Viewing 15 posts - 16 through 30 (of 45 total)
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  • #253533
    Anonymous
    Inactive

    A one hit vanquish is fine if it’s only likely to come up once per combat: you don’t have negative hit points so a quick heal/leadership other way to gain some stamina back and you are right back in the fight.

    #253539
    frootsnax
    Participant

    …snip…
    It is one maneuver. No stacking issue. It deals both static damage bonuses. Stacking never comes into play, because there is only one source of damage the advanced maneuver Powerful Might Thrust (are whatever you want to name it).

    The same as if you combined two damage spells into one Advanced Spell. It deals both halves of the damage (defenses pending) no stacking issue.

    The example given on page 256 in the book DOES NOT work the same way that spells combine? Why? I dunno. It would be easier if they did. Here is the text:

    Example of an Advanced Maneuver
    Mighty Swing + Sweeping Strike
    Category: Advanced
    Attack: Avoidance (Prowess)
    Speed (Recovery): +2 (4)
    Range: Melee
    Effect: Weapon +5 damage. You may perform an attack against any two opponents within melee reach; each attack must be rolled independently. You may attack an additional opponent within range once you reach +6 with any Melee skill specialization.

    I note that the damage is Weapon +5. If it was a an advanced spell it’d be 2x Weapon +5. They issued errata for this example. They correct the spd & rec cost but don’t touch on the damage component.

    Page: 256 (Errata)
    Under Example of an Advanced Maneuver change the
    Maneuver’s speed to Speed (Recover): +1 (5)
    Under Category, speed & recovery change the first
    paragraph as follows:
    Speed & Recovery: Use the slowest maneuver’s Speed cost and apply the faster maneuver’s Speed or Recovery, whichever is higher, as additional Recovery.
    add the following sentence to the end of the Effects entry: When creating an advanced martial maneuver that grants multiple attribute dice, only one die may explode. Also you may not combine maneuvers with a Push speed.

    I reiterate that as I understand it you only get the best parts of the combined maneuver. Unlike a spell I believe you don’t get “double damage.” Am I the only one who does this this way? Should I be adding extra dice when I hit with a Mighty Sweeping Strike?

    #253544
    Anonymous
    Inactive

    You are correct, you get weapon damage only once, but any ‘weapon damage adds’ for both maneuvers as they combine for a single ‘effect’. Keep in mind you can lose ‘part’ of the benefits of the advanced maneuver if you fail to bypass one of your target’s defenses in the case of a dual-defense advanced maneuver. So if you stun someone by getting over their fortitude, you can do damage with one part of the advanced maneuver if you hit their Avoidance but fail to stun them if you don’t get over their Fortitude.

    John

    #253620
    Anonymous
    Inactive

    @Eric: Hmm… I’ve never seen anyone think they would get weapon (including attribute) x2 for an advanced maneuver. But I guess you are right, it doesn’t say you only apply weapon once, although the example proves that and the errata talks about none+weapon.

    My point is the following maneuver would look like this:

    Powerful Thrust + Mighty Swing
    You wreck your opponent.
    Requirements: Athletics 3 and Melee (Balanced) 3
    Category: Advanced
    Attack: Avoidance (Pr)
    Speed (Recovery): +1 (4)
    Range: Melee (1 Target)
    Effect: Weapon +5 +Passive Might; you must move 5’ toward your target before performing this attack.

    You would get the +5 damage and the +Passive Might damage. Although they are both static bonuses to damage Powery Mightful Strike is one maneuver. When you declare you are using them together as an advanced manevuer, it is one source of bonuses.

    Vital Strike + Devastating Blow
    Requirements: Melee (any) +12
    Category: Advanced
    Attack: Avoidance (Mi)
    Speed (Recovery): +2 (2)
    Range: Melee
    Effect: Weapon; you deal an additional (Mi) die of damage and you deal an additional weapon damage die, suffering a -4 penalty to your Avoidance until your next action. For examples, if you are using a weapon that deals 1d8 (Mi) on damage, roll 2d8 (Mi) (Mi) instead; or if you are using a weapon that deals 1d6 (Qu) on damage, roll 2d6 (Qu) (Mi) instead.

    In this example you gain 2 additional dice to damage. A might die and a weapon die, both are still additional dice, but stack because this is one maneuver and not two.

    #253622
    Anonymous
    Inactive

    @Eric: Hmm… I’ve never seen anyone think they would get weapon (including attribute) x2 for an advanced maneuver. But I guess you are right, it doesn’t say you only apply weapon once, although the example proves that and the errata talks about none+weapon.

    My point is the following maneuver would look like this:

    Powerful Thrust + Mighty Swing
    You wreck your opponent.
    Requirements: Athletics 3 and Melee (Balanced) 3
    Category: Advanced
    Attack: Avoidance (Pr)
    Speed (Recovery): +1 (4)
    Range: Melee (1 Target)
    Effect: Weapon +5 +Passive Might; you must move 5’ toward your target before performing this attack.

    You would get the +5 damage and the +Passive Might damage. Although they are both static bonuses to damage Powery Mightful Strike is one maneuver. When you declare you are using them together as an advanced manevuer, it is one source of bonuses.

    Powerful Thrust = ‘static’ + ‘combat manoeuvre’
    Mighty Swing = ‘static’ + ‘combat manoeuvre’
    therefore combining them only gives you the highest bonus of +5.

    The secondary effects may still make the combo worthwhile.

    #253629
    Anonymous
    Inactive

    Powerful Thrust = ‘static’ + ‘combat manoeuvre’
    Mighty Swing = ‘static’ + ‘combat manoeuvre’
    therefore combining them only gives you the highest bonus of +5.

    The secondary effects may still make the combo worthwhile.
    I might be wrong, but I am under the assumption that a created advanced maneuver is now ONE maneuver and thus the same source and isn’t a stacking issue. I’m not performing two maneuvers, I’m performing one, with one speed and recovery. Am I wrong?

    #253633
    Anonymous
    Inactive

    I think I agree with Devin on this matter, that the combined maneuver is one manuever.

    I think the best place the rules support this is in the question can you combine a maneuver with itself

    Question: Can you create an Advanced spell or Combat Maneuver by combining a Base Spell/Maneuver with itself?
    Answer: No, either with itself or with a Spell/Maneuver which implicitly improves upon it.

    #253635
    Anonymous
    Inactive

    Also, if an Created Advanced Maneuver is two different sources, why isn’t a Created Advanced Spell? Meaning you would not be able to combine two damage dealing spells?

    #253639
    Anonymous
    Inactive

    I agree with deviknyte and SamhainIA as well. An Advanced maneuver is one source when it is performed so bonuses from the 2 Base maneuvers do “stack”.

    #253670
    frootsnax
    Participant

    I agree with deviknyte and SamhainIA as well. An Advanced maneuver is one source when it is performed so bonuses from the 2 Base maneuvers do “stack”.

    I’m on the other side with Southernskies. =/ I think they’re two static bonuses and don’t stack. Again I could be wrong (I might even be happy to be wrong…). I just don’t really know. That Advanced Spells and Advanced Maneuvers don’t line up perfectly also adds confusion to me.

    Where I’m in doubt I also tend to lean conservative sooo … I would not allow them to stack at a table I judge.

    Pedro if you are reading, it’d be nice for you to chime in at some point and offer a clarification and an example of how Mighty Swing and Powerful Thrust would combine.

    #253674
    Anonymous
    Inactive

    By not allowing bonus damages to stack for Advanced Maneuvers, that pretty much neuters most of the popular combinations and leaves you trying to find very specialized combinations. I don’t think this was the intent.

    John

    #253676
    Anonymous
    Inactive

    Kinda. At tier 2 there aren’t a ton of damage maneuvers compared toI other maneuvers that are tactical. The are only 2 melee static damage maneuvers at tier one. Most common combination right now is Sweeping Mighty Swing.

    If Ruled that they don’t stack (which will require some faqing ), it won’t effect most until tier 3.

    #253678
    Anonymous
    Inactive

    Pedro is kinda busy in his day job currently, it might be a while before we see anything from him

    #253681
    Anonymous
    Inactive

    I am inclined to say no stacking as well. 2 static bonuses. I dont believe that it was ever intended to take 2 base Maneuvers to create 1 “source”. That would be 1+1=1.

    But, here I go being logical again….can someone please explain to me how, with any weapon you can Might SWING and Powerful THRUST at the same time? I am not talking mechanically, or because “the rules say so”, I mean explain to me what that actually, physically, would look like. If someone did that at a table I was running or playing at, I would probably give the “cheesy move of the day eyeroll of ridiculousness”.

    #253684
    Anonymous
    Inactive

    But, here I go being logical again….can someone please explain to me how, with any weapon you can Might SWING and Powerful THRUST at the same time? I am not talking mechanically, or because “the rules say so”, I mean explain to me what that actually, physically, would look like. If someone did that at a table I was running or playing at, I would probably give the “cheesy move of the day eyeroll of ridiculousness”.

    If the person can physically perform the move at table, ala charades, and not have to immediately see a chiropractor, I’d give it to him/her.

Viewing 15 posts - 16 through 30 (of 45 total)
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