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- March 28, 2014 at 12:34 am #151117AnonymousInactive
Probably too late for this errata, but discussion last night threw up a potential solution to Divine not having enough skills in their advancement option.
(book not in front of me)
to the “Gain 1 rank in pLo+3 Social Skills”, add “Gain 1 rank in pLO+3 Social or Artisan (sp?) skills”ie. The skill group that has Artisan and Perform in it.
March 28, 2014 at 4:15 am #261247frootsnaxParticipantThis issue has come up in discussion periodically. Once upon a time, as has been explained on other threads (lost now), Etiquette was going to have separate sub skills per region (like separate knowledge skills). That got dumped … for which I am glad.
But it is true that it’s pretty easy to have more potential skill ranks than social skills if you take this advancement to raise your social skills. Personally I think +1 to Persuasion, Deceit, Empathy, Intimidate and Etiquette is a good deal if you are a Divine Caster who also wants to be the party’s face.
But if the potential “wasted skill point” bothers you, you certainly aren’t alone … Keen Eyes (or whatever its called) can add Perception to this list.
March 28, 2014 at 11:34 pm #261267AnonymousInactiveMy issue is more so, what if I want to be divine and not be a party face? I am losing out on a specialized advancement just because I don’t want to be the one doing all the talking. I have a small group that I’ve been working on getting the game going with and it keeps looking like I’ll be both running the game and playing a divine character to afford healing. I for one don’t think the game is very interesting for anyone if I sit there and talk to myself, playing the face and NPCs, for all but the combats. That is just an odd case but an issue none the less.
March 29, 2014 at 3:47 pm #261284AnonymousInactiveMy issue is more so, what if I want to be divine and not be a party face? I am losing out on a specialized advancement just because I don’t want to be the one doing all the talking. I have a small group that I’ve been working on getting the game going with and it keeps looking like I’ll be both running the game and playing a divine character to afford healing. I for one don’t think the game is very interesting for anyone if I sit there and talk to myself, playing the face and NPCs, for all but the combats. That is just an odd case but an issue none the less.
you make a solid point, I have some ideas on how to address this…. (as all the Archetypes suffer a little of the same)
I can offer you a “way out” start a Martial character and chose Initiate of the Gods as your background, and use your two talents at the end of character creation to get Preg and Divine Spell Casting.
Your spell casting will not be your core, fighting will….. you can advance your casting up by +2 every tier without an issue, pick the right Paths and you can make it a +3 every other tier. Chose talents like Smite and the like…
You can make a good healer, you don’t need max ranks to pull that off…. and he can be helpful in melee or ranged (depending on god) Heck you can make him a Martial based Sorcerer-Priest and make things very interesting.
March 29, 2014 at 10:56 pm #261314AnonymousInactivepete that would be great but its kinda hard for a lot of martial character to qualify for prestidigitation
March 29, 2014 at 11:05 pm #261315AnonymousInactiveReally? You only need 3 ranks in a Lore skill to qualify for Prestidigitation, and a lot of things grant Wilderness Lore.
Solani Dwarves, Ardekene Elorii, Black Talons, Humans, Vals, Undir from race.
Altheria, Coryan, Elorii Nations, Hinterlands, League of Princes, and Milandir for nations.
Former Altheran Marksman, Former Messenger, Laerestri, Soldier of Retribution, Woodsman, Huntsman, and Undisciplined Psion for backgrounds.
You can also take Adaptable (Ta) or boost the skill when you buy skill points.
March 29, 2014 at 11:58 pm #261318AnonymousInactiveArchtype, Race, Nation, Background, Distributed
you have to hit 3 of the 5
as a martial your only default lore skill is Heal you could qualify on thatso if your Val, Human, solani ardekene berokene, you can get a point here (they all grant any or lore skills)
almeric will give you a point in heal, Altheria, Dwarven enclaves, Elorii Nation give you know religon
the backgrounds that give you aceess to casting, give know religon
(skills come before talents, so adaptable wont do anything for you in char creation)
So as a martial you have to be:
A from Almeric, Altheria, the Dwarven Enclave, The Elorii Lands
OR
B be Val, Human Solani Ardekene or BerokeneMarch 30, 2014 at 12:15 am #261322frootsnaxParticipantGetting back to the original poster, I see no rules balance issue with making it “social and artisan skills” for divine. But I seen no compelling reason why priests of a Church are natural artisans either.
Also if it is changed for the Divine Archetype it should also be done for the Arcane and Martial Archetypes.
This idea is not insignificant.
March 30, 2014 at 12:33 am #261326AnonymousInactivePersonally, I’d like “Social Skills and Perform” because with Oratory, Singing, Instruments, and Dance (and even Acting) are well within the Priest’s Wheelhouse.
April 1, 2014 at 1:12 am #261363AnonymousInactiveMartials get to advance two categories (combat and physical I think… Book not in front of me)
Arcane Archtype gets Lore which has oodles of different skills due to knowledge being seperated.
I also like the idea of Perform. Another option (and again I don’t have book with me so I don’t know how it will work out) is have the deity skill added to the list that can be increased with that option
Regards
Taffy
April 1, 2014 at 1:19 am #261365AnonymousInactiveJust a thought to toss out there. Lo number of background skills, excluding melee & ranged as they were the 2 biggest trouble makers with the talent that shall not be named.
April 3, 2014 at 4:41 am #261439AnonymousInactiveI’ve finally twigged to what the underlying game design flaw is regarding Training Talents (specifically Continued Training, but it rears itself in a few other places).
Arcane and Divine have two separate skill advancement options.
* Gain 1 Rank in a single Arcanum skill, Deceit and Stealth.
* Gain 1 Rank to a number of Trained Lore Skills equal to 3+ your Logic Passive Value.
* Gain 1 Rank in a single Arcanum skill, your Deity’s favored skill, and Knowledge (Religion).
* Gain 1 Rank to a number of Trained Social Skills equal to 3+ your Logic Passive Value.Combining the two options into one in the next edition would fix so many ongoing problems.
Example:
* Gain 1 Rank in a single Arcanum skill, Deceit and Stealth and to a number of Trained Lore skills equal to your Logic Passive Value.
* Gain 1 Rank in a single Arcanum skill, your Deity’s favored skill, and Knowledge (Religion) and to a number of Trained Social skills equal to your Logic Passive Value.April 3, 2014 at 5:30 am #261440frootsnaxParticipantI’ve finally twigged to what the underlying game design flaw is regarding Training Talents (specifically Continued Training, but it rears itself in a few other places).
Arcane and Divine have two separate skill advancement options.
* Gain 1 Rank in a single Arcanum skill, Deceit and Stealth.
* Gain 1 Rank to a number of Trained Lore Skills equal to 3+ your Logic Passive Value.
* Gain 1 Rank in a single Arcanum skill, your Deity’s favored skill, and Knowledge (Religion).
* Gain 1 Rank to a number of Trained Social Skills equal to 3+ your Logic Passive Value.Combining the two options into one in the next edition would fix so many ongoing problems.
Example:
* Gain 1 Rank in a single Arcanum skill, Deceit and Stealth and to a number of Trained Lore skills equal to your Logic Passive Value.
* Gain 1 Rank in a single Arcanum skill, your Deity’s favored skill, and Knowledge (Religion) and to a number of Trained Social skills equal to your Logic Passive Value.I am *NOT* looking for another edition. Otherwise +1 to what Southernskies says.
April 3, 2014 at 1:46 pm #261443AnonymousInactiveI happen to like that solution very much also
April 3, 2014 at 1:57 pm #261444AnonymousInactiveI like it too. I had suggested something similar to this, but a bit more broadly worded. The character would receive 3+ Passive Logic to be chosen from the [3 Archetype skills] + Lore/Social skills. Either solution works to fix the problem, with one being a bit more flexible.
John
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