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- October 10, 2013 at 12:52 pm #150165AnonymousInactive
No clue how much time we have, but here the first thing which needs editing:
It’s Just a Scratch – still listed with Toughness 4 as requirement in text, but no requirement listed in table.
October 10, 2013 at 7:26 pm #251339AnonymousInactiveReading a Background, p 65
– under Social Standing, add indent to 2nd paragraph, “The starting…”Areas, p 185
– adjust space between paragraphs
– add indent to second paragraphMovement Types, Swim, p 185
– adjust kerning on subhead “Swim” (too tight; letters are bunching up)
– remove paragraph indentReflexes, p 116
– indent Examples.Horsemanship, p 117
– indent 2nd paragraphSpeak Languages, p 118
– Passing as a Native Speaker: needs to be bolder, red, and indentedWrestling, p 120
– indent Note:Tracking, p 119
– Add space between “survival” and “to” in 1st paragraph, 1st sentence
– on page 120, 2nd paragraph beginning “A survivalroll…”, indent paragraph and add space between survival and roll.Talents, p 121
– indent 2nd and 3rd paragraphsUsing Talents, p 121
– last sentence, “Benefits derived from…” Is grammatically incoherent.Acquiring New Talents, p 121
– as previously pointed out, advancing a tier info is not here. The reader is shuffled on to Advancement.Armor Piercing Shot, p 124
– is “you can take a -2d penalty on the roll…” The same as a wager? If so, use that term.Combat Driving, p 125
– no space between Ride and (Drive).October 11, 2013 at 7:27 pm #251360AnonymousInactiveThanks! Though, Talents do not require Tier Advancement.
October 11, 2013 at 8:42 pm #251361AnonymousInactiveThanks! Though, Talents do not require Tier Advancement.
No, but how does one do tier advancement? What is tier advancement? At what point can a character do it? How much, if anything, does it cost in SP.
Or did I miss it? It’s been a tough couple of days at Casa de Sponge.
Tom
October 11, 2013 at 8:56 pm #251362AnonymousInactiveHow do you increase your ranks in an order? I don’t see it under advancements.
Balanced Strikes of the Faith in Steel school needs clarifications: you reduce the complexity incurred by two weapon fighting by one – bu you are using weapons with 0 complexity. Did you mean the wager instead, so a 0d wager for a small weapon, or a 1d wager for a medium weapon?
October 12, 2013 at 1:10 am #251364AnonymousInactiveThe chart showing character Rank looks to have been pushed out of the visible area of the design document. It will appear on page 100 and there will be page references on pg 81 and pg 195.
Basically there are benchmarks in survivor point totals to reach a new Rank. As of now, Rank benefits are restricted to orders, but there will be other powers one can select as future products release.
The benchmarks are:
I: 300 (yes, starting characters in a “gritty” power level campaign do not even have the Rank I power)
II: 450
III: 600
IV: 750 (not reflected in the book, and reserved for expansion)
V: 900 (not reflected in the book, and reserved for expansion)October 13, 2013 at 12:06 pm #251369AnonymousInactiveWeapons Table, p 153
– what is the Toughness value of a whip?
– what is the Thrown value of a battle axe?
– does a whip have any special qualities (probably not, but since the Toughness got dropped it makes sense to ask)?Weapon Tricks, p 155
– 3rd paragraph: what tricks qualify as Basic, Greater or Heroic? According to this paragraph they should be.
– Bludgeoning Strike, Effect: add space between “-1d” and “if”
– add bookmark for weapon tricks to the PDF metadata.Cover/Concealment, p 184
– superior cover grants standard concealment but only Total Concealment grants Superior Cover.October 13, 2013 at 4:22 pm #251371AnonymousInactiveWeapons Table, p 153
– what is the Toughness value of a whip?
– what is the Thrown value of a battle axe?
– does a whip have any special qualities (probably not, but since the Toughness got dropped it makes sense to ask)?A Whip is Toughness 2
A Battle Axe is Thrown 1
The Whip should say “Special”Weapon Tricks, p 155
– 3rd paragraph: what tricks qualify as Basic, Greater or Heroic? According to this paragraph they should be.
– Bludgeoning Strike, Effect: add space between “-1d” and “if”
– add bookmark for weapon tricks to the PDF metadata.Look at the weapon descriptions on 154-155. The tricks are listed, at difficulty, per weapon. I will have that header called out with Boldface/
There is a Weapon Tricks bookmark
Cover/Concealment, p 184
– superior cover grants standard concealment but only Total Concealment grants Superior Cover.One can have Standard Concealment without getting any cover at all (shadowy areas as an example). If one has Superior Cover, they gain Standard Concealment (enough cover will conceal you).
October 14, 2013 at 12:56 am #251381AnonymousInactiveBalanced Strikes of the Faith in Steel school needs clarifications: you reduce the complexity incurred by two weapon fighting by one – bu you are using weapons with 0 complexity. Did you mean the wager instead, so a 0d wager for a small weapon, or a 1d wager for a medium weapon?
Broad Sword has a Complexity Rating, but I reworded it as a +1d bonus, which functionally lessens the difficulty of the Wager.
October 15, 2013 at 5:04 pm #251406AnonymousInactiveHex, p 179
– *Asterick description needs to be attached to the Hex Effect table on following page (p 180)
– On the Hex table, shouldn’t 1 hit be changed to 1 damage? Is this vernacular is left over from previous edition?Reflexes (p 116) and Initiative (p 183)
– Both of these sections give differing accounts on how to determine initiative. So which is it? Do players roll Reflexes (Agility?) (as described under Reflexes) or Agility + Intuition (as described under Initiative)? The best of the two?October 15, 2013 at 5:53 pm #251407drafitParticipantHello Tom,
Thank you for that catch. We’ll correct it in for the final PDF (and the printed book).
For your edification, the correct answer to your Initiative question is Reflexes.
October 17, 2013 at 7:05 pm #251469AnonymousInactiveA question on costing. On Page that Skill Specializations cost 30 Survivor Points and references the Skill Foci section on Page 107. However, on Page 107, it states that Skill Specializations cost 25 Survivor Points.
Which cost is correct?
October 17, 2013 at 8:35 pm #251475AnonymousInactiveUnder Circles of Sorcery, Prayer, p 171-174
– The True Faith category needs to be bold in every single entry.October 17, 2013 at 8:42 pm #251476AnonymousInactiveAlso, posted these to the previous forums. After checking, none of the grammatical or spelling errors appear to have been fixed and many of the mechanical issues (?) remain. So I’m posting them again.
Weapon Tricks, p 149–150
– Catch Weapon: Range (3 areas? Really? Shouldn’t it be Melee.)– Crushing Blow: Opponent is singular, use he or she, not they.
– Hamstring: Since this effects locomotion, why wouldn’t this effect non-living creatures as well? Zombies gotta shuffle too. But you shouldn’t be able to hamstring a ghost, so maybe “corporeal targets”?
– Hawkeye: By maximum range, do you mean “extreme” range? Or does this trick allow you to ignore all range penalties?
– Ranged Disarm: Opponent is singular; use him or her, not them.
– Slap & Cut/Sweep and Bash: Make use of “&” or “and” consistent.
– Set for Charge: Opponent is singular; use his or hers, not their; preform = perform. Capitalize Quick Action?
– Steady Shot: This appears to be the only time a penalty for unsteady platforms is referenced. What is the penalty? This should be referenced under Mounted Combat (p 181). Shouldn’t the Range be 1 Area at least?
– Twin Arrows: Is this associated with the Two Arrow Shot Talent? If so, the names should be consistent.
– Vicious Riposte: “any time” should be “if” or “when”, since you may only use this trick once per round. You might move that detail to the fore of the description.
– Ricochet Shot: Moderate and Heavy cover should read “Standard” and “Superior”. “Light” cover should be “Partial”. Is the negates successes correct? On top of the –1d/–2d penalties? The Talent makes no mention of negations, but that could be from mastery?
October 17, 2013 at 8:45 pm #251477AnonymousInactiveAlso, the various swords list “Mighty Swing” as their tricks, but the title of the trick is listed as “Mighty Strike”.
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