you care if secret missions are essentially surpurfulous to the main thrust of the mod…or should there be some overlap? In a delve bring something back. In a roll playing mod talk to someone and persuade them to do X.

    3) What about modules that reward PCs that do things that help their society…but never formally give you a mission? You encounter or hear something about agents of Ymandragore and investigate\report to the Hawk and Shield.

    #253870
    Anonymous
    Inactive

    Let’s see….
    1) Moderate. There should definitely be tension, but not so much as to derail the mod and have the session drag out due to arguing/debating.
    2) I think both are appropriate. Making it part of the main thrust of the mod helps build interest and investment. However, having separate orders can be fun, also. Especially ones that put a crunch on players to either have to ditch their companions for a short period of time or that push for time to complete both SS goals and mod goals. (Dont make it impossible, just difficult….e.g. making a SS drop and then having to run across town to make the mod “meeting”. So, starting a scene off Exhausted from the run, etc.)
    3) Absolutely. PCs have a responsibility to the goals of their SS. Waiting for orders is just lazy. SS are another aspect of the Hero they should be aware of all the time.

    #253871
    Anonymous
    Inactive

    My Views:
    1) Having played in the D&D Living Campaign for Eberron where there were competing Factions, I find some tension/conflict a good, healthy addition to the game. I don’t think *every* adventure should involved competing goals/objectives. If Secret Society missions (or opportunities see #3 below) are to be more a part of adventures, then there’s more opportunity for conflict.

    Example: If I’m always doing things for my society, it’s not a big deal if another society beats me to the punch in the occasional adventure or I fail my mission. If secret society missions are only in 1 out of every 5 modules, then missing out becomes more problematic and a person is more apt to slow the game down with discussion / arguments. It’s the same way with the limited magic items. They increased the amount so that people are more okay with not getting something every adventure.

    2) I don’t think any adventure should be only about a Secret Society mission. However, I’d love to see some threads sprinkled throughout the Campaign Arc. Some societies are often going to appear together (Emerald Society / Azure Way) while others have specific goals which will appear in certain modules (Hawk and Shield), and some may just apply anywhere (Feathermen) and have characters do odd things.

    I would like to see storylines though. Random “Hey retrieve this item while you’re in this city” are fine but it would be nice to see an overall Society Mission extend. I need to get back and help with this on my Society’s Front \":)\"

    3) I think that someone in a Secret Society should always be on the lookout for things that would interest them. I think it’s up the GM to note if a character went above and beyond or took initiative for their Society. There should be guidelines as part of the Adventure Boiler Plate on general things that a Society is looking for. If a character performs one of these, they are awarded some Fame/Influence handwritten on the certificate.

    Examples:
    Champion of Silver Chalice:
    – Character sacrifices some permanent resource (money, fate, item) for the betterment of a less fortunate.
    – Character puts self in personal danger to defect a powerful tyrant

    Emerald Society
    – Character retrieves and delivers a piece of historical significance
    – Character discovers and maps a previously unknown ruin or area

    Azure Way
    – Character discovers and maps a previously unknown ruin or area
    – Character retrieves a historical relic from the First Imperium

    Feather Men
    – Character orchestrates a public humiliation of a corrupt official
    – Character keeps his society secret even under dangerous circumstances

    Laerestri
    – Discover some previously unknown ceremony of another race
    – Discover a significant relic from another races’ past

    Mourners
    – Character converts another to the cause
    – Character manages to distribute public information regarding their mission

    Orthodoxy
    – Character protects another’s soul at great personal risk
    – Character converts another to the cause

    Sanctorum
    – Character saves a mage from a harvester
    – Character defends a caster at great personal risk

    Just some ideas

    #253874
    Anonymous
    Inactive

    Eric,

    Good question. In terms of tension I’m ok with a range, but it shouldn’t be higher than moderate. Specifically, the key objectives of the mod should be able to be completed regardless of the outcome of any secret society missions. I’m perfectly fine if secret society missions are at odds or could be accomplished mutually with some thought (such as the example you described). I recall sitting at a few tables in the first arc where one or a couple players completely screwed over the rest of the party because of mission objectives with no in character recourse to follow avoiding PVP. It leaves a really bad taste in the mouth of the rest of the players.

    2) I’m ok if the mission objective ties in strongly with the plot, as long as again the mod can be completed regardless of what happens with a mission. Consider if one of the mod’s primary objectives is the recovery of the journal containing important information. Maybe one or more of the secret society’s missions is to recover the body for proper honors and burial. Lugging the body around could certainly be problematic – slow the party down, lost time in combat dealing with it etc.

    3) I agree with the notion that folks should be proactive where it makes sense, not just reactive on missions. One thing to consider would be to add a list of secret societies to each AR and adjust a value for impact of the character’s actions on each secret society. Characters may come to the attention of a secret society good or bad, whether they’re aware of it or not. This could represent someone constantly being a thorn in the side or someone who might be ripe for contact and recruitment.

    With a sweep of his…

    Hat

    #253878
    Anonymous
    Inactive

    I know that some Secret Societies have paths, but I don’t know if it’s ever been stated explicitly: Do you need to take the path to be a member? Or can you just say “I’m a member of “?

    The reason I ask is for recruitment of other players/NPC’s to a society. That should be worth fame even if it’s not in the module.

    John

    #253886
    Anonymous
    Inactive

    I know that some Secret Societies have paths, but I don’t know if it’s ever been stated explicitly: Do you need to take the path to be a member? Or can you just say “I’m a member of “?

    The reason I ask is for recruitment of other players/NPC’s to a society. That should be worth fame even if it’s not in the module.

    John
    You do not need to take a SS path to be a part of that society.

    #253887
    Anonymous
    Inactive

    A SS path simply means you are a shining member of that (secret) community.

    #253890
    Anonymous
    Inactive

    A SS path simply means you are a shining member of that (secret) community.
    Or you haveadopt ed their weird fighting style.

    #253896
    Anonymous
    Inactive

    A SS path simply means you are a shining member of that (secret) community.
    Or you haveadopt ed their weird fighting style.

    SS’s have Fighting Styles?!

    #253910
    Anonymous
    Inactive

    A SS path simply means you are a shining member of that (secret) community.
    Or you haveadopt ed their weird fighting style.

    SS’s have Fighting Styles?!

    *waves hand* No, John, they don’t. These are not the Fighting Styles you are looking for.
    *waves hand* You don’t want to ask about Secret Society Fighting Styles. You want to go home and re-think your character build.

    #253916
    Anonymous
    Inactive

    *waves hand* No, John, they don’t. These are not the Fighting Styles you are looking for.
    *waves hand* You don’t want to ask about Secret Society Fighting Styles. You want to go home and re-think your character build.

    Got that one covered already \":)\"

    #254113
    Anonymous
    Inactive

    Title sort of sums it up. But there are a few specific wrinkles I’ll toss out to cover:

    1) How much inter party tension do you want your missions to create? None? A little? More? What about one object that two or more societies want? What about the illusion that two societies want one object but that the object can be shared if the PCs are clever enough? (Real mission from the living arcanis days: Emerald Society & Azure Way both sent after the same necklace … ES wants the inscription in the necklace. AW wants the pendant of the necklace because it used to go with something else. This gets mentioned in “fluff” of orders, but the basic reading says get the necklace. On the surface it looks like the 2 societies are in conflict but several table I ran worked it out).

    Party tension is a good thing. What is not a good thing is when a SS mission is to derail the primary goal of the mod. I don’t want to see that in a campaign again. If it does show up it should never be in a Hard Point or BI or multiple part mod.

    2) How connected the main plot of the mod do you want missions to be? Do you care if secret missions are essentially surpurfulous to the main thrust of the mod…or should there be some overlap? In a delve bring something back. In a roll playing mod talk to someone and persuade them to do X.

    I like it for the most part but see answer to 1.

    3) What about modules that reward PCs that do things that help their society…but never formally give you a mission? You encounter or hear something about agents of Ymandragore and investigate\report to the Hawk and Shield.

    Mixed feeling since the greedy part says yes getting rewarded for stuff I do naturally. The other part of me says that why should the player be rewarded for just playing his character within the parameters he has set for himself.
    There are also some secrete societies that by their nature limit themselves to specific mods. If you are doing a simple rescue op then the followers of the E.S. or A.W may be stretched to find things of historical nature. H&S would be extremely limited to mods where the Yamandagor show up.
    Other societies have much more opportunities like there is always room in a mod for a CofTSC to be noble and heroic. Usually room for MoS to mess with the religion and for the Orthodoxy to protect it. (Oh Ya using the two of them gave me an awesome idea for a character. Build a Psionic Inquisitor who is secretly a plant for the MoS)

    So follow up question. Would it be appropriate for some secrete society to be more open then others. Everyone knows of the Free Masons or many other Fraternal orders versus everyone hearing rumors of the Illuminati but no one can prove it exist. I imagine the Arcanis secret societies are something like that.

    I see it as

    Mourners of Silence and the Feather Men sort of being like the Illuminati because they are just whispered about with no “proof of their existence”
    When it comes to secrecy versus public knowledge I would next put the Laerestri & the Sanctorum of the Arcane because everyone knows they exist but unless you have personal dealing with the former you don’t actually know anyone in them. I would also put the Champions of the Silver Chalice in their not because of their love for secrecy but because of the newness of the order. In a hundred years I see them being more like the Free Masons which brings me to . . .
    the Orthodoxy which I see on or near the same level as the or nearly as secretive as the Free Masons.
    Finally I would put the Followers of the Azure Way and Emerald Society being like a highly respected Educational society or Fraternity.
    Comments; agree, disagree, where might I be off in my assessment?

    #254154
    frootsnax
    Participant

    … snip… Party tension is a good thing. What is not a good thing is when a SS mission is to derail the primary goal of the mod. I don’t want to see that in a campaign again. If it does show up it should never be in a Hard Point or BI or multiple part mod.

    Boy, I do remember that happening in So Shall You Reap for the Hawk faction! That was a serious heads up about the nature of the campaign. And maybe there were some Erdukeen problems as well. Agreed! I don’t want to see that either.

    … snip… part says yes to getting rewarded for stuff I do naturally. The other part of me says that why should the player be rewarded for just playing his character within the parameters he has set for himself.

    I haven’t really thought bout it from that perspective. The (small) reward is for being on the ball. I agree that you shouldn’t get a reward for doing something that is ordinarily part of finishing the module. Probably not for simply recapping the module to superiors either. On the other hand encouraging roll playing is all about rewarding people for playing their character.

    So follow up question. Would it be appropriate for some secrete society to be more open then others. Everyone knows of the Free Masons or many other Fraternal orders versus everyone hearing rumors of the Illuminati but no one can prove it exist. I imagine the Arcanis secret societies are something like that.

    I’m no one official, but yes I believe many of the secret societies have different levels of “public profiles.” I used to be one of the Three Invisible Kings of the Emerald Society and it was our contention in the living campaign that everybody who was anybody in power or scholarship had at least heard of the organization & some of the more scholarly wing of the group openly admitted to being part of the ES…perhaps thinking it was only a fraternity for scholars. People in the “acquisitions side” or leadership side were much harder to identify. In that sense it might well be that there are different “levels” to being part of the ES and people might talk about the ES meaning very different things.

    Similarly I think anyone who worries about arcane magic or Ymandragore has heard of the Sanctorum which is itself a secretive organization. But perhaps not the Hawk & Shield. Scholars of Philosophy, and members of the church, have probably heard of the Mourners of Silence. The Azure Way is a lot like the Masons being in public at least a Masonry Guild (much like the Freemasons). Etc. Etc. The Champions of the Silver Chalice and the Feathermen currently seem more secretive to me…but that may just be that they are the newest kids on the block.

    #255101
    Anonymous
    Inactive

    I remember that I definitely enjoyed the previous way Secret Societies were handled in Living Arcanis. IIRC, they were difficult and some were tied into the story, and other times they were superfluous. I didn’t experience any intra-party issues, probably because we were all members of the Murder of Crows (Josh Elliott and Lindsay Elliott will remember…*cawww* *cawww*).

    One thing I would caution against would be making the missions worth something tied into character functionality. If any of you have played Pathfinder Society, you know there is was a Prestige system with Factions that eventually went away because it wasn’t working. Prestige with your Faction tied into magic item purchase limits and it got to the point where a lot of my players got pretty upset about missing ‘their’ Prestige Points.

    I don’t think Living Arcanis or Legends of Arcanis had/is going to adopt this system but I wanted to share my experiences anyway. I like the way they were handled previously by LA.

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