Viewing 15 posts - 1 through 15 (of 45 total)
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  • #150414
    Anonymous
    Inactive

    So I was having a discussion the other day and I want to make sure I’m understanding things correctly. Do bonuses from weapon tricks and martial techniques stack because they count as separate sources or do they not stack because they count as the same source?

    #253423
    Anonymous
    Inactive

    Overlap, as same source.

    #253425
    Anonymous
    Inactive

    Toni can you give an example of what your asking?

    #253429
    Anonymous
    Inactive

    Weapon Tricks and Martial Techniques don’t stack with each other because they are both the same source Maneuvers. BUT, it’s really hard to be put into a situation where you are getting bonuses from separate maneuvers of your own. Only one I can think of is successfully using Unbalancing Maneuver then attacking with a different maneuver that grants you a damage die.

    If you are talking about and advanced maneuver (such as Powerful Thrust + Mighty Swing), that is one maneuver now and doesn’t have to worry about stacking.

    #253432
    frootsnax
    Participant

    …snip…
    If you are talking about and advanced maneuver (such as Powerful Thrust + Mighty Swing), that is one maneuver now and doesn’t have to worry about stacking.

    I’m not sure what you are saying here. Yes you can combine stuff and it becomes one manuever. But it doesn’t mean all the components stack. My understanding is that the bonus do not stack. You get the better value. If I’m wrong would love clarification.

    #253433
    Anonymous
    Inactive

    Not a good example, but the errata for Smite Infidel (ta) and Smite Heretic (sp) die bumps.

    Don’t have my books today to troll through for a better (ta)+(ta) example.

    #253434
    Anonymous
    Inactive

    …snip…
    If you are talking about and advanced maneuver (such as Powerful Thrust + Mighty Swing), that is one maneuver now and doesn’t have to worry about stacking.

    I’m not sure what you are saying here. Yes you can combine stuff and it becomes one manuever. But it doesn’t mean all the components stack. My understanding is that the bonus do not stack. You get the better value. If I’m wrong would love clarification.
    It is one maneuver. No stacking issue. It deals both static damage bonuses. Stacking never comes into play, because there is only one source of damage the advanced maneuver Powerful Might Thrust (are whatever you want to name it).

    The same as if you combined two damage spells into one Advanced Spell. It deals both halves of the damage (defenses pending) no stacking issue.

    #253437
    Anonymous
    Inactive

    Not a good example, but the errata for Smite Infidel (ta) and Smite Heretic (sp) die bumps.

    Don’t have my books today to troll through for a better (ta)+(ta) example.That errata was to nerf that specific combination, although I can’t for the life of me figure out why, although effective, not broken.

    #253438
    Anonymous
    Inactive

    Having recently been on the receiving end from an un-errata’d adventure, I understand why.

    Taking 37 Stamina (*without* any die exploding) completely breaks the combat system.

    #253439
    Anonymous
    Inactive

    Stacking Sources
    Talent
    Spell
    Rune
    Maneuver
    Mundane Item
    Magic Item
    Ally (a spell from an ally counts as a spell bonus)

    Types of Bonuses
    Extra Die
    Static Number (passive attribute from one of the stacking sources count as static numbers)
    Die Bump (you may have multiple die bumps as long as they are on different dice in the roll. Such as a bump to your prowess and a bump to your might)

    #253440
    Anonymous
    Inactive

    Having recently been on the receiving end from an un-errata’d adventure, I understand why.

    Taking 37 Stamina (*without* any die exploding) completely breaks the combat system.Smite Infidel is only once a combat, except for val’Virdans.

    Smite Heretic’s +2 speed +3 recovery for a d6 (average +3.5) additional damage is sub-optimal in my opinion. Even at Passive Arcanum of 30 it is still only +2 speed +6 recovery for a d12 (average 6.5) damage. If you are playing a divine caster with no maneuver yet a high Melee Skill, I can see the effectiveness, otherwise that extra recovery is slowing you down too much (not counting fate point pops).

    #253441
    Anonymous
    Inactive

    Having recently been on the receiving end from an un-errata’d adventure, I understand why.

    Taking 37 Stamina (*without* any die exploding) completely breaks the combat system.
    +2 speed +3 recovery for a d6 (average +3.5) additional damage is sub-optimal in my opinion. Even at Passive Arcanum of 30 it is still only +2 speed +6 recovery for a d12 (average 6.5) damage. If you are playing a divine caster with no maneuver yet a high Melee Skill, I can see the effectiveness, otherwise that extra recovery is slowing you down too much (not counting fate point pops).

    On its own its fine. In combination with a couple of other things, it most definately is not fine. and Recovery/Strain doesn’t matter if you get one-hit killed.

    #253508
    Anonymous
    Inactive

    Eh, you can ignore my question. I found what I was looking at and they don’t stack. Thanks for the answers!

    #253511
    Anonymous
    Inactive

    Eh, you can ignore my question. I found what I was looking at and they don’t attack. Thanks for the answers!
    Stack not attack right? What two things were you talking about?

    #253516
    Anonymous
    Inactive

    Eh, you can ignore my question. I found what I was looking at and they don’t attack. Thanks for the answers!
    Stack not attack right? What two things were you talking about?

    Sorry. Stack not attack. Autocorrect issue. \":-)\"

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