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- December 5, 2014 at 2:17 pm #151564AnonymousInactive
The Flowing River [Unique, Combat, Racial]
Your line has always been known for its quick reflexes and ability to move like Beroe’s rivers.
Requirement: Berokene Elorii, Quickness 10, 6 Ranks in Athletics, Acrobatics, and Perception, [Insert Character’s name]
Benefit: You gain an additional number of Initiative Dice equal to one half of your Passive Insight (rounded down). Additionally, once per scene you may add your Passive Quickness to your Avoidance in response to a successful attack upon you.December 8, 2014 at 6:07 pm #265360AnonymousInactiveAnyone else? Paul? Scott? Joe? Matt? Bueller? Bueller?
December 9, 2014 at 1:02 am #265363AnonymousInactiveLet’s see… While initiative is something that’s used at least once per adventure, if one has a Quickness of 10, then that character is already rolling at least 4 dice for initiative. Once in a blue moon (mathematically, one in every 16 combats), that character will begin combat with an init of 6 or more. Even when that happens, it’s not so bad that I’d spend a talent to lower my odds. Yes, I can boost my avoidance once per scene. That makes this more attractive. But to be honest, I’d probably expect a little more if this were something that I paid for in a kickstarter. (Granted, I don’t remember how much was required for this level of benefit. So take the above with a grain of salt.)
If I could make a suggestion, add a push speed to the avoidance bump and make it bump your avoidance by your passive Qu + In. Then it becomes more visually impressive while still being only usable once per scene.
Scott
December 9, 2014 at 1:05 am #265364AnonymousInactiveThis reads as a mid-late T2 Talent. I would note that the speed (recovery) of the reaction is 0 (+0) and can be executed while under push. Or if not it should be clarified. That’s the only mechanical piece missing.
Looking at Scott’s comments I agree it should be tweaked a bit better. I’d make it say Push 2 for passive Qu+In. That’s likely going to be a +7 bump initially, rising to 8 or 9.
With a sweep of his hat,
Paul
December 9, 2014 at 1:15 am #265369AnonymousInactiveThe Flowing River [Unique, Combat, Racial]
Your line has always been known for its quick reflexes and ability to move like Beroe’s rivers.
Requirement: Bloodline of Water (ta), Quickness 10, 6 Ranks in Athletics, Acrobatics, and Perception, [Insert Character’s name]
Benefit: In response to a declared attack (before the attack is rolled), once per scene as a Push 2 action, you may add your Passive Quickness to your avoidance. Additionally, you gain a number of additional Initiative Dice equal to one half your Passive Prowess, rounded down.December 9, 2014 at 8:15 pm #265378AnonymousInactiveI like the rewritten version. The first also had the ambiguity of not saying when they get the bonus. So, technically, they could have waited after damage was dealt and then said “oh no, let’s avoid that”.
Wait a sec…Insight already has it’s passive factored into Avoidance. Maybe just Quickness? Also, given how I am reading the Talent, I would also require Bloodline of Water (ta)
December 9, 2014 at 9:20 pm #265382AnonymousInactiveAll Elorii, unless I am mistaken (at work so I don’t have book) get their Bloodline talent at character creation.
Modified above: I’m fine with just Quickness
December 10, 2014 at 12:01 am #265387AnonymousInactiveAll Elorii, unless I am mistaken (at work so I don’t have book) get their Bloodline talent at character creation.
Modified above: I’m fine with just Quickness
Nope…it is an option. Berokene get a skill talent or Bloodline of Water.
December 10, 2014 at 12:02 am #265390AnonymousInactiveUpdated with Talent!
December 10, 2014 at 1:02 am #265395AnonymousInactiveSo now that it’s back to just passive quickness to Avoidance, I feel that it’s a bit weak. You have to learn the talent in place of some other talent (an opportunity cost.) Additionally, this was something special that was purchased as part of a kickstarter. The bonus die/dice to Init are almost irrelevant and the bonus to Avoidance is not so big as to have a significant impact on your avoidance unless you can pick and choose (after to-hit dice are rolled) when to use it. That is, a +4 to your avoidance (which is only usable once per scene, as a push 2 action before combat dice are rolled) will be irrelevant at least 66% of the time.
“66%! How’s you come up with that number?”
Well, I’m glad you asked… Being the INTJ computer programmer that I am, a while back I mocked up a probability calculator. And while the details and variations are too verbose to easily fit in this post, suffice to say that at most, a single pip change in the 2d10 action dice plus a single attribute die amount to at most a 10% change in the probability of being hit. That delta decreases roughly by 1% with every point away from the peak of the probability distribution curve. Best case scenario is that +4 to your avoidance will affect a roughly 34% change in your chance to be hit. In most cases, this will be less either because your avoidance falls on the higher end of the curve and it’s already harder for your opponent to hit you or because it falls on the lower end of the curve and it’s already easier for your opponent to hit you. (Or because your opponent has a larger than 1d10 attribute die.)
In short, if you’re going to force it to be a push 2 action and/or if you’re going to reduce it back to only passive Qu, then I think it’s a bit underpowered.
Scott
December 10, 2014 at 1:12 am #265396AnonymousInactiveAlas, the most ‘related’ attributes for avoiding things are Quickness, Prowess, and Insight, two of which already are used in Avoidance. The other five (Mi, Vi, Ch, Lo, and Re) don’t really fit the flavour of the talent. As such, if we want to keep the ‘flavour’ we’re running out of things.
How about this: What if we have a 1/scene ability that is basically the same as Arcane Shield? Elorii cannot get it, so even though it is a Tier I spell, it is something ‘neat’ for them.
The Flowing River [Unique, Combat, Racial]
Your line has always been known for its quick reflexes and ability to move like Beroe’s rivers.
Requirement: Bloodline of Water (ta), Quickness 10, 6 Ranks in Athletics, Acrobatics, and Perception, [Insert Character’s name]
Benefit: In response to a declared attack (before the attack is rolled), once per scene as a Push 6 action, you may add your Quickness Attribute to your avoidance. Additionally, you gain a number of additional Initiative Dice equal to one half your Passive Prowess, rounded down.December 10, 2014 at 1:22 am #265398AnonymousInactiveI could go for this. For a push 6 action, you’re significantly improving your odds of not being hit. Plus, you still get a minor benefit every initiative roll. Seems decent to me.

ScottDecember 10, 2014 at 2:32 am #265400AnonymousInactiveArcane Shield can be done as a Push 6 and grants AR = to Arcanum Roll. No limit on how often. I’d probably drop the push to 4 maybe 5. It’s 1/scene and declared before the attack roll is made. Otherwise I like it.
With a sweep of his hat,
Paul
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