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- March 8, 2016 at 11:27 pm #271852AnonymousInactive
What about if you get AP: deity twice? It’s not light/medium/heavy but it’s not really a specific armor either. For instance, Divine / Initiate to the Divine Trinity would give you all chain armors twice. The one that does work is human unarmored deity (since Masterful Defense is tiered).
March 9, 2016 at 1:36 pm #271857AnonymousInactiveWhat about if you get AP: deity twice? It’s not light/medium/heavy but it’s not really a specific armor either. For instance, Divine / Initiate to the Divine Trinity would give you all chain armors twice. The one that does work is human unarmored deity (since Masterful Defense is tiered).
I’m not sure if getting AP: Deity twice for Masterful Defense automatically gives you the next Tier (You obviously couldn’t use it until Tier 2 regardless, though). That might be a question requiring an official interpretation. Getting AP: Deity twice for other deities would be essentially ‘unused’ since the other deity armors are all “Any X” where X is usually a ‘type’ or ‘Heavy’ already.
John
March 10, 2016 at 1:12 am #271864AnonymousInactiveAP: Deity (Masterful Defence) would stack up, as its a Tiered talent (as noted, its inactive until you reach the higher Tier.)
One of the few times the Archetype/Background/Path isn’t wasted when Divine.
March 11, 2016 at 2:51 am #271886AnonymousInactiveI was guessing that’s how AP: Deity would work but I highly dislike it. It’s yet another reason I will avoid Divine if at all possible (Divine is by far the worst archetype even before taking this into account imnsho).
March 11, 2016 at 3:00 am #271887AnonymousInactiveWell my primary is a divine archetype and so far I’m happy with what I have and get no complaints at the table when I’m dishing out healing, castigating the unrighteous and laying the smack down on the undead.
But I went into this with the intention of making Haakon the best divine caster I could and so far it seems to be working.May 20, 2016 at 1:02 am #272731AnonymousInactivei have a question about the blessed devotions potency talent.
is the passive resolve damage given during the duration of an entire spell (for example flaying darkness duration scene)or only one attack made with flaying darkness?
thanks for any help
Smolder
May 20, 2016 at 2:34 am #272732AnonymousInactiveis the passive resolve damage given during the duration of an entire spell (for example flaying darkness duration scene) or only one attack made with flaying darkness?
Its part of the spell, so every 6 ticks when the damage from Flaying Darkness (sp) is applied, you gain pRe to that damage roll.
May 21, 2016 at 2:12 pm #272737AnonymousInactiveis the passive resolve damage given during the duration of an entire spell (for example flaying darkness duration scene) or only one attack made with flaying darkness?
Its part of the spell, so every 6 ticks when the damage from Flaying Darkness (sp) is applied, you gain pRe to that damage roll.
So when it comes to stacking bonuses does blessed devotions count as a bonus from talents or a bonus from the spell since its applied as an adaptation?
May 21, 2016 at 3:48 pm #272738AnonymousInactiveBlessed Devotions is not an Adaptation, as applying the bonus does not alter the Speed, Strain, or CTN of the spell. The talent says it can be applied LIKE Adaptations, but it is not an Adaptation as it doesn’t have the Adaptation notation in it. It is a simple Once per Scene (in the case of Potency) static Talent bonus.
As to how long it works, Blessed Devotions: Devotion of Potency is a Once Per Scene ability, so you cannot gain the benefits of its bonus more than once per scene.
May 28, 2016 at 2:30 am #272795AnonymousInactiveYhing Hir Horse Lord Path (pg. 300 of the main rule book) and possible contradiction/redundancy.
Pardon if this has already been addressed previously, as I did not find any relevant info regarding this subject during my search or in the Errata.
The path has the requirements of having the Talents: Born in the Saddle and Loyal Companion. The Path then grants you the Talents: Loyal Companion (which stacks as it is a tiered Talent) and Animal Affinity.
Here is where I see the contradiction/redundancy: Animal Affinity is not a tiered Talent. Additionally, it is a prerequisite for the Talent: Loyal Companion (which is a prerequisite to access this Path). By the time one gains access to this Path, they will have obtained Animal Affinity twice (once for meeting the prerequisite of Loyal Companion, and a second time for gaining this Path) at which point does nothing. Was this redundancy done deliberately or did this slip through the cracks?
May 28, 2016 at 6:33 am #272797frootsnaxParticipantYhing Hir Horse Lord Path (pg. 300 of the main rule book) and possible contradiction/redundancy.
Pardon if this has already been addressed previously, as I did not find any relevant info regarding this subject during my search or in the Errata.
The path has the requirements of having the Talents: Born in the Saddle and Loyal Companion. The Path then grants you the Talents: Loyal Companion (which stacks as it is a tiered Talent) and Animal Affinity.
Here is where I see the contradiction/redundancy: Animal Affinity is not a tiered Talent. Additionally, it is a prerequisite for the Talent: Loyal Companion (which is a prerequisite to access this Path). By the time one gains access to this Path, they will have obtained Animal Affinity twice (once for meeting the prerequisite of Loyal Companion, and a second time for gaining this Path) at which point does nothing. Was this redundancy done deliberately or did this slip through the cracks?
I believe it has been raised before a long time ago on the old forums. IIRC no modification or errata was offered. I believe (IIRC) that there was some speculation that you could potentially get the loyal Companion w/o taking animal affinity. You are correct that there is nothing in the errata (at least as far as I can tell…)
May 28, 2016 at 11:22 pm #272798AnonymousInactiveExperts can benefit form this Path in full. One of my PCs has Loyal Companion from Archetype, so still needs to get Animal Affinity before T2 advancing.
Redundancy is common in Paths.
May 29, 2016 at 10:28 pm #272799AnonymousInactiveI may have missed this, if it has been discussed before, but it seems to me there should be an errata for the Initiate to the Divine Trinity/Death Monger background that indicates it has the special that makes divine spell casting no longer a limited talent for the character, similar to the initiate of the gods background. Right now the only way for a death monger to have divine spell casting is to have the divine archetype. I see nothing in the text indicating this is intentional, but I could be wrong.
May 30, 2016 at 10:32 pm #272805AnonymousInactiveI may be wrong but I think there was a discussion when Blessed Lands first came out that it was intentional that Death Monger background does not grant Divine Spell Casting.
May 30, 2016 at 11:17 pm #272806AnonymousInactiveI may be wrong but I think there was a discussion when Blessed Lands first came out that it was intentional that Death Monger background does not grant Divine Spell Casting.
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