Viewing 10 posts - 16 through 25 (of 25 total)
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  • #261126
    Anonymous
    Inactive

    I really don’t support #1 for spells with ‘new effects’ as the CTN goes up with adaptations. Spells are already limited by having higher CTN’s meaning a lower chance of success. Having arbitrary hard limits on what effects are possible just sets up for the arm’s race problems (must maximize my passive).

    Now for spells like Inertial Shield, if you want to have a passive threshold to get higher Avoidance values, that I could see.

    One thing though is we don’t do this for skills or combat. Is there a plan that only if you invest X Ranks in a Skill you can’t attempt TN’s above a certain level? Is there a plan that unless you invest X Ranks in a combat skill you can’t attempt certain maneuvers or tricks?

    John

    #261134
    Anonymous
    Inactive

    You still have not commented on #3

    #261135
    Anonymous
    Inactive

    Well #3 is related to #1. Again for those spells that are intended to be cast out of combat (Personal Illusion, etc.) I still think arbitrarily assigning a minimum required ranks is going overboard.

    John

    #261150
    Anonymous
    Inactive

    Well #3 is related to #1. Again for those spells that are intended to be cast out of combat (Personal Illusion, etc.) I still think arbitrarily assigning a minimum required ranks is going overboard.

    it’s either that or some arbitrarily casting limitation stopping someone from saying “for one hour before my meeting with the emperor I spend all my time casting and recasting personal illusion to get the best possible result, I focus on the task at hand… and keep casting as soon as strain is gone”

    <30 rolls of the dice later he finally gets an exploding die and walks in with all the advantages possible>

    #261151
    Anonymous
    Inactive

    What prevents us from using the “once / scene attempt” or Passive that we use for Binding? As far as I can tell there are no spells for which a higher CTN roll results in a ‘better’ buff. The resistances are always based on Passive Values. The adaptations let you do other effects.

    If someone has an hour to prepare, I see no reason why they wouldn’t attempt to get the full benefits of the spell? This isn’t possible in combat or when a scene is about to start though.

    John

    #261154
    Anonymous
    Inactive

    If we do this all (Passive) spells will have their base CTN and Adjustment CTN modifiers reduced by -1 to -2 depending on what they are.Some should be increased. And some won’t need a change.

    #261159
    Anonymous
    Inactive

    So what is the intent behind the change?

    1) Is it to make certain ‘effects’ only available to those who invest heavily into their casting attribute?
    2) Is it to reduce the amount of dice rolling?
    3) Is it to make non-binding buff spells unavailable outside of combat due to ‘rolling until you get a success’?These are my reasons behind waiting some spells to be passive only no rolling.)
    1) Yes. Certain effects should not be accessible by rolling a die outside of combat an infinite number of times.

    2) No. To reduce out of combat casting scene cheese. I would like to say this, and I think I am in a minority in this, I don’t care if players have buffs up 24/7. Let them. It is the nature of a player to want to buff. Most buff spells aren’t game changers and a lot of them don’t bother me at all. Some buffs are meant for outside of combat and there are ways to make having a ton of buffs up a problem for parties as well. Also some scenes start in ways where buffing before the action starts is impossible as well.

    3) Buff spells and summon spells will still be available outside of combat. You just can’t roll for adaptations.

    One thing though is we don’t do this for skills or combat.What do you mean?

    #261160
    Anonymous
    Inactive

    Is there a plan that only if you invest X Ranks in a Skill you can’t attempt TN’s above a certain level? Is there a plan that unless you invest X Ranks in a combat skill you can’t attempt certain maneuvers or tricks?The plan is you simply can’t cast those spells. Period. This will mean anyone who doesn’t invest in beyond 2 ranks Arcanum per tier won’t be able to cast anything with a CTN above 24. Personally, so what? More power to the casters. And as Pedro said, some spells may get a change in their base CTN. But personally, any spell buff spell that some Martial Caster picked up so they could go Bestial Form by rolling a 20+ time and only can do it by rolling 20+ times is just cheese to me.

    What prevents us from using the “once / scene attempt” or Passive that we use for Binding?If we instill the CTN: XX (passive only) then bindings that don’t target defense will no longer have the option to roll for CTN.

    As far as I can tell there are no spells for which a higher CTN roll results in a ‘better’ buff. The resistances are always based on Passive Values. The adaptations let you do other effects.Really?
    Elemental Guardian
    Ebon Shield, Blade, and Armor
    Elemental Aura
    Deep Lord’s Trident
    Crown of Radiance
    Corona of Glory
    Conviction
    Construct Guardian
    Claws of the Beast
    Cleanse the Blood
    Celerity
    Benediction of the Gods
    etc, etc

    If someone has an hour to prepare, I see no reason why they wouldn’t attempt to get the full benefits of the spell? This isn’t possible in combat or when a scene is about to start though.Because it’s not cinematic and breaks the mood. It brings me out of the world thinking about a guy casting and casting and casting and casting until his god decides to give a +3 benediction instead of a +2. It brings me out of it thinking about a psion recasting the same spell until that wound is gone.

    #261161
    Anonymous
    Inactive

    Sorry I wasn’t more clear. I meant there’s no spell that I know of that makes it harder to dispel or see through or opposed rolls that get harder the higher CTN. The comment was made in response to Pedro’s example or casting over and over to get the maximum benefit from Personal Illusion.

    For the scaling buffs, it makes sense to limit how high you can go based upon your training. However, not being able to attempt it at all is severely limiting. We don’t tell a caster with a few ranks in a combat skill that they can’t attempt to attack creatures with high Avoidance because they can’t hit with their passive. We don’t tell casters who out a few ranks in Persuasion they can’t attempt to influence an NPCs attitude because their passive isn’t high enough.

    The game is about heroes going above and beyond. If you allow one roll or passive for spells outside of combat, it’s an easy fix without artificially capping things. You can still have a maximum cap based upon how high your skill is. As an example you can limit inertial Shield’s Avoidance defense bonus based on your passive or you get one roll (binding version or not) to cast it higher.

    If a hard limit goes in for spells then I will champion for a hard limit on what people can do with skills and combat maneuvers based on their ranks. No reason someone with 2 Ranks in Persuasion should get a chance to roll high to persuade a merchant when my expert has 10 Ranks.

    John

    #261162
    Anonymous
    Inactive

    Here’s a perfect example: in a recent game my character on the fly cast Personal illusion to change his race. I had no preparation time and couldn’t hit the CTN with passive by I think 3 points. I was given one chance to roll, so I spent my Fate and managed to just hit it. Granted the bluff attempt failed due to other reasons but I had a chance. If the GM or rules had said sorry you can’t hit the passive so no chance for you, that would have pissed me off.

    On the other hand if I got an assignment to impersonate an Elorii and had an hour to prepare and a private place, there’s no reason I couldn’t just auto cast it. The time and situation means I could have tried again and again. There’s no reason not to allow it. It’s not like I would try once, fail, and say “Well guess I can’t do that mission at all.” In this case it doesn’t add to the story to have to make all those rolls.

    There could be some high limit (can’t try to cast something with a CTN more than 3x your tier above your passive) or something, but it had to be chosen only to eliminate obscenely high rolls or unbounded benefits. I don’t think I’d want the limit but it’s a compromise.

    John

Viewing 10 posts - 16 through 25 (of 25 total)
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