Viewing 15 posts - 16 through 30 (of 186 total)
  • Author
    Posts
  • #253275
    Anonymous
    Inactive

    quarterstaves are eratted in to trip

    #253278
    Anonymous
    Inactive

    quarterstaves are eratted in to trip

    The Quarterstaff was already listed as a weapon capable of tripping before the errata (Under the Trip Simple Maneuver).

    My point is that weapons designed to trip opponents can’t do as good of a job at tripping as a shield. They require a separate Talent (Trip Foe) which does 0 Damage, is Advanced, and does nothing besides knock the opponent prone. I had heard early on by the PCI folks (and players) that tripping was toned back in Arcanis because of the 3.5 troubles with it. However, looking at certain Tricks and Spells, this doesn’t seem to be the case.

    I’d just feel that the weapons designed to trip (and disarm to a lesser degree) should actually be good at it when you take a maneuver to do so.

    John

    #253281
    Anonymous
    Inactive

    When someone is stunned such as through a use of Stunning Strike, how long is the target in that state and granting tactical advantage? Is it to the target’s next action?

    Thanks.

    With a sweep of his…

    Hat

    #253282
    Anonymous
    Inactive

    When someone is stunned such as through a use of Stunning Strike, how long is the target in that state and granting tactical advantage? Is it to the target’s next action?

    Thanks.

    With a sweep of his…

    Hat

    If I recall Pedro’s ruling from the old boards, it is for as long as the Recovery lasts.

    John

    #253501
    Anonymous
    Inactive

    Shield Slam is listed as a T.3 Weapon Trick for the Tower Shield, but is not listed as a weapon in the trick itself on pg.264

    #253502
    Anonymous
    Inactive

    Shield Slam is listed as a T.3 Weapon Trick for the Tower Shield, but is not listed as a weapon in the trick itself on pg.264

    Pretty sure I brought this up on the old board and the official response was that tower shield is not supposed to be a weapon (buckler, small shield, and large shield are).

    #253503
    Anonymous
    Inactive

    This, alas, is made false in the Codex of Heroes, where the Provocator Primus Fighting style lists Shield Slam as one of the maneuvers you can do with a Tower Shield.

    #253519
    Anonymous
    Inactive

    right thats a fighting style they intentionall “break” rules

    #253725
    Anonymous
    Inactive

    right thats a fighting style they intentionall “break” rules

    Correct!

    #253731
    Anonymous
    Inactive

    Welcome Pedro \":)\" Could you maybe take a look at (and answer) some questions on Page 2 of this thread? Thank you \":)\"

    Summarizing:

    1) When you combine Flowing Sand (martial maneuver) with another Base Maneuver, does it allow you to make a maneuver attack against each foe instead of a basic attack? If not, how does Flowing Sand combine with other base maneuvers?

    If so, how does it combine with TWF maneuvers (like Spinning Strikes and Trap and Cut)

    2) When someone is stunned such as through a use of Stunning Strike, how long is the target in that state and granting tactical advantage? Is it to the target’s next action?

    #253759
    Anonymous
    Inactive

    Not sure if it was noticed before, but there’s an inconsistency in the FAQ/Errata 2.0

    FAQ pg.2 Attribute die, “..Yes, ANY time you roll an Attribute die, they can explode.”

    Errata pg.11 Advanced Maneuver, “..that grants multiple attribute die, only one die may explode.”

    A:RPG pg.346 Advanced Spells, “..when combining two damaging spells only one of your primary casting Attribute die may explode.”

    Example Problem: Unbalancing Attack.
    As a Base Maneuvre, the Prowess Die will explode (with your Might Die) on the next attack.
    As an Advanced Maneuvre, it won’t.

    #253760
    Anonymous
    Inactive

    I think those were intended be the same Attribute Die, only one can explode. Since your (Primary) will always be the same.

    John

    #253761
    Anonymous
    Inactive

    Not sure if it was noticed before, but there’s an inconsistency in the FAQ/Errata 2.0

    FAQ pg.2 Attribute die, “..Yes, ANY time you roll an Attribute die, they can explode.”

    Errata pg.11 Advanced Maneuver, “..that grants multiple attribute die, only one die may explode.”

    A:RPG pg.346 Advanced Spells, “..when combining two damaging spells only one of your primary casting Attribute die may explode.”

    Example Problem: Unbalancing Attack.
    As a Base Maneuvre, the Prowess Die will explode (with your Might Die) on the next attack.
    As an Advanced Maneuvre, it won’t.
    The Advanced Maneuver and Spell rules override any time you roll an attribute die, they can explode rule. If a spell has multiple attribute dice and you explode on more than one, you pick one to start chaining up. Same for maneuvers.

    In the case of Unbalancing attack the attack with the extra attribute from Unbalancing is restricted to only one die exploding.

    #254195
    Anonymous
    Inactive

    Welcome Pedro \":)\" Could you maybe take a look at (and answer) some questions on Page 2 of this thread? Thank you \":)\"

    Summarizing:

    1) When you combine Flowing Sand (martial maneuver) with another Base Maneuver, does it allow you to make a maneuver attack against each foe instead of a basic attack? If not, how does Flowing Sand combine with other base maneuvers?

    Yes & Yes.. you may make your maneuver attack against each target… for example in a playtest I had someone to Flowing Sand/Mighty Strike.

    If so, how does it combine with TWF maneuvers (like Spinning Strikes and Trap and Cut)

    It would add an extra attack at the END of your flowing sand attacks, so the last target in line would get the off hand attack and suffer it’s effects (if any)

    2) When someone is stunned such as through a use of Stunning Strike, how long is the target in that state and granting tactical advantage? Is it to the target’s next action?

    Yes, until the target’s next action… in essence until they can recuperate from the attack.

    #254196
    Anonymous
    Inactive

    Not sure if it was noticed before, but there’s an inconsistency in the FAQ/Errata 2.0

    FAQ pg.2 Attribute die, “..Yes, ANY time you roll an Attribute die, they can explode.”

    Errata pg.11 Advanced Maneuver, “..that grants multiple attribute die, only one die may explode.”

    A:RPG pg.346 Advanced Spells, “..when combining two damaging spells only one of your primary casting Attribute die may explode.”

    Example Problem: Unbalancing Attack.
    As a Base Maneuvre, the Prowess Die will explode (with your Might Die) on the next attack.
    As an Advanced Maneuvre, it won’t.

    It’s not an error…. there is an advantage to using a base maneuver over creating an advanced one… and while an advanced maneuver can give you more effects the damage potential is cap’d to only one attribute die exploding.

Viewing 15 posts - 16 through 30 (of 186 total)
  • The forum ‘Arcanis: Rules & Rulings’ is closed to new topics and replies.