Viewing 15 posts - 166 through 180 (of 186 total)
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  • #270772
    Anonymous
    Inactive

    T2. Sorry, I was posting on my phone and autocorrect sucks.

    #270774
    Anonymous
    Inactive

    @wilcoxon: somewhere on this forum Mighty28 (aka Matt) has said you can “do the impossible” once per module as adjudicated by the judge. It hasn’t made its way into the official documents yet but should be in the next draft of something campaign related.

    The rule for do the impossible is in the 2015 Campaign Guide not the FAQ/Errata (Page 4; 3rd bullet point under Fate Points

    Reprinted here for reference
    • The ability of Fate to break the rules/do the impossible is limited to once per module, and still remains at the discretion of the Chronicler whether the specific instance can be done. If they Chronicler rules that it is not possible, the Fate Point is simply not spent and the Hero can select another action instead. Similarly, the ability of Fate to avoid certain death is limited to once per module (when not otherwise prohibited by Your Fate is Sealed).

    #270775
    Anonymous
    Inactive

    “Do the impossible” was taken out of the available things to do with a fate point on purpose

    #270776
    Anonymous
    Inactive

    “Do the impossible” was taken out of the available things to do with a fate point on purpose

    It was then added back in but with the once per day limitation and GM discretion.

    Cheers

    #271339
    Anonymous
    Inactive

    Snap Shot
    You quickly notch an arrow and let it fly, trusting your instincts instead of your aim, sacrificing accuracy for speed.
    Requirements: Ranged (Archery) +9
    Category: Advanced
    Attack: Avoidance (Pr)
    Speed (Recovery): -2 (4)
    Range: 90’ (1 Target)
    Effect: Weapon -3.
    Weapons: Bow (any).

    Does this include reload? Effect says no, fluff text suggests yes.

    #271340
    Anonymous
    Inactive

    My read is that it ONLY applies to weapon speed. To me the fluff very clearly states that you are not really aiming after notching the arrow, which makes the WEAPON speed quicker. It does not seem to imply that the notching is noticeably faster (though it may be a bit quicker).

    Also it should be said: Reloading is NOT an attack, and therefore by definition cannot have a Martial Technique or a Weapon Trick applied to it. As such, according to the rules you cannot apply a MT and WT to a non attack action unless it specifically says that you can.

    #271341
    Anonymous
    Inactive

    Also it should be said: Reloading is NOT an attack, and therefore by definition cannot have a Martial Technique or a Weapon Trick applied to it. As such, according to the rules you cannot apply a MT and WT to a non attack action unless it specifically says that you can.

    Sort of. Rapid Shot Technique from Codex of Heroes lets you reload for free as a 0(0) Base maneuver (so it could be combined with another Base Technique). Then again, I’ve never understood why Rapid Shot was a Technique instead of just a Talent (like the other reload-affecting Talents).

    #271342
    Anonymous
    Inactive

    This is an example of a MT (or WT) that explicitly states that it does affect reloading.

    #271343
    Anonymous
    Inactive

    This is an example of a MT (or WT) that explicitly states that it does affect reloading.

    Please clarify which Q the answer is in regards to.

    #271344
    Anonymous
    Inactive

    The last one isn’t an answer, it was an affermation of Wilcoxon giving an example of a MT which explicitly states that it affects a non attack action. If the martial technique doesn’t specify, then it only affects the attack.

    #274596
    Anonymous
    Inactive

    Hands of Our Mother (Val’Dellenov Bloodline Talent) Seems to imply a benefit that isn’t there. The first paragraph reads:

    You gain Melee (Unarmed) as a Primary skill. If this
    Talent is chosen during Hero creation, you may apply your
    skill ranks to this skill as if you had acquired it through your
    Archetype.

    Why would the second sentence be a benefit? If you gain a rank in Melee (Unarmed) at the archetype stage, you can only add a single rank with skill points. If you gain a rank in Melee (Unarmed) at the talent stage, you can already have placed two ranks (for three skill points, assuming nothing else grants ranks) in the skill already with the talent adding a third rank.

    Am I missing something? Maybe the talent modifies the archetype’s skill list so that at character advancement, the +1 to archetype skills option has Melee (Unarmed) added to it. E.g., The arcane archetype option would be:

    Gain 1 rank in Arcanum (any), Deceit, Stealth, and Melee (Unarmed)

    #274600
    frootsnax
    Participant

    If you are Expert or Arcane (and don’t get melee skills at that step) then getting a skill rank at the archetype step through your bloodline can open up options. For example pugilist. Also makes it a lot easier to finish creation at 4 ranks in melee (unarmed). Also allows you to use your “any one skill” from race to also be used for melee (unarmed).

    #274601
    Anonymous
    Inactive

    If you are Expert or Arcane (and don’t get melee skills at that step) then getting a skill rank at the archetype step through your bloodline can open up options. For example pugilist. Also makes it a lot easier to finish creation at 4 ranks in melee (unarmed). Also allows you to use your “any one skill” from race to also be used for melee (unarmed).
    I’m not sure there is much of an advantage there.

    1. It only helps gain pugilist if you have no ranks in Melee (Unarmed) by the talent selection step of character creation; if you plan on using unarmed attacks you would at least put one rank in it at the skills step. HoOM as written actually stops you putting 2 ranks in it (if you accept the second sentence of HoOM), as archetype is the first mechanical choice you make.

    2. The fact HoOM gives a rank makes it easier to get 4 ranks, gaining it in the archetype stage does nothing. A rank must be gained from Race, Background, and Skills steps to gain 4 ranks with the arcane or expert archetypes. There is no other way.

    3. As far as I can tell, the “Choose any skill” racial option of the Val is not limited to skills you already know.

    Also, the option of gaining 2 ranks at the skills step is removed if it counts as being gained in the archetype step, thus removing a method of starting with 3 ranks in Melee (Unarmed) if you choose to use the second sentence of HoOM, which as it says “may” is entirely optional, but apparently not useful.

    #274602
    Anonymous
    Inactive

    The wording is a little clunky as it wasn’t cleaned up from the draft version.

    It is a big deal during character creation.
    Rank gain:
    1. Archetype (retro through talent)
    2. Race
    3. Region (pirate isles only)
    4. Background (various)
    5. Skill points.

    Choose any 4 options to get the points. It lets you take other things at one of the steps.

    #274604
    Anonymous
    Inactive

    But can a martial or expert who took unarmed as a skill in the archetype step still get another point when they take this talent? Or do they not because they already have a point in that step?

Viewing 15 posts - 166 through 180 (of 186 total)
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