Viewing 10 posts - 16 through 25 (of 25 total)
  • Author
    Posts
  • #265096
    Anonymous
    Inactive

    I can understand that, but the only way to get it is through martial or squire. I think it should be obtainable through knight errant as well. As squire is a prerequisite for any knight other then knight errant. Why should the KE not get it? They get much the same training just not as rigidly trained. They would most likely know how to use the national armor most proficiently as well.

    #265097
    Anonymous
    Inactive

    A Knight Errant can be (flavourwise) pretty much anybody, and therefore there is no standard training to be one. Unlike other knights, the Errants are usually knighted on the battlefield and are often commoners.

    #265098
    Anonymous
    Inactive

    For a commoner to become a Knight Errant took great deeds in battle, which he would already be trained in the use of armor.

    Historically A knight-errant (or knight errant) is a figure of medieval chivalric romance literature. The adjective errant (meaning “wandering, roving”) indicates how the knight-errant would wander the land in search of adventures to prove his chivalric virtues, either in knightly duels (pas d’armes) or in some other pursuit of courtly love.

    Also with the commoner logic they could never wear Heavy Armor unless the took the specific talent to do so. As more or less Martial is the only way to get that straight off.

    #265099
    Anonymous
    Inactive

    He would already be trained in the use of armor (Armor Proficiency) but that doesn’t mean he would have advanced training in armor use (Advanced Armor Training).

    #265100
    Anonymous
    Inactive

    Even knight errants had to endure training once they were knighted. But since there is no way to convince you then never mind. Just gotta think no of another way to do it.

    #265106
    Anonymous
    Inactive

    Oh, I’m not necessarily opposed to there being other ways to obtain Advanced Armor Training. However, if they do add other ways, then it detracts from the appeal of Martial archetype (which is already my second least favorite (Divine being my least)).

    #265107
    frootsnax
    Participant

    I’d take divine over arcane … just saying.

    I also agree that Advanced Armor Training is not something I want to see be more common. That would undermine the martial archetype. I already have mixed feelings about the errata that grants it the squire background. If you get heirloom armor you’re only eating 1 point of bulk (assuming a Gothic Cuirass or Lorica). That’s totally “doable.” Especially if you are using a shield. If for some reason you are taking one of the “super heavy” armors (which you’ll get through an heirloom) and your not a martial archetype (or a royal marine) then my question is … why.

    #265109
    Anonymous
    Inactive

    In my opinion the Martial Archetype is the weakest mechanically of all 4. If you disagree you’re welcome to chime in on the thread I started over it. I’m open to being convinced, but it’s got to be data driven rather than gut feel. As such I’m not inclined to give to others one of the few things that helps the Archetype.

    In terms of mimicking the effects of the Talent, a 5 Gc investment in a Fine Celerity (Armor) rune gives back the 5′ of Pace. The Quick talent can help offset the movement penalty and some casters have options such as Quicken Step.

    Between Exceptional armor and a fine Celerity Rune everything short of Caphractos Segmentata or Andrean Plate can bring a PC’s movement back up to full.

    With a sweep of his hat,

    Paul

    #265114
    Anonymous
    Inactive

    Short tangent…

    I’d take divine over arcane … just saying.

    I’m really not fond of either Divine or Arcane but there are some ASCs that are impossible to take at creation without being Arcane (whereas I’ve never worked up a character with DSC that didn’t come out better as an Expert than a Divine). I suppose if I wanted a psionic, divine Val then I’d use Divine…

    #265115
    Anonymous
    Inactive

    Short tangent…
    I’d take divine over arcane … just saying.

    I’m really not fond of either Divine or Arcane but there are some ASCs that are impossible to take at creation without being Arcane (whereas I’ve never worked up a character with DSC that didn’t come out better as an Expert than a Divine). I suppose if I wanted a psionic, divine Val then I’d use Divine…

    There are certainly times when the Divine archetype is more appropriate. Divine builds that are heavy talent builds either Devout talents or Learn Spell benefit from it as a base. Depending on the deity, the armor proficiency option can be a real benefit as well for those gods that grant access to heavy armor. Also, if you’re looking for a robust talent mix which is Devout and not Skill talent based, it works better as well. Knowing what you want to excel in is critical obviously and what’s “good enough”. The Inspirational Presence talent is nice and only available to Divine Archetypes and Holy Champions. Not a lot by itself, but a nice add.

    The Arcane archetype has a lot going for it as well especially as it lends itself well to more sneaky characters with Deceit and Stealth being part of the core skill advancement.

    With a sweep of his hat,

    Paul

Viewing 10 posts - 16 through 25 (of 25 total)
  • The forum ‘Arcanis: Rules & Rulings’ is closed to new topics and replies.