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- December 15, 2013 at 6:55 pm #150414AnonymousInactive
So I was having a discussion the other day and I want to make sure I’m understanding things correctly. Do bonuses from weapon tricks and martial techniques stack because they count as separate sources or do they not stack because they count as the same source?
December 15, 2013 at 10:08 pm #253423AnonymousInactiveOverlap, as same source.
December 15, 2013 at 11:10 pm #253425AnonymousInactiveToni can you give an example of what your asking?
December 16, 2013 at 12:36 am #253429AnonymousInactiveWeapon Tricks and Martial Techniques don’t stack with each other because they are both the same source Maneuvers. BUT, it’s really hard to be put into a situation where you are getting bonuses from separate maneuvers of your own. Only one I can think of is successfully using Unbalancing Maneuver then attacking with a different maneuver that grants you a damage die.
If you are talking about and advanced maneuver (such as Powerful Thrust + Mighty Swing), that is one maneuver now and doesn’t have to worry about stacking.
December 16, 2013 at 12:49 am #253432frootsnaxParticipant…snip…
If you are talking about and advanced maneuver (such as Powerful Thrust + Mighty Swing), that is one maneuver now and doesn’t have to worry about stacking.I’m not sure what you are saying here. Yes you can combine stuff and it becomes one manuever. But it doesn’t mean all the components stack. My understanding is that the bonus do not stack. You get the better value. If I’m wrong would love clarification.
December 16, 2013 at 12:51 am #253433AnonymousInactiveNot a good example, but the errata for Smite Infidel (ta) and Smite Heretic (sp) die bumps.
Don’t have my books today to troll through for a better (ta)+(ta) example.
December 16, 2013 at 12:56 am #253434AnonymousInactive…snip…
If you are talking about and advanced maneuver (such as Powerful Thrust + Mighty Swing), that is one maneuver now and doesn’t have to worry about stacking.I’m not sure what you are saying here. Yes you can combine stuff and it becomes one manuever. But it doesn’t mean all the components stack. My understanding is that the bonus do not stack. You get the better value. If I’m wrong would love clarification.
It is one maneuver. No stacking issue. It deals both static damage bonuses. Stacking never comes into play, because there is only one source of damage the advanced maneuver Powerful Might Thrust (are whatever you want to name it).The same as if you combined two damage spells into one Advanced Spell. It deals both halves of the damage (defenses pending) no stacking issue.
December 16, 2013 at 1:05 am #253437AnonymousInactiveNot a good example, but the errata for Smite Infidel (ta) and Smite Heretic (sp) die bumps.
Don’t have my books today to troll through for a better (ta)+(ta) example.That errata was to nerf that specific combination, although I can’t for the life of me figure out why, although effective, not broken.
December 16, 2013 at 1:10 am #253438AnonymousInactiveHaving recently been on the receiving end from an un-errata’d adventure, I understand why.
Taking 37 Stamina (*without* any die exploding) completely breaks the combat system.
December 16, 2013 at 1:11 am #253439AnonymousInactiveStacking Sources
Talent
Spell
Rune
Maneuver
Mundane Item
Magic Item
Ally (a spell from an ally counts as a spell bonus)Types of Bonuses
Extra Die
Static Number (passive attribute from one of the stacking sources count as static numbers)
Die Bump (you may have multiple die bumps as long as they are on different dice in the roll. Such as a bump to your prowess and a bump to your might)December 16, 2013 at 1:27 am #253440AnonymousInactiveHaving recently been on the receiving end from an un-errata’d adventure, I understand why.
Taking 37 Stamina (*without* any die exploding) completely breaks the combat system.Smite Infidel is only once a combat, except for val’Virdans.
Smite Heretic’s +2 speed +3 recovery for a d6 (average +3.5) additional damage is sub-optimal in my opinion. Even at Passive Arcanum of 30 it is still only +2 speed +6 recovery for a d12 (average 6.5) damage. If you are playing a divine caster with no maneuver yet a high Melee Skill, I can see the effectiveness, otherwise that extra recovery is slowing you down too much (not counting fate point pops).
December 16, 2013 at 1:32 am #253441AnonymousInactiveHaving recently been on the receiving end from an un-errata’d adventure, I understand why.
Taking 37 Stamina (*without* any die exploding) completely breaks the combat system.
+2 speed +3 recovery for a d6 (average +3.5) additional damage is sub-optimal in my opinion. Even at Passive Arcanum of 30 it is still only +2 speed +6 recovery for a d12 (average 6.5) damage. If you are playing a divine caster with no maneuver yet a high Melee Skill, I can see the effectiveness, otherwise that extra recovery is slowing you down too much (not counting fate point pops).On its own its fine. In combination with a couple of other things, it most definately is not fine. and Recovery/Strain doesn’t matter if you get one-hit killed.
December 17, 2013 at 2:29 am #253508AnonymousInactiveEh, you can ignore my question. I found what I was looking at and they don’t stack. Thanks for the answers!
December 17, 2013 at 2:51 am #253511AnonymousInactiveEh, you can ignore my question. I found what I was looking at and they don’t attack. Thanks for the answers!
Stack not attack right? What two things were you talking about?December 17, 2013 at 3:11 am #253516AnonymousInactiveEh, you can ignore my question. I found what I was looking at and they don’t attack. Thanks for the answers!
Stack not attack right? What two things were you talking about?Sorry. Stack not attack. Autocorrect issue.

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